Ukulele Mike (n/a)
5.0
(17)
1 year on StartPlaying
84 games hosted
Highly rated for: Creativity, Teacher, Rule of Cool
Average response time: 5 hours
Response rate: 100%
About me
Rules-lite RPGs are my passion. Collaborating with players to create background and backstory is what I enjoy most. Creating a great character-driven narrative that we will tell for years is my goal. My preference is for RPG systems that support the story and also allow for players to have the option to succeed at a cost, driving the story to a climactic finish where all those checks must be paid. RPGs work best when it's like a jazz ensemble, where the whole group plays together most of the time but everyone gets a chance to step forward for their solo from time to time. I've been running a lot of "legacy campaigns" lately, where the characters can have a profound impact on the game world in a short campaign. Then start a new campaign set a few years or decades in the future in that changed world, with some of the players coming back, while some new players may also join, with characters that may or may not be related to the previous campaign. I'm available for a custom session or campaign. I ask that, if you book a custom game, that the table be at least four players, even if one of those seats ends up being empty. Custom campaigns are offered at $11/seat, including a session 0 and at least 6 additional sessions. One-shots are offered at $16.50/seat. I can put together a quality one-shot in a few days if it's a system on my list. If it's not on my list, it may be similar to something I already know, please, feel free to ask.
GM Style
Role playing is the heart of a role-playing game. Each major NPC ideally gets a distinct voice, as do the more colorful minor NPCs. Combat is more about the narrative, but whatever crunch is available in the rule-lite systems I use will be made available to the players per their desire. My style is tweaked based on the style and setting of the game but also the players at my table.
Games played
Ukulele Mike's Games
Game Master Reviews (17)
Proficiencies
Players say this GM is great at:
Creativity
Teacher
Rule of Cool
I briefly played in Mike's Cyberpunk Red: Queen City game. Mike is a super friendly guy, well receptive to his players, and encourages creativity and player-assisted world building, which was a big part of Queen City. My short-lived participation should not be viewed as a statement on his GMing capabilities, but rather just a poor fit for what I'm currently looking for in a game. Do recommend!
Mike always approaches his games with exceptional enthusiasm where fun is paramount. Creative world building and player agency is always at the forefront of his games, with an emphasis on the Rule of Cool™ and the flow of the story. A very laid-back and easy-going manner fully encourages player input into each session.
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