Matt
he/him
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About me
Hey, I'm Matt. I like building characters with actual flaws who make questionable decisions for the sake of a good narrative arc. I tend to get overly invested in fictional worlds, which is probably why I'm here. If you're looking for a player who treats your lore like a casual bedtime story and actually wants to know why the grumpy tavern owner is grumpy, I'm your guy. I'm not really here to crunch numbers into oblivion or argue over combat grid geometry. I'm way more interested in the messy, collaborative storytelling part of things. Think less tactical strike force and more chaotic found family trying to survive the plot. So yeah, if your table leans heavily into deep roleplay, exploring the setting, and letting characters actually talk to each other before things inevitably blow up, we'll probably get along great.
My preferences
I like to play...
I like to play games with themes like...
I prefer games that have...
Roleplay Heavy
Puzzle / Mystery Focused
Realm Building
Reviews I've given (9)
I played a Call of Cthulhu one-shot with Shaun and although I've played several of these, he did the absolute best I've experienced at giving a system and VTT overview that was both informative for new players yet not too long for players who were familiar with both. He allowed a fair amount of player agency which is always nice in a one-shot too. Highly recommended all around!
Joining a group already in progress is usually uncomfortable, but my time at Countess Vine's table was anything but. I jumped into the third session of her summer one-shot series and we ended up playing Maid. The game system itself is completely ridiculous, but that hardly matters because her real talent is just pulling raw improvisation out of her players. She has this crazy ability to make sure every single person takes a turn and actually contributes something original to the chaos. You can throw the most absurd ideas at her and she just rolls with it and says yes to everything. She constantly called back to things we did earlier in the session and used those details to drag the story in totally unexpected directions. Bottom line, she's the real deal. Not only will you feel safe and welcome at her table, you'll have a very fun time.
You should jump at the chance to play with Kyle (Khan)! When I had a scheduling issue for session zero, he was incredibly flexible and kind. He even offered an off-schedule session zero to help me be ready before session one. During that first session, he ran us through CATS and lines and veils to ensure everyone was comfortable. He hyped up our character builds and ran the game exactly to the sourcebook plus the latest draft updates. He made time for breaks and stars and wishes at the end of the session. It was clear to me that he does what he does as a total labor of love, which is wild given his skill. You really are in great hands if you sign up for one of his games!
We just wrapped up a session zero for a Kids on Bikes campaign and it's already obvious we're in for a seriously good time. You know how some games take a few weeks to find their footing, well Paul had the perfect audio pumping right from the start and immediately sucked us in with detailed environmental descriptions. It turns out he actually crafted this entire mystery around his own childhood hometown, which just gives everything this extra layer of creepy authenticity that you can't really fake. People praise him for his voices and setting the mood, and yeah, they're totally right because every NPC we met already sounded completely unique. I also really appreciated how professionally he handled establishing all the hard and soft limits so everyone feels safe before the real weirdness starts. He seems genuinely invested in building a long-lasting campaign and I honestly can't wait
I just played a Tales from the Loop one-shot with Caestus and it was honestly a blast. Diving into a totally new system is usually a massive headache, but he was incredibly patient with everyone trying to figure out the engine. People always say he knows the rules and teaches well, which is dead on, but the absolute best part was how he actually reacted to the players. He rolled with whatever random nonsense we threw at him without missing a single beat and busted out some genuinely great voices to bring the NPCs to life. The whole vibe of kids in the 80s dealing with robots felt exactly like stepping right into a Stranger Things episode. You can absolutely tell he considers player enjoyment his top priority instead of just reading off a script. Highly recommend grabbing a seat at his table.