Isaac
he/him
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My preferences
I like to play...
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I like to play games with themes like...
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Roleplay Heavy
Combat Heavy
Sandbox / Open World
Reviews I've given (16)
I've played a handful of other roleplaying games, and I keep coming back to D&D for a reason. It's very good. I like that there are so many fantasy worlds to choose from, with sourcebooks for all of them. I don't need to do the worldbuilding; it's already there. I just need to pick one and dive in. I like that there are so many spells and magic items, and more being made by third party creators every day. I like that there has been a turn in recent years away from straight white male representation to more diverse stories. I like that the game is big enough to create any kind of story. The game has its limitations, but I don't mind them so much now that I've seen enough to know that you can play D&D and have a very, very good time.
This is such a fun setting! I have run campaigns in it for two groups, and I love how it channels some of the touchstones. It's a surprisingly political, religious, and ecological story, given how cute the characters are! If you are into the wonder of Redwall, the mystery of The Secret of NIMH, and the gravity of a campaign like Burrow's End from Dropout, you'll absolutely love Humblewood.
This is the first D&D module where I wept while reading through it. It is written with so much love. I had a chance to talk with Matt Mercer (the author of the module) and ask him some questions about the module at GenCon 2025, and it only made me love this work of art even more. I would run this again in a heartbeat. Just a beautiful piece of craftsmanship that brings together the best parts of D&D into a very creative, very engaging story, with lots of opportunities for character development, uncovering epic lore, and high stakes roleplaying!
Daggerheart is quickly becoming my go-to system for stories I want to tell through role-playing games. If you're coming from a D&D background, some aspects of the game take some time to get used to, but once it starts making sense, I feel like the game lends itself so much more naturally to creating exciting, breathtaking, collaborative moments. This is for sure a game for those who feel held back in one way or another by some of the rules of D&D and want more freedom to express their character in creative ways!
