Nat! Kreiman banner

Nat! Kreiman

he/they

5.0

(57)

Timezone

America/los Angeles

Language

English

Identity

DMs Guild Writer
Queer
Neurodivergent
Published Writer
Game Designer

About Nat! Kreiman

DND Beyond published Writer/Designer (check out MCDM's Flee, Mortals! and Where Evil Lives), bachelor's in Communication Studies with a focus on small group communication from the University of Washington, and over a decade running tabletop RPGs. I'm a narrative-heavy GM with deep rules knowledge, and a healthy understanding of when to bend them! My favorite things are to stir what my players give me into the main story of the campaign, and those wild moments where the whole table smiles wide. I've a strong knowledgebase of the rules, but I'm also flexible and adaptable, able to roll with any punch you throw at me—there's no rails where we're going! With over a decade of experience running TTRPGs, I've game mastered for live actual play shows for years now. I've played heavy tactical, to soap opera, to comedic romps, to deep character exploration. Every game of every style deserves a fun narrative through line to underscore the game. My favorite games to run are D&D 5e, Fabula Ultima, Blades in the Dark, and Quest, but I'm also a rules-text devourer. I love to learn new systems and introduce them to my groups. As a freelance writer and rules editor who focuses on player-facing options and monster design, I can make your wild homebrew character concept a reality! Stemming from my communication degree, safety is the foundation of every one of my games. I highly prioritize open lines of communication and want us all to have a great time playing a game that's fun for everyone at the table.

At a glance

4 years on StartPlaying

729 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Featured Prompts

My favorite system of all Time is

Fabula Ultima! It's an outstandingly well crafted system. I'm not even much of an anime guy and it's still my favorite system.

When I'm not running games I'm...

Writing games! I'm a professional freelancer TTRPG designer and editor. I have multiple works published on DNDBeyond, I've edited dozens of indie games, and I'm currently a core designer for Brotherwise Games (creators of the Cosmere RPG and Boss Monster) on their upcoming TTRPG Plotweaver!

How Nat! Kreiman runs games

I am above all else, communicative, adaptable, and inclusive. I want to learn what fun means for each person at the table, and give it to them, in a comfortable way to everyone involved. What do I find fun? Well, I like to meet a game where it places itself first. My philosophy is the same for GMing that it is for dance: know the rules so you know when (and how) to break them! I really love every facet of the genre: from "we didn't touch the dice all session!" RP to counting squares crunchy tactics, and everything in between. I like every game I play to have a narrative through line, but I also believe that mechanics inspire some of the best narrative moments. Rollplay vs Roleplay is a false separation. I, love, both! My games are explicitly Femme/Nonbinary, POC, Disabled, and LGBTQ+ inclusive, and discrimination along those lines isn't welcome at my tables or in my worlds. If you'd like an example of my GMing, check out: https://www.adventure.game/shows Click on Quest: The Soaring City! (it is a bit old now)

Featured Prompts

My games focus on...

Getting the table the most out of the holistic experience. A game can be an engaging tactical challenge, a grippingly paced storyline, and a meaningful exploration of deep player characters, all at once. I don't believe in picking only one.

When it comes to voices

I'm no professional but I put some sizzle on! I'm a longtime performer all the way back to high school, embodying a character is one of my favorite parts of the job.

Nat! Kreiman's ideal table

Featured Prompts

I am for a vibe that's...

Taking the game and the story seriously. Jokes in character are fantastic, characters that are a joke, less so. TTRPGs as a medium gives back to the table more the more the table puts in. If everyone is leaning in and participating in creating fun, it's electric.

I love it when a player

Conspires with me to create narrative gold. My Friday game had a Freaky Friday arc because a player came to me with the idea! Bring your wild ideas to my table, please.

Social