🟦 Storm King's Thunder [10% Military Discount]
Giants are on the march, the land trembles, and only you can uncover the truth behind their uprising before the realms fall to chaos.
$30.00
/ Session
Details
Weekly / Wednesday - 7:00 PM UTC
Dec 17 / Session 38
Session Duration / 2 hours
Campaign Length / 100–120 Sessions
3 / 5 Seats Filled
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Schedule
About the adventure
💨 The Storm Giants are betrayed 🏹 Hill and Frost Giants are raiding settlements 🌋 Fire Giants are collecting slaves 🔥 The ancient feud between Giant and Dragon is reborn 💀 A hidden evil is fomenting war and must be stopped Ages ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilizations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps. Puny adventurers must rise to the challenge, gather their strength, unlock the power of the ancient runes, and take the fight to the giant’s doorsteps. Only then can they discover a hidden evil fomenting a war between giants and small folk. Only they can they forge an alliance to end the war before it begins.
Game style
Combat Heavy
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
U.S. Navy Submarine Captain that started playing D&D in 1981. Immerse yourself in challenging 3D combat that requires tactical teamwork for victory. Explore and unravel intricate story plot lines set in motion by memorable NPCs. ✔️ Amazing battlemaps are the focus, RP to tie everything together ✔️ Encourages player creativity - "Yes, you can do that!" ✔️ Unique visual aids, ambient music and sound effects 🌐 https://AdmiralAdventures.com/ 🙏 A portion of proceeds supports the Tunnel to Towers Foundation I run most of my campaigns as follows: 📚 Rules as Written (RaW) Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game. ⚔️ Combat Heavy “Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
View Profile →Character creation
Creating your character
✅ Characters will start at Level 1(Story based advancement throughout the adventure) ✅ NEW players: "1-on-1" session with DM prior to Session 0 to create character ✅ EXPERIENCED Players: Create on your own if desired, but DM will review prior to Session 0 ✅ Resources: Player's Handbook, Tasha's Cauldron of Everything, Xanathar's Guide to Everything ✅ Ability Scores: Standard Array or Point Buy ✅ Players responsible for their own backstory which they will present to the other characters in Session 0 ✅ DM will provide one background detail/theme that will be unique to the adventure setting
What to expect
Preparing for the session
1️⃣ You will need a working microphone and video camera. If background noise is distracting, you may be required to wear a headset and/or use "push to talk." 2️⃣ You will need a Roll20 account (free is fine). You can get one here: https://roll20.net/ 3️⃣ You will need to join the ADMIRAL ADVENTURES discord server here: https://discord.gg/3vSHkX5N2a 4️⃣ Once you have joined the Admiral Adventure Discord server, go ahead and complete the following: ✅ Go to the channel list on the left and select Server Guide. Review each of the Resource sections: - Table Rules - Safety - Refund & Attendance Policy - VIP Program ✅ Go to "Channels & Roles" and acknowledge that you have completed the onboarding. ✅ Go to #👋Introduce-yourself in the Discord server and fill out the requested information. Format is in the 📌 section. ✅ After you have completed the onboarding steps, we will go ahead and do a quick 1-1 chat to see if there are any technical issues with your computer setup as well as to answer any questions you may have. We will also go over your chosen character option in detail so that you will be ready to play in the first session. Use this Calendly link to schedule the session: https://calendly.com/admiral_adventures/30min
What Brody | Admiral Adventures brings to the table
✅ Challenging combat (I do have a military background) ✅ Unique and amazing battlemaps ✅ Ambient music ✅ Sound effects ✅ Voice modification for major NPCs
Homebrew rules
✅ Enemy Initiative. Vice making "one roll for an entire group of identical creatures," initiative will be rolled for each individual creature or in some cases, for "a formation" of enemy combatants. ✅ Hit Dice Vice rolling the dice after a short rest (page 186 PHB page 67 of the Basic Rules), you can apply the "average" hit dice value + constitution modifier (same rule used for adding HPs when leveling up). ✅ Break Out. Some monster effects that remove a player's ability to take an action by causing them to be paralyzed, charmed, stunned, etc. can be "broken" by suffering psychic damage instead. The damage taken is based on the monster's CR
Equipment needed to play
Computer
Headphones
Internet
Microphone
Webcam
Platforms used
Safety
How Brody | Admiral Adventures creates a safe table
Safety cards (X, N, O) are presented as Macros in Roll20. By clicking the macro, the card is whispered to the DM. No one will know except you that it has been activated. My Discord server lists all the additional table rules. You may access it here: https://discord.gg/kzJqhb5NAR
Content warnings
Safety tools used
