Martin (The Fate weaver) banner

Martin (The Fate weaver)

he/him

4.9

(27)

Timezone

America/toronto

Language

English
French
Spanish

Identity

Streamer
LGBTQ+
Hispanic/Latinx
Neurodivergent
Artist
Voice Actor
Multi-lingual

About Martin (The Fate weaver)

Your story, my world. Let's make something unforgettable. I've been running TTRPG campaigns professionally for over a decade, and here's what I've learned: the best stories happen when your choices actually matter. I don't write scripts. I don't railroad. I build Etharis; a living, breathing high-fantasy world with deep immersive lore and marks left by all my past tables, where the game system is just a means to tell our tale; and then I hand you the wheel. You want to betray the quest-giver? Burn down the tavern? Charm the villain and turn them into an ally? You can certainly try. I come from a background in film and game art, so I treat every session like a production. Professional VTT setup (Foundry), custom maps, reference art, and enough prep to improvise anything you throw at me. Whether you're a veteran looking for deep roleplay or a newbie who wants to learn in a welcoming space, I'll meet you where you are. My games go from gritty intrigue to bombastic heroism; with just enough absurdity to keep us laughing years later. If you want a GM who listens, adapts, and narrates stories with you instead of at you, let's talk.

At a glance

1 year on StartPlaying

161 games hosted

Highly rated for: Creativity, Rule of Cool, Storytelling

Average response time: 6 hours

Response rate: 100%

Featured Prompts

I became a GM because

I had an amazing first DND group at a bar, and wanted to give the same experience to friends from my animation classes. We started playing vampire the Masquerade, and I found myself adding more and more mechanics into it over time, which led me to begin writing my setting.

People are always surprised when I tell them

I'm actually a 2nd Dan black belt in taekwondo and red belt in Kung Fu. That and the time I was leading a team of designers for the Tokyo Olympics nft projects. Or when I admit to being terribly scared of scary games despite my gruesome descriptions.

When I'm not running games I'm...

Writing more lore about my custom setting, Chronicles of Etharis, which I've been developing for over 10 years across multiple tables, each adding a little of their own into the story. I'm passionate about this setting to an obsessive level, and love bringing people into it, for them to explore.

How Martin (The Fate weaver) runs games

I love creating deep, personalized experiences that push players to be absurdly creative. There's always multiple ways to solve any problem—improvisation and the rule of cool are the true masters at my table. Do you love detailed maps with tactical options? Want to use the terrain to your advantage, collapse tunnels, or bring your backstory into play for mechanical benefits? Let's do it. I give players freedom to explore their characters and face the consequences of their actions in the world, regardless of whether those choices are heroic or catastrophic.

Featured Prompts

I prep by

Obsessing over the setting and characters. I know the macro plot; the timeline, the regions, the forces at play, that way I can improvise and adapt on the fly to wherever the players take the story.

My games focus on...

- Role-playing between characters and/or interesting NPCs with a deep story and realistic motivations. - Intense combat moments with a dynamic and cinematic storytelling. - Real consequences to actions. - Profound world building and player impact.

Rules are...

A guideline, not gospel. What truly matters is the story and the vibe at the table. Rules don't cover everything, and they're made to be bent occasionally; as long as things stay fair and fun, nothing else matters. Game systems are tools for storytelling, not obstacles to it.

Martin (The Fate weaver)'s ideal table

Roleplay takes center stage at my tables. The best sessions are when I describe the scene and then you all just... go. Talking in character, scheming, exploring; you drive the story, I react to it. My favorite moments? When a player connects plot hooks from three months ago, or when someone builds their backstory so deeply into the setting that it becomes canon. That collaborative worldbuilding energy is what I live for. I run tables of 4-5 players who want to explore a living world through hex crawls and meaningful choices. If you're the type who gets invested in lore and wants your actions to reshape the setting, you'll fit right in.

Featured Prompts

If you're into ___, you're going to love my table

Heroic power fantasies that culminate in epic boss battles with at least 2 phases and side objectives during combat. If you like Anime, Fantasy, Video Games, or Movies, we already get along.

I love it when a player

Uses a description written in the rules in a creative and different way. Just because the stock version is written in a specific way, it doesn't mean that's how it has to be. Flavor is what makes our stories stand above others and be memorable.

I think metagaming...

Is not bad as long as we maintain things diegetic. Knowing the Game System rules is not metagaming, that's understanding the framework that we use to tell the story. Metagaming is not okay when we begin mixing what each character knows or is aware of, or when telling other players what to do.

Martin (The Fate weaver)'s Preferences

Game style

Roleplay Heavy

Rule of Cool (RoC)

Hexcrawl / Exploration

Puzzle / Mystery Focused

Realm Building

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