Mythic Spore War | Fight Against Treerazer | Variant Rules

Mythic Spore War | Fight Against Treerazer | Variant Rules

War is breaking out between Kyonin and the forces of Treerazer. Take on the role of specialty operatives, who's actions will determine the war.

TYPE

Campaign

LEVELS

11–20

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
2 SEATS LEFT
$25.00

/ Session

Details

Weekly / Thursday - 2:00 AM UTC

Dec 18 / Session 11

Session Duration / 3–3.5 hours

4 / 6 Seats Filled

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Schedule

Thu, Dec 18 | 2:00 AM – Session 11

Thu, Dec 25 | 2:00 AM – Session 12

Thu, Jan 01 | 2:00 AM – Session 13

Thu, Jan 08 | 2:00 AM – Session 14

Thu, Jan 15 | 2:00 AM – Session 15

Thu, Jan 22 | 2:00 AM – Session 16

Thu, Jan 29 | 2:00 AM – Session 17

Thu, Feb 05 | 2:00 AM – Session 18

Thu, Feb 12 | 2:00 AM – Session 19

Thu, Feb 19 | 2:00 AM – Session 20

Meet your party members

4/6

About the adventure

Treerazer was exiled from the Outer Rifts after a failed attempt to wrest control of the demonic realm Jeharlu from Cyth-V’sug (his “father”). Forced to flee to the world of Golarion, he laid low for millennia. But when he discovered the Sovyrian Stone in the then abandoned elven city of Iadara in the lands of Kyonin, he began to corrupt its network of magical portals. His influence transformed the wilderness into a thorny fungal wasteland known as Tanglebriar. This corruption drew the elves back to Golarion, and while they managed to stop Treerazer from gaining control of their portal network, the demon never truly went away. Many believe that the elves’ defeat of Treerazer so long ago left him imprisoned in Tanglebriar, while just as many consider him a coward twice defeated (first by his demonic father, then by the elven nation) whose threat to society doesn’t significantly extend beyond the border of his worldly realm. Now, this threat is imminent. Treerazer is ready to take from the elves what he has so long desired, giving Golarion’s heroes a final chance to defeat one of the most dangerous threats harbored by the Inner Sea. This campaign will play from levels 11 to 20, focusing on a group of Mythic adventurers, invited to serve as ambassadors at the Encarthan Summit, who must delve into the coming storm and emerge as the heroes who stop the war. Their journey will take them across the Broken Lands, ending with a decisive battle against Treerazer themselves. This campaign makes use of the following variant rules: - Ancestry Paragon - Free Archetype - Mythic Rules

Game style

Combat Heavy

Roleplay Heavy

Meet the Game Master

5.0

(27)

3 years on StartPlaying

514 games hosted

Highly rated for: Storytelling, Creativity, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

I am experienced game master of 7 years, starting with dungeons and dragons, and then gaining experience with call of cthulhu and pathfinder, my current preferred systems. I love to create and share stories with others, and enjoy working both with players who want to play a game to win, and players who are looking to share a story and get deep into roleplaying.

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Character creation

Creating your character

Character creation will occur during session 0 of the campaign. Players are asked to bring concepts for their characters, including backstory, build, and what their mythic destiny will be when they get it. Session 0 will focus on building the characters into the server, determining if any characters already know one another, etc. Practically all ancestries, backgrounds, classes, and feats are available for use, however uncommon and rare options must be approved by the GM first. With the use of the Free Archetype variant rule, the only restriction is that any class dedication and feats (i.e. wizard, champion, witch, etc.) must be taken with your class slots, and not in the Free Archetype slots. The free player's guide can be found at the following link and contains recommendations for classes, ancestries, and backgrounds that will fit the campaign best: https://downloads.paizo.com/SporeWar_PlayersGuide.pdf

What to expect

Preparing for the session

Players will need access to Discord, internet, a functioning microphone, and either headphones or earbuds. Sessions will take place in a discord voice call, and will also utilize the in-server chatbox in Foundry to communicate. Cameras are entirely optional.

What Jeriko brings to the table

I will provide a full discord server for the campaign, as well as a fleshed out gaming experience using the wealth of tools provided by Foundry VTT. A number of additional modules will be used to enhance player experience. I will also be recording sessions for uploading to youtube over the course of the campaign.

Homebrew rules

Full list of homebrew rules is available in the discord. Most important one for character building is a restriction on the Free Archetype variant rule - Multiclass dedications and their respective feats must be taken in class feat slots. Free Archetype is meant more for flavor and fleshing out additional aspects of your character's story. Additionally, while not exactly homebrew, the monster crafting system as presented in Battlezoo will be used in this campaign.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Jeriko creates a safe table

All players are welcome at my table, though this campaign assumes that players will have a certain level of experience with the system and rules! Session 0 will go over peoples' lines and veils, and an open dialogue will be kept throughout gameplay. My goal is to ensure that players always feel comfortable in my games, and know that they can come speak with me if they have a problem or something they need to discuss.

Content warnings

Safety tools used

Frequently asked questions