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Embarking the Wilds Level 11+ campaign
Far across the Trackless Sea west of Faerun is the vastly unexplored lands of Anchorome. What discoveries will you find?
$25.00
/ Session
Details
Weekly / Friday - 3:00 PM UTC
Dec 19 / Session 23
Session Duration / 3–3.5 hours
Campaign Length / 50–200 Sessions
6 / 6 Seats Filled
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Schedule
About the adventure
Anchorome lies across the ocean to the west of Faerun. There are few towns and settlements on the coast that leads into the unexplored! People travel here to for many reasons; find ruins of ancient creatures with ties to old magic, discover new natural wonders and creatures to make a name for themselves, find new ores for access to wealth, or just to get away from big cities and find the majesty of the wilds. This is the second arch to an ongoing campaign where the party has just defeated a demon lord and are now trying to start their own lives within this newfound peace. The campaign's story will revolve around what characters do in game, but also what you as a player has always wanted to do in DnD. The party wants to start their own tavern or settlement, or something of their own, so that will be included in the game! Another aspect is Hell touches, whether its going to hell or dealing with devils and deals. This is first and foremost a DnD adventure though, so there will be a lot of adventuring!
Game themes
Meet the Game Master
About me
Hi! I am a DM from Canada and I have DMed for many of my friends, and also met tons of amazing people DMing online. I've run for all sorts of players, from new to veterans, and people looking for serious games to more lighthearted games. My games are RAW, although we can discuss homebrew rules in session 0. and I am great at balancing RP and combat to the amount you want. The games are difficult, but they start off easy to wean you into the difficulty. Monsters will be played as intended, and death is a possibility. Combat can have RP elements in it and I love to reward creative thinking. I am a pretty relax DM and love all aspects of DnD, so if I see you are enjoying certain aspects more than others, I will put more of those in, and less of things you don't like. It is my job to full fill your DnD fantasy.
View Profile →Character creation
Creating your character
Character creation happens out of game, but I can help you with whatever you need! We are level 11.
What to expect
Preparing for the session
You will need a working mic and a character and backstory!
What Elley brings to the table
There will be maps, music, and all source books provided. Combat ranges from fun hack and slash to tactical (depending on what you are fighting). We run the game rules as written with a "yes and" attitude. So you can ask for stuff that are out of the scopes of the rules, and we will try to make it work! Generally you do a roll to see if you succeed!
Homebrew rules
We run rules as written except for homebrew rules we vote on as a group. And then there is still rule of cool, though you might have to roll a dice for it's success!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Elley creates a safe table
I will be asking you your lines and veils (in secret so you can feel free to say anything) and they will not be included. If something you never thought might bother you before happens, we have an open door policy, or X,N, and O. So you can leave and I will try to get over the moment as quick as possible and call you back in privately incase you do not want it publicized. You can also drop an anonymous X to end the talk as quick as possible. You can always give me feedback after sessions, but generally after a heavy session, I check in with you also.
Content warnings
Safety tools used


