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Pathfinder 2e: Rise of the Runelords

Pathfinder 2e: Rise of the Runelords

Rise of the Runelords sees the party evolve from the guardians of a small town to epic adventurers who face an ancient evil.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$35.00

/ Session

Details

Bi-weekly / Wednesday - 1:00 PM UTC

Jan 28 / Session 66

Session Duration / 4 hours

7 / 7 Seats Filled

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Schedule

Wed, Jan 28 | 1:00 PM – Session 66

Wed, Feb 11 | 1:00 PM – Session 67

Wed, Feb 25 | 1:00 PM – Session 68

Wed, Mar 11 | 1:00 PM – Session 69

This game will begin once 4 players have joined

Meet your party members

7/7

+2
About the adventure

"In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins during the annual Swallowtail Festival quickly turns into something more ominous as the shadows of a dark past come back to haunt the town—and perhaps all of Varisia. Can the heroes stop the awakening of a legendary runelord and keep him from reclaiming his lost kingdom of greed?" "Rise of the Runelords" is a Pathfinder First Edition adventure converted to a Pathfinder Second Edition adventure for four 1st-20th-level characters. The Rise of the Runelords Adventure Path is a six-part campaign. The heroes progress from a simple settlement expeditionary force to legends who have to save the world from the return of an ancient empire.

Meet the Game Master

5.0

(40)

Streamer
LGBTQ+
Neurodivergent
Voice Actor
Game Designer
Multi-lingual

4 years on StartPlaying

784 games hosted

Highly rated for: Storytelling, Voices, Creativity

About me

Hi there! My name's Rob, but I'm probably better known as TheBipolarDiceRoller. I have been running TTRPG sessions professionally for the last 9 years. Aside from my daily sessions, I also develop content for members of my Discord community. If you are interested in checking out some of my games, make sure to head over to my Twitch or YouTube channel: BipolarDiceRoller. - Rob, a.k.a Bipolar

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Character creation

Creating your character

Characters must be prepared before the session takes place. Typically we will hold a session 0/1 in which everyone will put their characters together, enquire about specifics and conclude their concepts. I'm typically available at most hours of the day to discuss character creation (amongst other concerns) via my Discord server.

The current party

The campaign is scheduled to take place weekly on Wednesdays at 8am ET. Character creation must be done before joining the campaign, though a session 0/individual meeting will be held in order to iron out character concepts and player expectations.

What to expect

Preparing for the session

Video is not required but also not discouraged. All players require a microphone to participate in sessions, preferably one of ample quality. Rules research is not required but encouraged (you will need to know enough to be capable of creating a character). I frequently make myself available to discuss rules and assist with learning. You must have a browser installed capable of accessing the Forge (a Foundry Cloud Hosting Site) and a device capable of running the VTT. Lastly, Discord will be utilised as vehicle of communication as well as our music hosting service.

What Bipolar brings to the table

I will provide players with a fully outfitted adventure module with which to play the campaign on. This includes, but is not limited to the following; High Resolution Visual Resources and Effects, Automated Character and NPC Actors, Atmospheric Sound Cues and Adventure Resource Storage.

Homebrew rules

My tables utilise the following variant rules: Ancestry Paragon, Free Archetype and Gradual Ability Boosts.

Equipment needed to play

Microphone

Internet

Computer

Headphones

Safety

How Bipolar creates a safe table

I typically run my games using the rules as prescribed, but if an obvious discrepancy or interesting opportunity arises, the exact ruling may be relaxed to compensate. I pride myself on constructing in depth and dynamic narratives for my players, ones which revolve around and are directly influenced by their decisions. Therefore, inter-character roleplay is encouraged at my tables, and individualism is discouraged (unless it makes narrative sense and doesn't significantly exclude others from play).

Content warnings

Safety tools used

Frequently asked questions