Japes

Japes

Experience Level

ADVANCED

About me

First played D&D in the 1980.... play 5th edition. Been a game Player and DM'd, since then. would play: D&D, Shaddowrun, Call of Cthulhu, MiB and prob any other RPG.

Reviews I've given (8)

Charly avatar

Charly

New review

Played 1 session

It was a great Daggerheart one-shot that Charley ran. Allowed us to try those mad-cap ideas we came up with during the tough boss fight, which I’ll add was a huge amount of fun. This allowed all the players to show case their characters skills. The BFF had some awesome tactics too, which really kept us on our toes. I highly recommend her as a GM for new players as she gave advice and helped us those of us who’d never used Alchemy.

Martin / Tinchi avatar

Martin / Tinchi

Had a lot of fun in the game with Martin, it was obvious how much hes done on world building here with lots of lore.

Dom Bosco avatar

Dom Bosco

Played 1 session

Dom ran a great fun one-shot of Mothership. He was very flexible about the shenanigans we threw his way. It was refreshing to play a theatre of the mind game where we still hand location maps but weren’t focused on small details. Highly recommend him as a GM.

Seamus (shay-mus) Copland avatar

Seamus (shay-mus) Copland

Played 1 session

Seamus ran a fun LTP for the One Ring. The story was interesting and I felt a great intro to the system.

Call of Cthulhu avatar

Call of Cthulhu

Ran 3 sessions

Most of the games I’ve played and been a Keeper for have been IRL games. The investigators have always surprised me on how they resolve the situations that come up and how deep the red herring rabbit hole can go. The biggest weakness of the system, is that many clues are written into the roll of a dice and that gets tricky if I as the keeper want you to find that thing to keep the story interesting and feeling alive. I therefore will give the “moving the game along clue” and the others they depend on those dice rolls. I find it the right balance. Make no mistake here this is a Horror game and character are squishy like real humans. It can fun running the one-shots that ramp up the stakes quickly, but I prefer -be that as player or keeper- the longer games are where the deeper role-play really comes out and you get attached to the characters and really don’t like that moment when the Mythos gets them. I'm looking forward to seeing you in a game for Call of Cthulhu.