Roars of the first Fox | Conquer Primordial Threats | đłď¸âđ
Humanity's been confined to walled cities protected by divine domains; but when a group of outcasts ventures elemental tombs, Fate begins moving again
About the adventure
For four centuries, humanity has thrived under the starfallen gods, taming wild lands and forging civilizations. Yet where the mighty primordials fell, their power lingersâbeasts, dungeons, and magically twisted nature confine mankind behind the walls of divine capitals. The fight has always been defensive. Until now. Reject the safety of divine protection and join the first expedition to explore these forsaken lands. As part of this bold brotherhood, youâll face ancient threats, unearth buried secrets, and carve the path of mankind. Together, you will push back the darkness and shape Tenshiaâs future. This player-driven campaign merges your characterâs personal journey with the guildâs mission. Your choices will ripple across the wilds, uncovering untold stories and forging a lasting legacy. The frontier beckonsâwill you answer?
Game themes
Meet the Game Master
1 year on StartPlaying
93 games hosted
Highly rated for: Creativity, Rule of Cool, World Builder
Average response time: Under 1 hour
Response rate: 100%
About me
Hello there! (Gral. Grievous meme) I'm Martin and I've been a Game Master for 10 years now, 1 of them as a full time GM đĽł! Welcome to my table, adventurer! Here, your boldest fantasies shape an ever-evolving world, and every choice echoes through the ages. With 14 years of GM experience across narrative and tactical TTRPGs, Iâm here to bring your characters to life through deep storytelling and help craft unique backstories that interlace with a high-fantasy realm tailored to your partyâs tale. Your characterâs actions can even alter the lore for future heroes to uncover. As we dive into rich roleplay and cinematic combat, youâll see that scenarios are more than dice rollsâtheyâre chances to bring your characterâs power and unique style to life, creating epic, memorable scenes. To deepen your immersion, I use Foundry VTT for maps, lore journals, and AI-generated NPC images, while Talespire enhances encounters with finely crafted 3D maps. Paired with a hand-picked soundtrack that adapts to each scene, these tools turn every moment into a full adventure. Whether youâre new or seasoned, letâs explore and create legends that leave us all wanting âjust ten more minutes.â
View Profile âReviews (22)
Proficiencies
Players say this GM is great at:
Creativity
Rule of Cool
World Builder
Wonderful DM he definitely embraces the rule of cool. It was my first time playing using roll20 sheets and talespire. He was very patient and was more than happy to explain when I couldn't find something. I will definitely be keeping an eye out for more of his one-shots and if he was running a campaign at a time that I was avalible I would jump at the chance to join. *update I am now in a long term campaign with Martin as my DM I am no longer a dnd newbie I can honestly say he a fantastic. I look forward to many more years of playing with him.
Martin is a very prolific and enthusiastic DM that always comes up with new ideas and invests a lot of time in his game and players. I've hardly ever felt my character to be a coherent part of a well-thought setting like I do in Martin's game. A couple sessions in and we already had some super memorable roleplay moments. Comes recommended in my book for sure!
Martin is a great storyteller & game master. He is very open to creativity and is extremely helpful with his experience of the game. Martin's campaign was my very first DND experience(ongoing) and being a noob was no problem, he was very patient and encouraging. Having him as your game master, you will surely have a blast!
Martin is a great storyteller and great for beginners like me. He is attentive and allows for player creativity. Adopting the "yes and..." rule, he creates a fun environment where one can be comfortable playing the game with strangers. He prepares an immersive world one can get lost in lore and creating unique character. Overall, I enjoyed the game so much and am willing to participate in further games with Martin.
Character creation
Creating your character
All races have been hand crafted for this world, meaning we'll have a short session 0 prior to the game. Homebrew is allowed and customization or reflavoring is encouraged, but has to be previously approved for balance purposes. Bring an idea of the character you'd like to play to our session 0, we'll work with other players to find hooks that join everyone together, sharing character secrets or rumors and focusing on the story and the feel of the characters. Characters will begin their adventure with 1 common consumable item and a custom crafted magical item that is of significance to them. This magical item will gain the opportunity to grow, improve and evolve during the adventure, growing in power with you.
As the expedition advances into the treacherous Deathpeaks, an unforeseen dwarf brings trouble and new paths. Join the expedition that'll shape the future of a setting. Currently level 3, the party begins the exploration of the open world, searching for a hidden dwarven city amongst the uncharted mountains.
What to expect
Preparing for the session
Have a web browser ready to join the link I'll send you for foundry VTT. You'll be able to see and edit your character sheet there, as well as keep a private journal and a communal one for session note keeping with the other players. It's possible to join this link with a tablet, but phones may prove difficult due to resolution constraints. Download Discord onto your preferred device and have an account ready. https://discord.com/ Have a microphone ready and set up for voice chat. Ideally be on a place without much noise. You can use your phone microphone or headphones, as long as your voice is clear it will be perfect. Though cameras are not required, they are encouraged to help with roleplay.
