Isaac
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My preferences
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Roleplay Heavy
Combat Heavy
Sandbox / Open World
Reviews I've given (20)
I just love this game. In a world that sometimes feels strung out on overstimulation, I love writing little notes on leaves to remind my players their characters are feeling tired. I love starting with characters that feel like villagers, instead of demigods. If you liked A Knight of the Seven Kingdoms, that's exactly the kind of story Legend in the Mist is about. A guy with a very simple but life-changing goal. He makes friends and enemies in the process. He sleeps under the stars, and lives by a code that sets him apart in a world of dishonorable nobles and treacherous knights. The source materials for Legend in the Mist are vast. There is a lot to play with! I barely scratched the surface. The more people learn this one, the more I will want to run it. It's fantastic. The character advancement rules are beautiful and meaningful. A beautiful game. 10/10
I've run a campaign of Ghosts of Saltmarsh for 5e before. It was fun! Pirate Borg is so much better. If what you're going for is the weird, eldritch, pulpy vibes of Pirates of the Caribbean, this is the system you will absolutely want to use. It has 6 base classes that function a lot like the playbooks of Blades in the Dark or Powered by the Apocalypse games, with special abilities that you can acquire as you gain experience. As a game master, where the game really shines is the vast random tables available for your worldbuilding and collaborative storytelling. This is the beauty, I think, of an Old School Revival (OSR) game. Nothing about the plot is set in stone, so everything can be discovered as you play. It's exciting! And it's easy to run! Let the dice tell some of the story. My players loved how easy this game was to learn. I think we'll be making it our go-to one shot system, on the occasions when we don't have enough players to continue our regularly scheduled campaign.
I was intimidated by this game for a long time. I avoided it for years, thinking it to be too dark, too weighed down with lore, too difficult to learn. Turns out I was wrong about all that! It's a great system, gloriously now popularized by Dimension 20's online campaign, City Council of Darkness. The character creation is so fun, with a really interesting way of developing your vampire's background experiences and what they bring to the table of your "coterie" (as your group of vampires are called). I would love to play more, and plan on starting a campaign soon.
I played a one shot of Monster of the Week at a local convention, and it was a blast! I would love to run this game. It's so quick to learn, and it lends itself to very strong genre themes and tone. The strengths of the Powered by the Apocalypse ecosystem of games really shine in this one.
I've played a handful of other roleplaying games, and I keep coming back to D&D for a reason. It's very good. I like that there are so many fantasy worlds to choose from, with sourcebooks for all of them. I don't need to do the worldbuilding; it's already there. I just need to pick one and dive in. I like that there are so many spells and magic items, and more being made by third party creators every day. I like that there has been a turn in recent years away from straight white male representation to more diverse stories. I like that the game is big enough to create any kind of story. The game has its limitations, but I don't mind them so much now that I've seen enough to know that you can play D&D and have a very, very good time.
