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Tash

he/him

5.0

(8)

Timezone

America/los Angeles

Language

English

About Tash

Peering deep into the past you see a young boy in corduroy pants sliding a red box off of a shelf in a wood-paneled living room. He stares at the dragon on the front cover of the box and asks, "What's this, it looks SOOOOO COOOOL!" Hi, I'm Tash (he/him) and I've been running and playing D&D since the early 80s. I have experience running every edition of D&D as well many other TTRPGs like Shadowrun, Ars Magica, Paranoia... In addition to the above, I've also played in World of Darkness games, East Texas University, Monster of the Week, Call of Cthulhu, and several others... I run a fun, friendly, and inclusive table with dynamic and engaging tactical combat as well as character-driven stories. I bring 40yrs of DMing experience, a well-stocked DnDBeyond Shared Campaign to create your characters in, and a highly tuned FoundryVTT tabletop environment with beautifully detailed and immersive maps. D&D is for Everyone, come join the fun!

At a glance

2 years on StartPlaying

51 games hosted

Highly rated for: Knows the Rules, Inclusive, Creativity

Featured Prompts

My favorite shows/movies are

Raiders of the Lost Arc, Memento, Tenet, Inception, Blade Runner, Princess Bride, The Matrix, Empire Strikes Back, Rogue One, Better Off Dead, Scott Pilgrim vs. The World

How Tash runs games

While I really enjoy well-balanced and dramatic tactical combats, they are not the only way to solve problems and advance the story. Clever characters in my games can find ways around or out of combat situations, and can use skills to great effect. Folks who enjoy tactical combat can expect dynamic and fast-paced combats with plenty of white-knuckle excitement. Players are encouraged to engage with the world and provide detailed backstories that I can integrate into the story we're all telling together. The more involved you are with your character, the more rewarding the experience will be for everyone. While I'm not a professional voice-actor, I try (sometimes badly!) to add flavor to NPCs and make them memorable. I have a few house-rules around identifying monsters, inspiration points, healing, and falling unconscious to keep things more lively in combat. There are all clearly documented, and if the table decides they don't make the game better we toss them.

Featured Prompts

I deal with rules issues by...

by listening to an objection once, making a call in the moment, and then researching/discussing it offline with players for a final ruling so the action can continue to flow during the game. Rules are a common language for the game and should make storytelling more dramatic and fun.

If my games were Movies they'd be directed by...

Stephen Spielberg and Christopher Nolan. I admire the sense of wonder and adventure in the Spielberg films like Raiders of the Lost Arc and Jurassic Park, and the meticulous attention to detail and complex plot structures of just about any Nolan film.

Tash's ideal table

The most important thing is for people to be comfortable and have fun telling a story together. I'm not serious the whole time - quips and one-liners from players are encouraged, and if you can make the whole table break it's worth an inspiration point. Roleplaying is encouraged, but everyone is welcome to participate at their level of comfort. You don't have to have a voice for your character, or speak in 1st person... You just need to be interested in telling a group story and having fun. My games will feature a decent amount of tactical combat, and while it is possible to "get in over your head" in some situations, you will generally know when you are heading into more dangerous areas. I use a lot of 3rd party modules in Foundry to add visual and audio effects, as well as to make combat run faster and smoother. My stories tend to focus more on heroic fantasy, but I am comfortable running more complex stories with anti-heroes (but not "murder-hobos") as long as the entire group is comfortable. I'll generally flag these games in the title. If a rules dispute comes up, I prefer to not bog-down the game looking things up. I'll listen to the dispute, make a call in the moment, and then we can follow-up offline between games if it needs a more permanent call on it.

Featured Prompts

I love it when a player

decides they want something and GOES FOR IT.

I think metagaming...

is unavoidable, but we should all try to minimize it's impact on our decisions. Some of the best story-beats come from running into the danger, and metagaming often prevents that.

Tash's Preferences

Systems

Dungeons & Dragons 5e
Shadowrun
Monster of the Week
Paranoia
Ars Magica Fifth Edition

Game Mechanics

Game style

Dungeon Crawl

Sandbox / Open World

Tactical / Crunchy