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Lights Out at the Nightwatch Lighthouse - A First Level One Shot - Greyhawk

Lights Out at the Nightwatch Lighthouse - A First Level One Shot - Greyhawk

TYPE

One-Shot

EXPERIENCE

Open to all

AGE

18+
About the adventure

The tiny, coastal town of Pinepass rests on the shores of the Azure Sea. Little known and rarely visited, each day passes much the same as the one preceding it. Pinepass, a mostly self sustaining community, has but one point of note: the Nightwatch Lighthouse, serving shipping lanes between the massive ports of Gryrax and Gradsul. Half a day's sail out on its island, the Nightwatch has gone dark. Four days have passed since the sheriff was sent to investigate. The beacon remains unlit. None have come to shore. Rumors and worry are spreading. A ship has run aground. A notice posted this morning reads: "Looking for interested party willing to investigate happenings at the Nightwatch Lighthouse. Reward of 40 gold pieces. Speak with Andrea Grimwald for more information." This is a full one shot I'm running and won't vary in quality from my paid content. If you like the adventure and want to continue then your characters can easily transition to my Ghosts of Saltmarsh campaign.

Game themes
1 SEAT LEFT
Free

Details

Once / Wednesday – 3:00 AM UTC

Dec 28

3–4 Hour Duration

5 / 6 Seats Filled

GAME MASTER

Nick

he/him

5.0

(10)

Schedule

Each player will be charged when a session starts.

Meet the Game Master

5.0

(10)

2 years on StartPlaying

5 games hosted

Highly rated for: Creativity, Storytelling, Voices

About me

I stand with 3rd party content creators of all kinds, open gaming licenses, and the games that support the hobby rather than seek to mine it. I've been playing TTRPGs for 27 years and GMing for 2/3s of that. Running games is my preferred way to play. I thrive on seeing where players take things, not just where a module goes. I'm always happy to listen to your feedback, input, or needs. I'm extremely patient, tolerant, and open. I want to make sure you're having fun. Let's make voices and roll some math rocks.

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Reviews (10)

Proficiencies

Players say this GM is great at:

Creativity

Storytelling

Voices

CunningCondor avatar

CunningCondor

Played 5 sessions

I play with a lot of DM's online. So far, Nick is my ABSOLUTE favorite! The campaign is spontaneous, creative, but also well planned and prepared. Fluid combat, with great encounters, and fun descriptive action.

Goober avatar

Goober

Played 5 sessions

I had a great time playing his one shot / pre campaign ramp up. Would definitely recommend new players or veterans.

Talor avatar

Talor

Played 4 sessions

Nick is a great DM, his extensive knowledge allowed for the group to be as creative as they wanted while ensuring there was always something to do next. Could not recommend him more!

Matthew avatar

Matthew

I've had the fortune of playing various RPGs with Nick over a number of years online and in person as both a player and GM. Whether he is GMing or playing, he brings characters alive by embodying vivid and complex personalities, adding a depth to roleplaying interactions that can be hard to come by at the gaming table. A particularly poignant example that comes to mind in a recent game of Zweihander involved a night of murder and intrigue at a bustling inn, in which Nick masterfully balanced an ongoing clock of activities with a rich tapestry of NPCs with their own agendas. As we probed into individual NPC stories and the night's events, the characters populating the inn transformed into well-rounded and diverse personalities, making for a delightful evening of roleplaying. He extends this care into his game prep as well, and is enthusiastic about world building, going so far as to research medieval economies and practices in order to bring richer detail into his games beyond those laid out for GMs in sources like 5E's DMG. These trapping surround the roleplaying interactions and help the game feel truly immersive. Finally, despite all of the careful prep, Nick is quite ready to let player's really explore the narrative and go off the rails, and seems to be delighted with emergent storylines that are truly player-driven once he sets the stage. This adds a real fun-factor of player agency that makes his games a dynamic experience.

Curtis avatar

Curtis

Nick did a great job of meeting all players where they were at both new and experienced

Ergo avatar

Ergo

Nick provided a fun and engaging experience. There was a great deal of laughter.

Character creation
Creating your character

Characters will start at first level and can be made from any official published D&D 5E material. Players may create them beforehand and send them to me or make them with me over discord.

The current party

A first level one shot that could lead into my Ghosts of Saltmarsh campaign!

What to expect
Preparing for the session

Players will need a mic, connection to the internet, discord (and/or zoom), and then either a roll20 account or a GM provided link to Owlbear Rodeo. Characters can be created beforehand or in discord with myself.

What Nick brings to the table

A DMs Guild published adventure with maps, zoom, discord, roll20, and owlbear rodeo.

Safety
How Nick creates a safe table

Session 0 will be worked out over discord. Owlbear Rodeo or Roll20 will be used depending on the preference of the players. Same with Zoom vs Discord. Safety measures will be discussed and a link to a Google Drive folder will be provided.

Content warnings
Alcohol Use
Blood
Death
Language/Cursing
Violence
Safety tools used

Frequently asked questions

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