Dom Bosco
he/him
5.0
(13)
Timezone
Language
Identity
About Dom Bosco
I run high‑stakes adventures that blend daring exploration with meaningful character growth. My favorite thing about being a Game Master or Warden is watching a group of players discover new facets of their characters while solving problems and overcoming adversity. Let's tell some dice stories together!
At a glance
1 year on StartPlaying
29 games hosted
Highly rated for: Creativity, Beginner Friendly, Inclusive
$15 per session
Featured Prompts
My favorite books are
Geek Love, The Woman on The Edge of Time, The Left Hand of Darkness, Thieves' World, The Three Body Problem, Another Fine Myth, The Hobbit, The World According to Garp, The Moon Is A Harsh Mistress, Deryni Rising, Dragon Riders of Pern, The Sword of Shannara, Ancillary Justice, The Fifth Season
How Dom Bosco runs games
🗡Story emerges from play, not from what the game master prepped or from one character's backstory. 🗡 Player skill (critical thinking, role playing) > levers and buttons on a character sheet. 🗡Your character is competent. We don't roll for every little thing that your character does. 🗡You won’t find fair fights or ever be expected to fight fairly. 🗡You’ll experience challenges which pose a high degree of risk and pay off in kind. 🗡You’ll manage resources which are critical to both your survival and success. 🗡You will explore dangerous environments and discover new things.
Dom Bosco's ideal table
I love running games for players who... 🎬 support each other and share the spotlight 🙋 welcome other players of all experience levels 📜 show up for a collaborative story telling experience 🗣️ Interrogate the environment and use its features to their advantage 🌍 engage with the game's world in fun, interesting, and unexpected ways 🧠 know how to savor loss, which is always the starting point of another story 💛🤍💜🏳️🌈🩷🤍🩵 My table is a fun for everyone - and an inclusive and welcoming place for LGBTQ+ and BIPOC folks. 🐻🌲🖤🤲
Featured Prompts
I love it when a player
...looks at the game's world and the other players to decide what to do instead of looking for a lever or button in their character sheet.
I think min/maxing...
...not for me, as a player or game master. In a campaign it's a missed opportunity for diegetic character growth. And for this reason alone It really doesn't have a place in the game systems that I run, which encourage random character generation.
Dom Bosco's Preferences
Systems
Platforms
Game Mechanics
Game style
Dungeon Crawl
Theater of the Mind
Rule of Cool (RoC)
West Marches
Hexcrawl / Exploration