game master profile header image

Cost Per Player

$30.00
Oginme

Oginme (he/him)

5.0

(22)

2 years on StartPlaying

272 games hosted

Highly rated for: Creativity, Teacher, Storytelling

Average response time: 4 hours

Response rate: 100%

About me

Call me Oginme, OG, or Cliff. I have been playing D&D since 1978 and ran my first homebrewed adventures two years later. I put the game aside for a couple of decades to focus on career and family. My son asked for a Dungeons and Dragons set for his birthday and subsequently asked me to create a campaign for him and his friends. I went on to DM for two additional groups who had been abandoned by their DMs and we went on to run campaigns lasting well over two years. A decision to leave a demanding and unrewarding job handed me an opportunity to take on running games and campaigns professionally. The term professional is not one I use lightly. I have read many books, listened to many live streams, and practiced at improv and writing to improve my skills. My constant stream of imagination and flight of fantasy are activated when DMing games of DnD. I continually work to improve my delivery, voicing, and improv skills. When not playing, planning, or creating for my games, I have a small herd of LaMancha dairy goats, plant an extensive garden, play guitar, read and listen to a whole lot of books, study a variety of subjects, and cook.

GM Style

My GM Style: I love creating interesting and immersive environments for my players. My ideal game includes soul-searching role play, exploring morally ambiguous situations, and navigating challenging encounters where the players have their hand in controlling the direction of the campaign. Some of the greatest moments are when the characters do fun and/or creative actions which force me to react and change directions of the campaign or the actions of key NPCs. My campaigns, regardless if they are published campaigns or home brewed adventures, are very reactive to the characters actions and decisions. I try to create a living world around the characters which puts them in the driver seat. There are consequences to their actions and rewards for their successes. My first instinct when a player wants their character to do something which is not covered by the rules is to say ‘yes’ and consider how that can be accomplished without invalidating the ruleset all the players understand and follow. On the whole, I am comfortable running games for groups who like to do mostly role playing all the way to those who just want to head out and kill things as long as both groups work to create a story within the world we play in. If you have read this far, I thank you for taking the time and can promise you that my goal is to make a campaign, world, and activities which you will enjoy and look forward to playing in every game session.

Social
What's StartPlaying?

Tabletop Roleplaying Games Run by Game Masters

  • Find a game to join solo or search for a professional game master for you and your friends/coworkers/family.

  • Book your session and wait for the Game Master to approve you.

  • If you don't have a blast with your first game, your next game is on us.