Krispy Demon
he/him
5.0
(6)
Timezone
About Krispy Demon
I never got into D&D in the early days—it looked too complicated at first glance, and none of my friends played it. We talked about it, but it felt like the final boss of nerd-dom, and even we weren’t ready. What wasn’t too nerdy for our edgy little selves was Vampire: The Masquerade. Nobody wanted to run it, and I fancied myself a decent writer, so I volunteered. That was that—I became the forever GM, and I’ve never looked back. Since then, the world’s come around, and RPGs have gone mainstream. These days, while I’ve run plenty of D&D, I tend to prefer systems like Genesys, Mothership, or Mythic Bastionland—games that prioritize creativity and storytelling over crunch. Not that I'm rules-averse. I just prefer to tell a story instead of refereeing a war game. What keeps me coming back is simple: I love riffing off what players come up with and building weird, memorable stories together. If you like narrative-first adventures, a dash of humor, and a GM who thrives on the unexpected, let’s roll some dice.
At a glance
Less than a year on StartPlaying
8 games hosted
Highly rated for: Creativity, Storytelling, Voices
Featured Prompts
I became a GM because
None of my friends wanted to GM, so I stepped up—and fell in love with it. Crafting worlds and sharing stories shaped by different perspectives is something truly special. That collaborative, ever-evolving narrative is why I keep coming back to the table.
My favorite system of all Time is
It's a toss up between the Narrative Dice System (Genesys/EotE) and Warhammer Fantasy. With the NDS, it is just so much fun to think on your feet as a GM and narrate those roll results. WFRP just puts the PCs in such danger all the time you just can't help but to care about them.
When I'm not running games I'm...
When I’m not running games, I’m usually setting up new adventures or learning new systems to challenge my players. If I’m not with The Wife or handling housework, you can bet I’m crafting scenarios designed to make PCs sweat a little—and hopefully have a lot of fun doing it.
How Krispy Demon runs games
I love telling stories with the players’ characters at the heart of it all. While I’m not against using pre-published adventures, I’m much more comfortable building a story brick by brick around a loose skeleton of a plot—something flexible and reactive. For me, it’s far easier (and way more fun) to let the characters and their backstories shape the direction of the narrative rather than trying to fit them into someone else’s script. I use those backstories as the bricks and my vague, probably-doomed-to-fall-apart plot as the frame. Then I keep the eraser handy—because plots always get derailed, and that’s half the fun. I focus on creating lively, engaging NPCs that help pull players into their characters’ perspectives, making each interaction feel alive and personal. It makes the triumphs sweeter, the setbacks more thrilling, and the world feel more responsive. I’ll admit—I’m not the best at balancing combat. Instead, I prefer giving players goals other than just defeating enemies. That approach often makes encounters more intense and memorable. There’s something far more exciting about shutting down a tractor beam and escaping Darth Vader than just fighting eight stormtroopers to the death.
Featured Prompts
I deal with rules issues by...
If someone disagrees with a ruling, I’m always open to hearing them out. Once I make a decision for the moment, we move on with the game. If further discussion is needed, we handle it between sessions to keep the flow smooth and the fun uninterrupted.
Rules are...
Rules matter—they give structure and fairness to the game. But they’re here to support fun and storytelling, not get in the way. I’ll follow the rules when they help, bend them when it makes sense, and ignore them if they’re killing the vibe.
When it comes to voices
I do my best to bring characters to life, but I’m no professional actor. I’ll use Voicemod now and then for fun, but nothing too wild. Expect a rotating cast of bad accents and the same four voices recycled endlessly—but with heart and enthusiasm every time.
Krispy Demon's ideal table
My ideal table is fun, relaxed, and welcoming. I love introducing players to new systems (or systems to new players), so patience, curiosity, and an open mind go a long way. Whether you’re a seasoned roleplayer or completely new, my goal is to make sure you’re comfortable and having fun. I believe the best sessions happen when everyone’s immersed and roleplaying, but I never expect theatrical performances or pressure anyone to act beyond their comfort zone. If you’d rather say “I try to charm the guard” than deliver a monologue, that’s totally fine. I don’t expect a player to lift a rock because their character is strong, so I won’t expect you to compose a ballad for a Performance check either. What I do value is presence and engagement. While I keep the tone light and easygoing, I do appreciate players who stay involved even when it’s not their turn. I aim to give everyone a chance to shine, and that works best when players care about each other’s moments too. If you enjoy storytelling, character-driven adventures, a little bit of chaos, and the freedom to explore and create together without judgment, you’ll fit in great. We’ll laugh, improvise, and probably derail my plot—and I wouldn’t have it any other way.
Featured Prompts
I love it when a player
I love it when players throw out the usual routine and get creative. Saying “I hit it with my axe” works—but saying “Can I jam my axe in its mouth so it can’t bite me?” is way cooler. Swing for the fences, try weird stuff, and treat the game like a world, not just a ruleset.
I think metagaming...
I think there’s a balance. Pushing too hard against metagaming turns the game into “how do I make my character realize what I already know?” That can be fun in a mystery, but less so when it’s just a common monster trait. I’d rather keep things moving and fun for everyone.
Krispy Demon's Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Sandbox / Open World
Hexcrawl / Exploration