karmicknight
he/him
5.0
(9)
Timezone
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About karmicknight
I have been playing tabletop RPGs for over a decade, and running the games I’ve played for nearly as long. I was introduced to gaming working at a ren faire as street cast, and the connection between the two has always been a part of my gaming. What that means is that I try to run games as a collaborative storytelling experience, working with the players to build a character driven narrative using my decade of improv experience. The result of this is a game and a story that is reactive to player actions. And despite my kind of auteur and philosophical approach, my instincts are sort of pure comedy and b-movie. I look to create entertaining setpieces and offer wild characters and story beats. Because in the end, I am just trying to have fun.
At a glance
3 years on StartPlaying
190 games hosted
Highly rated for: Creativity, Knows the Rules, World Builder
Average response time: 8 hours
Response rate: 100%
Featured Prompts
My 3 systems I'd bring to a desert island would be
+ GURPS: Love a generic 3d6 system that can be used to do most anything. + Pathinder 2e: Sometimes you just want to do a really basic dungeon crawling game and for that you need a system born from it, Pathfinder 2e does it better. + BURPS, I would have time to refine my personally designed system.
My favorite books are
The 90s X-Wing novels by Aaron Allston and Michael Stackpole. These books were formative in my appreciation of humor in an adventure/action series. Particularly, the way Allston's Wraith Squadron sub-series of books really sold the inherent comedy of improvised planning.
My favorite shows/movies are
My favorite television series are Whose Line Is It Anyway? and Mystery Science Theater 3000. Whose Line has been a big part of my life in that it led to me spending a decade doing improvisation theater at a Ren Faire, and MST3K has completely ruined my ability to watch movies passively.
How karmicknight runs games
+ I am a fan of the players and want to see the characters do rad shit. I am constantly looking for ways to make cool shit happen and also feel earned within a narrative or setting. + I am a big fan specifically of character work, and try to match the level of character work happening. + I create set-pieces for characters to create scenes in rather than creating scenes and narratives in a linear fashion. + I frequently make snap decisions and reorganize things within an encounter based on changing situation. I do a lot of improv. + I am extremely rules streamlined, finding ways to incorporate mechanics that have more crunch and paperwork attached to them and pulling out guts to make it fit within the flow of a game. + I love making odd or impractical visual aids. + I love cutting deals. Both as Faust and the Devil.
Featured Prompts
I once ran a session...
Wherein my players designed a Hell House to mentally destroy Darth Vader using personal connections the players had to him. They succeeded in driving him so far that he actually just surrendered in the end.
I prep by
Reading setting notes I have and doing a bit of meditation to center myself to run the game mostly through improv. If I have a set piece in mind from a previous session, I will also go over my notes related to that set piece and construct any visual aids I had planned.
Rules are...
A useful framework for restricting the wide open play of improv. Rules can be tweaked and reinterpreted as befitting a situation, but they provide a sense of stability for the player and the GM to keep things from being pure improv.
karmicknight's Preferences
Systems
Game Mechanics
Game style
Dungeon Crawl
Theater of the Mind
Rule of Cool (RoC)
Sandbox / Open World
Puzzle / Mystery Focused