Quoreander (Cory) banner

Quoreander (Cory)

he/him

5.0

(7)

Timezone

Australia/melbourne

About Quoreander (Cory)

Been DM’ing since ‘92. Started with a pilfered AD&D 2E photocopy and a dangerously active imagination. That’s over 30 years behind the screen. Thirty. Bloody. Years. I must be mad. …Are you? Good. Come here. I need to spill some beans. And I think you’re gonna like how they taste. These days, I’m a Pro DM with decades of high-stakes storytelling under my belt and 22 years of architecture in my bones. I build dungeons like I build buildings - layered, immersive, full of secrets. In TaleSpire, I go full alchemist. I reshape TalesBazaar maps into living, bleeding spaces - cathedrals of story, mood, and murder. Every session is cinematic. Character-driven. Emotionally loaded like a crossbow at your heart. You’ll laugh. You’ll cry. You’ll fall in love with NPCs. You’ll kiss the villain. You’ll become the villain. And when it all comes crashing down? You’ll want to do it all over again. You bring the spark - I’ll bring the fire. Let’s build something unforgettable. Then burn it down together.

At a glance

Less than a year on StartPlaying

Highly rated for: Storytelling, Sets the Mood, Creativity

Featured Prompts

I got started GMing...

At 14, with a photocopied AD&D 2E rulebook, zero clue what I was doing, and a high school group desperate to kill goblins and flirt with barmaids. It spiraled from there.

My favorite shows/movies are

The Expanse, Children of Men, Andor, Arrival, Blade Runner 2049, and Princess Mononoke. Bonus points for emotional wreckage and good lighting.

When I'm not running games I'm...

Designing buildings, sketching monsters, modding TaleSpire maps into emotional war zones, or wandering Melbourne’s laneways pretending they’re dungeons.

How Quoreander (Cory) runs games

In my worlds, the villain doesn’t monologue - She’s a tired mum of three, shielding her half-demon kids from Lathander’s holy purge because, gods damn it, she loves them. That noble king? The people's shining hope? Yeah, he planted that corrupt feudal bastard years ago just to look righteous when he kicked him out. Power plays within power plays - because the crown always lies with a smile. Nothing’s clean. Nothing’s simple. Life is not black and white - it’s a gloriously effed-up rainbow. You don’t come to my table to run from the world. You come to find one just as layered, as human, as heartbreakingly complex - and this time, you get to win - or die gloriously trying. You get to rewrite the ending. You get to choose who you are and why it matters. My games are about truth with teeth. Love, betrayal, grief, absurdity, lust, redemption - served with tactical brilliance and cinematic flair. You’re not just rolling dice - you’re claiming your fantasy person in all their messy, radiant glory. And I fricking love you for it.

Featured Prompts

I deal with rules issues by...

Ruling in the moment to keep the pace, checking the books after. Style over statute, always with respect.

I once ran a session...

Where the party unknowingly befriended the BBEG’s child, raised them, and then had to choose between them and the world. Yes, there were tears. Yes, they still talk about it.

I prep by

Designing worlds like buildings—structure first, then the cracks. I sculpt emotional arcs, tweak TaleSpire maps obsessively, and leave space for the players to wreck everything beautifully.

Quoreander (Cory)'s ideal table

Welcome to my table—pull up a chair, roll for emotional damage, and maybe bring tissues. My table is for roleplayers, story-lovers, and drama addicts. If you love digging into your character’s past, making impossible choices, and forging messy, beautiful connections with the world and each other—you’ll fit right in. We keep things cinematic, grounded, and emotionally charged. There’s plenty of laughter, but also real stakes. You might cry. You’ll definitely care. New players? Absolutely welcome. Veterans? Even better. All I ask is that you bring your full self to the story, show respect to your fellow adventurers, and stay open to wherever the dice—and the drama—take us. The vibe? Think “found family in a haunted world” meets “your choices have consequences.” Safe, inclusive, collaborative, and gloriously intense. Also, I voice my NPCs. Badly. On purpose. Come if you're ready to feel something. Stay if you want perspective.

Featured Prompts

I love it when a player

Gets that faraway look mid-session like their character just realized something devastating. That—and when they roleplay in bad accents with absolute commitment.

I think it's a red flag when players...

Treat the game like a competition instead of a collaboration—or act like being "the main character" means everyone else is just background noise.

My table is not the place for...

Edgelords who make everything about themselves, people who talk over others, or anyone who thinks consent and safety tools are optional.

Quoreander (Cory)'s games