What Martin (The Fate weaver) brings to the table
⢠Foundry VTT and a variety of curated premium modules. đšď¸ ⢠Custom maps designed by hand. đ¨ ⢠Archivist AI's closed beta, providing an interactive lore keeper. đ¤ ⢠Recording of each session, privately uploaded for players and their friends to relive, with an overlay of reactive PNG portraits, dice rolls and more! đĽ ⢠In session music, ambience and sounds. ⍠⢠Dedicated discord channels for in between games play by post! Let's keep the adventure going! đŹ â˘ Personalized Homebrew specific to your character's development. ⨠⢠Character driven world, focusing on role play and narrative. đ ⢠Immersive and deadly encounters with high stakes and impact. đ¨ ⢠AI generated and curated images to for portraits and locations. âď¸ â˘ Out of session question answering and community assistance. đ ---- Sign up perks ---- ⢠Bring a buddy promo! Each game that you play in you get to bring a person for free! Share the joy of a one shot, or a small glimpse into a campaign you are part of with your IRL friends. This invitation can be used multiple times per player, but only when bringing in someone new to the server and registering to the game through SPG. ⢠50% off on any one shot once every 4 consecutive campaign sessions. ⢠Access to my Discord server and its community. ⢠Access priority for any future one shot or campaign ⢠Post game survey where you can share your opinions and requests ⢠Free session on the day closest to your birthday ⢠Dedicated one-on-one calls to discuss character development in a campaign.
Homebrew rules
**Crucible of Fate** Everyone will roll a D6 at the beginning of a session. On a roll of 1 to 3, they belong to the player's pool, otherwise, they go to the GM pool. After rolling any D20, but before knowing the results, players may use any number of Fate dice available in their pool, adding them to the total result. Once a die has been used, it goes to the opposing dice pool. Some character abilities may require the use of Fate dice. **Deadly criticals** On a natural 20 attack roll, weapons and features deal full damage and roll their dice on top of it. **Soft criticals** When an attack exceeds the AC by 10 or more, all damage dice are maxed. The damage benefit can be changed into a grappling or shoving check on top of the regular attack's damage. **Heroic spellcasting** As long as a leveled spell is used as an action, a non-damaging cantrip may be used as a bonus action. **Actually useful helpers** The help action can only be provided if a creature is proficient in the skill check. **Alternative skills** Players can request to use a different stat for a skill check as long as it's justified by narrative. **Druidic knowledge** Druids can roll nature with wisdom as their stats. **Clerical understanding** Clerics can roll their religion checks using wisdom instead. **A sip of that** Creatures may drink potions as a bonus action. If they use their action instead, they gain the full benefits of the item, without rolling. **Life improvements** Living a good lifestyle will grant bonuses like temporal hp, additional hit dice, etc. depending on the type of pleasure and the cost of it. **Evolving cantrips** Your non-scaling cantrips will get better as you level up, based on the [Evolving cantrips PDF]( https://drive.google.com/file/d/1R1BhBtKxTHR4WfsIkX5nKnXgkCj9CeXa/view?usp=drivesdk) **Heroic points** As a reward to daring actions, great roleplay, or amazing ideas, you'll be awarded a heroic point, which can be used as a free action to gain one of the following: - An automatic success. - Infuse double damage on an attack check - Make one normal action as a legendary action outside of your turn. - Bend the rules of the world slightly These unique effects must be described as an epic moment. **Ritual resurrection** Except for revivify, any other resurrection magic will require a ritual, where multiple creatures make skill checks. **True curses** The remove curse spell only shows you the way of removing a curse, be it a ritual, a quest or any other form of story development. **Clashing mana** When a spell is dispelled or counterspelled, there's a chance for the magic to cause a random mishap. **Working economy** Monetary values for the setting have been adjusted to reflect a real working economy, with actual uses for copper and silver coins in everyday life and lower levels. **A whole new world** The species of Etharis have been changed from traditional 5e D&D. Racial traits have a place and impact on the lore, life and religion.
Equipment needed to play
Computer
Microphone
Internet
Headphones
Platforms used
Safety
How Martin (The Fate weaver) creates a safe table
During our session 0 we'll go over the setting and the safety tools to be used, which may be shared in the public text channel for the campaign, or requested privately through DM. We'll also fill a consent checklist to make sure no uncomfortable surprises happen, and introduce the line and veils safety tool. After each session we'll take 10 minutes to go over wishes and requests for characters to go through, as well as a little bit of feedback.