Can you vanquish the TYRANNY OF DRAGONS?! Campaign lvl 2-15!(5e)
About the adventure
For years, the evil Cult of the Dragon has devoted itself to creating undead dragons in a vain attempt to fulfill an ancient prophecy. However, the cultists were misguided. They misunderstood. But now, under new leadership, the cult believes that the prophecy does not speak of undead dragons, but of a dragon empire that's been extinct for 25,000 years. Tiamat, the queen of evil dragons, has languished in the Nine Hells for millennia. The cult believes that the time of her return is at hand. The cult has a new face and a new mission. It seeks to free Tiamat from the Nine Hells and bring her into the Forgotten Realms. To accomplish its goal, the cult needs five ancient dragon masks and the support of evil dragons everywhere. The cult leaders—each one a "dragon whisperer"—have reached out to the evil dragons of the Sword Coast and earned their allegiance. Meanwhile, evil dragons in partnership with the cult seek to amass a treasure hoard worthy of their dark queen, not by plundering their own hoards (of course) but by stealing money from cities, caravans, good-aligned dragons, merchant ships, and other sources. Their ravenous hunt for treasure throws the Sword Coast into upheaval. Neverwinter, Waterdeep, Baldur's Gate—no city is safe from their depredations. The situation is dire. However, the Sword Coast is far from defenseless. Powerful factions are ready to rise up and put an end to the tyranny of dragons. Adventurers throughout the Realms must join forces to face Tiamat, destroy the Cult of the Dragon, and prevent the rise of a new dragon empire. The Harpers have since shared their intelligence with the remaining factions. To combat the Cult of the Dragon, Lord Dagult Neverember of Neverwinter proposes that adventurers representing each of the five factions be sent north to investigate—and to report back with haste. In their hands, the future lies. ” — Tyranny of Dragons storylin
Game themes
Meet the Game Master
Less than a year on StartPlaying
7 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
About me
🧔🏻He/him Hi guys and gals, my name is Caio Nogueira, i'm 31 and i've been in love with rpg since i was a little child, D&D is primarily the system that i master, so i'm one of those DM that love a good storytelling and interpretation, trying to sip from Critical role, but do not expect dull combats. I'm strongly belive that it should be a great experience for everyone involved and i'll do my best to tell you guys a story that you will remember for years to come. Very nice to meet you all, and lets roll some dices!
View Profile →Reviews (10)
Proficiencies
Players say this GM is great at:
Creativity
Storytelling
Inclusive
I only got to play in Caio's campaign for a short while due to scheduling changes but, from what I've experienced, I can say he is a wonderful, imaginative, and descriptive GM who allows players to get as creative as possible in the way they create and present their characters in his worlds. He is very chill and loves to laugh along with the party when wacky stuff goes down but also knows how to create a serious scene. Most importantly, he's patient with newcomers and loves to integrate characters' backstories into the world no matter how much or how little you write, and he'll make the effort even if you join a session at the very last minute. Totally recommended!
Character creation
Creating your character
I'm a easy person to reach, so its really up to the players, we i will be at their disposal to help, but if they choose to do it alone i'll be looking their sheets later.
Every week!!
What to expect
Preparing for the session
Discord, Roll20, Mic, camera is not necessary.
What Caio brings to the table
We play at roll20 or Talespire, with original maps and tokens, music theme in each location for best immersion to scene, as for rules, the book rules serve is a guide but the experience is the lead, so if we have to bend some rules to have some fun we will, i also love bring different charts to games to give various effects on each sessions.
Platforms used
Safety
How Caio creates a safe table
I always like to talk to players in a session 0, where we discuss what kind of story they want to live, setting everyones bounderies and limitations and avoiding it, also like to after every session have a feedback time where we can discuss what everyone thought of the session, This way we respect everybody on the game making a good experience for all.