Dawnline Shore: Act 2 - A KTB focused campaign

Dawnline Shore: Act 2 - A KTB focused campaign

TYPE

Campaign

SYSTEM

EXPERIENCE

Intermediate

AGE

18+
About the adventure

The Battle of Odeland has concluded and both, The KTB and Harrison Armory are preparing for war. Union has closed the only Blinkgate into the Dawnline Shore in an attempt to slow down the growing conflict, but reinforcements arrive from differetn near light routes all over the system. But war is not the only thing brewing. Opportunist from all over the Galaxy are using the conflict to their own benefits. Be it Mercenaries, Scientists, Pirates or Treasurehunters. You will jump into the role of a Karrakin Kavalerie. A Lancer who distinguished themself through skill and achievement. No matter if you are a new arrival, a Veteran of the Odeland war or just some mercenary adrift among the stars. As Part of the Company: The Guardians of Ashe and Smoke it is up to you how you will turn the Tides of the Dawnline Shore. In this Campaign, you will be able to choose your own adventure. We will break loose from Lancers usual structure to give you the opportunity to choose your own Path. Be it hunting down Pirates and Criminals or joining the oncoming battles between the KTB and Harrison Armory. This Game is ACT II of a Campaign I am running, but will be somewhat selfcontained. So there is no need to worry about joining in the middle of something. We will start at LL6.

Game themes
2 SEATS LEFT
$20.00

/ Session

Details

Weekly / Wednesday – 5:00 PM UTC

3–4 Hour Duration

3 / 5 Seats Filled

GAME MASTER

John Sacrehew

he/him

5.0

(7)

Schedule

Each player will be charged when a session starts.

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Meet the Game Master
Teacher/Educator

2 years on StartPlaying

56 games hosted

Highly rated for: Knows the Rules, Creativity, Inclusive

About me

Hello, hello! My name is John, most commonly known as Sacrehew, and I've been GMing now for roughly 6 years. I'm the type of GM that enjoys exploring new systems. I'd definitely say that I split my games equal parts between combat scenarios and role playing. I encourage my players to interact with one another, for the party to get to know each other and form genuine in character bonds to make the worlds feel that much more real and alive. I want the stakes to feel high, and the my players to feel like they should be working together -- not against each other -- toward a common goal. I'm an experienced story teller and I put 110% into the stories that I craft. As cheesy as it may sound, I put my all into weaving a narrative that I feel can shine a spotlight on each individual involved and help develop their story. Nothing makes me feel more satisfied than to see a player's personal character story resolved by the end of a one shot or a campaign. What to expect if you decide to go with me as a GM? Strong story beats, realistic and grounded story telling based in whatever universe we may happen to be exploring together, and a strong sense of party dynamics that encourages players to bring their heads together and embrace unconventional problem solving. I look forward to having you on my table, and I hope that we can enjoy ourselves exploring the diverse world of TTRPGs.

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Reviews (7)

Proficiencies

Players say this GM is great at:

Knows the Rules

Creativity

Inclusive

Sal avatar

Sal

Played 22 sessions

John really knows his Lancer stuff and explains things really well! He is also very good at including people and making everyone comfortable.

Io avatar

Io

Played 20 sessions

Very welcoming to new players and cool enemies and great map design.

Dillon  avatar

Dillon

Played 5 sessions

Runs and excellent Lancer campaign, the one we played in was fairly short so I'm hoping to get into one of his longer games!

Lilith  avatar

Lilith

he's an amazing gm and he knows how to run amazing games.

Xen ile avatar

Xen ile

John has a great amount of knowledge and explained the Sitrep clearly with well marked assets, I never overlooked or unwelcome during our one shot and was offered wonderful advice regarding my turn in combat speaking of combat the encounter was well balanced and engaging to play through, as a GM myself i aspire to be of their caliber

Normal_Mothman avatar

Normal_Mothman

A game I had with this DM was absolutely GOATED. It was a lot of new players, but they handled it well, doing an incredible job at helping a bunch of newbies get a proper grasp of how things work. They are also incredibly cordial, and have a lot of fund DMing. Absolutely recommend playing with them if you get the chance.

Character creation
Creating your character

Character creation will be done over the COMP/CON app that provides not only all resources you need but also guides you through character creations.

What to expect
Preparing for the session

- Download the Free Version of the Lancer TTRPG from https://massif-press.itch.io/corebook-pdf-free and read through the core rules. - Think about your own Lines and Veils aswell as additional safety tools you want to be included

What John Sacrehew brings to the table

Lancer as a game has simple set of rules for narritive and becomes more complex once Mech combat enters the field. I as the GM will strife for a adapt the amount narrative play and tactical combat in colaboration with my players. In narritive play I will portray characters with voices, but will refrain from attempting "funny accents". Tactical combat will be mostly sticking by the rules, exceptions will be discussed and ruled when they occur. On the technical side, I prepared a fully set up Foundry Server, aswell as a Discord server where all important resources will be listed and prepared. Here you also can discuss your next move with the other players and take notes in the channels. I will utilize background music.

Safety
How John Sacrehew creates a safe table

This Game will start of with a FREE session 0. In this session 0 we will discuss lines and veils, the other safety tools, what other tools to add aswell as player and gm expectations, the setting, how to build a character and all other topics and important matters that the group wants to adress

Content warnings
Slavery
Mind alteration
Mind Control
Blood
Character Death
Alcohol Use
Death
Drugs (addiction, use, withdrawal)
Extreme Violence
Fire
Guns
Illness
Lifechanging Injury
Violence
Safety tools used

Frequently asked questions

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