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Oginme

he/him

5.0

(26)

Timezone

America/new York

Language

English

About Oginme

Call me Oginme, OG, or Cliff. I have been playing D&D since 1978 and ran my first homebrewed adventures two years later. I put the game aside for a couple of decades to focus on career and family. Then my son asked for a Dungeons and Dragons set for his birthday and asked me to create a campaign for him and his friends. I went on to DM for two additional groups who had been abandoned by their DMs and we went on to run campaigns lasting well over two years. A decision to leave a demanding and unrewarding job handed me an opportunity to take on running games and campaigns professionally. The term professional is not one I use lightly. I have read many books, listened to many live streams, and practiced at improv and writing to improve my skills. My constant stream of imagination and flight of fantasy are activated when DMing games of DnD. I continually work to improve my delivery, voicing, and improv skills. When not playing, planning, or creating for my games, I have a small herd of LaMancha dairy goats, plant an extensive garden, play guitar, read and listen to a whole lot of books, study a variety of subjects, and cook.

At a glance

3 years on StartPlaying

536 games hosted

Highly rated for: Creativity, Teacher, Storytelling

Featured Prompts

When I'm not running games I'm...

Creating maps, wrangling goats, listening to podcasts about anything and everything, working on my garden, cooking and making cheese, and improving my craft as a GM

How Oginme runs games

My GM Style: I love creating interesting and immersive environments for my players. My ideal game includes soul-searching role play, exploring morally ambiguous situations, and navigating challenging encounters where the players have their hand in controlling the direction of the campaign. Some of the greatest moments are when the characters do fun and/or creative actions which force me to react and change directions of the campaign or the actions of key NPCs. My campaigns, regardless if they are published campaigns or home brewed adventures, are very reactive to the characters actions and decisions. I try to create a living world around the characters which puts them in the driver seat. There are consequences to their actions and rewards for their successes. My first instinct when a player wants their character to do something which is not covered by the rules is to say ‘yes’ and consider how that can be accomplished without invalidating the ruleset all the players understand and follow. On the whole, I am comfortable running games for groups who like to do mostly role playing all the way to those who just want to head out and kill things as long as both groups work to create a story within the world we play in. If you have read this far, I thank you for taking the time and can promise you that my goal is to make a campaign, world, and activities which you will enjoy and look forward to playing in every game session.

Featured Prompts

I deal with rules issues by...

Listening. I keep an open mind that my interpretation of the rules may not be exactly as others read them. Listening to how another player reads the rules, I will adjudicate them accordingly with explanation. After the session research I will research the issue and give the players a final ruling.

My games focus on...

creating a unique story based upon the character concepts the players bring and their actions in my worlds. I particularly enjoy having the players become immersed in the story and add to the lore of my worlds.

Oginme's ideal table

I love having players who are engaged and contribute to the story we are all creating. Players who are willing to risk their characters for a greater reward, who understand that there are times when sacrifice makes their character the hero they want to become, and who work with the other players to help shifting the spotlight on everyone will always be welcome at my table.

Featured Prompts

I love it when a player

Makes their backstory with enough space to allow me to weave the main plot lines through it and intertwine the character goals with the overarching theme of the campaign.

My perfect party mix is

When the players are invested in and playing the character they want to play, regardless of 'party balance.' Their trust in me to fill in for any perceived missing elements or to adjust the campaign to align with the party makes it more exciting for everyone at the table.

My table is not the place for...

Prejudice, bigotry, or homophobia. My table is where we put aside our differences and treat each other with respect and tolerance.

Oginme's Preferences

Platforms

Game Mechanics

Game style

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Social

Oginme's games