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Jeff

he/him

5.0

(5)

Timezone

America/chicago

Language

English

About Jeff

With over 40 years of game-mastering experience (since 1981), I bring passion and proficiency to every table. I hold an MA in World History and Museum Studies, and have served as a developmental editor on hundreds of novels since 2002. I love exploring new systems, worlds, and ideas with players of all backgrounds. I’ve run everything from BX D&D, Champions, Call of Cthulhu, Cyberpunk 2020, and FASERIP Marvel to Modern D&D, Cyberpunk Red, Savage Worlds, Spectaculars, Masks, Mazes, and Star Trek Adventures. Horror and superhero games are particular favorites, with their focus on investigation and character-driven stories, but I’m equally happy with a fast-paced dungeon crawl. Recent long-term campaigns include Savage Worlds’ East Texas University (3 years) and Necessary Evil (2), The Strange (1), 7th Sea (1), Cyberpunk 2020 (1), Delta Green (6 months), Truly Heroic (9), DC Adventures (5 across two twists), Broken Rooms (2), and BX D&D’s Test of the Warlords (2). Earlier runs span Champions, Vampire, Mage, Werewolf, Conspiracy X, GURPS, Star Wars, Star Trek, and more. Of course, between all of this, I run frequent one-shots for special occasions, to fill an off day, or to try a new system. I love new systems. Thanks to Achtung! Cthulhu, I now know parachuting dogs were a thing in WW2. I'm friendly, flexible, player focused, creative, and enjoy serious fun and a good laugh.

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Storytelling, Voices

Featured Prompts

I got started GMing...

When I was eleven, my mom gave me the original 1981 Basic D&D set. At that time, most game rules were printed on the inside of the box lid. I was the only one willing to tackle the 64‑page rulebook, well, mostly read and partly skim. Naturally, I became the default game master.

When I'm not running games I'm...

My life revolves around dogs. My wife and I have fostered for Rocky Mountain Great Dane Rescue, and welcomed over a dozen dogs, as many as six at once. Now our pup, Kiki, lives as a spoiled only child, leaving the house strewn with her “stuffies.” They all have names. Some have theme songs.

How Jeff runs games

<>My GM Style My number one rule is: the players come first. Whether you’re here for character-driven roleplay, tactical combat, or a mix of both, I’ll adapt to your preferences. Every table is different, and I pride myself on reading the room and adjusting the pacing, tone, and style to match. I focus on: • Collaborative storytelling and improvisation • Character arcs and group dynamics • Responsive worldbuilding • Spotlight-sharing and inclusive play Fun is the goal. I aim to create a welcoming space where everyone gets to contribute and have a great time. <>What You Can Expect at My Table • Clear communication, session zero options, and safety tools • Rich, engaging NPCs and settings that respond to player choices • A strong narrative backbone with room for surprises • Respect for your character’s story and spotlight moments • Flexibility if you want to explore unexpected plot twists or side stories <>Favorite Table Moment I introduced Julie, the kid sister, expecting her to appear in a scene or two. But the players immediately loved her, and she became a fan favorite. During a murderbot storyline, I introduced a robot clone of Julie that had its killer module removed. She was independent and unsure of her place. Instead of destroying her, the players brought her home. Real Julie was thrilled to meet her “twin,” and the group welcomed her into the family. Completely player-driven, unexpected, and heartfelt moments like that are why I love this hobby.

Featured Prompts

I once ran a session...

Monsters from the Caves of Chaos ventured to the Keep to reclaim an unholy relic stolen by heroes. When asked who's in charge, I said the biggest. The ogre threw his weight around, until his allies turned on him. Bewildered and sad, his player lamented, “But I was the biggest."

When it comes to voices

I try to add variety and accents. Some are good (hopefully), some are passable, and some are rather awful. I'm still not sure how Greek sounds, but at my table, it has a distinctly Canadian vibe, eh.

Jeff's ideal table

Fun. Flexible. I like roleplaying and problem solving. I try to keep things moving at a good pace, but I can slow down when the players want to focus on an interesting conversation. Ideally, any combat that occurs should run smooth and interesting.

Featured Prompts

I love it when a player

Laughs. Has fun. If they start thinking of their character, the PCs, and the NPCs as people, the campaign feels really good.

I think min/maxing...

Is sometimes an interesting exercise in math, but it misses the point, which is to have fun. In a Star Frontiers campaign, we generated some truly awful characters. We told the GM we lacked money to buy basic equipment. He replied, "Well, you're losers." With that theme, the campaign was a blast.

Jeff's Preferences

Systems

Cypher System
Savage Worlds
Call of Cthulhu
Shadowrun
A Song of Ice and Fire RPG
Mutants and Masterminds (3e)
Torg Eternity
Alien: The Roleplaying Game
The Black Hack
Marvel Super-Heroes FASERIP
Marvel Super Heroes SAGA
Blades in the Dark
GURPS
Star Wars RPG by Fantasy Flight Games
Deadlands
MAZES fantasy roleplaying
Big Eyes, Small Mouth
Vampire: The Masquerade (2nd Edition)
Mutants & Masterminds
Mutants and Masterminds (2e)
Vampire: The Masquerade 5th Edition
Gamma World
Delta Green
Prowlers & Paragons
Cyberpunk Red
Gumshoe
Night's Black Agents
Star Trek Adventures - First Edition
HERO System
Space 1889
Achtung! Cthulhu 2d20
Birthright
7th Sea
Masks: A New Generation
Toon Roleplaying Game
In Nomine
DC Heroes Roleplaying Game
Villains & Vigilantes
Paranoia
Chill 3rd Edition
Cyberpunk 2020
Wild Talents
d20 Call of Cthulhu
They Came From Beneath the Sea
They Came from Beyond the Grave!
The One Ring 1e
Werewolf: The Apocalypse 20th Anniversary Edition
ICONS Superpowered Roleplaying
Advanced Dungeons & Dragons 1e
Advanced Dungeons & Dragons 2e
Mutant Crawl Classics
Polymorph
DC Adventures
The Cthulhu Hack
Vampire: The Masquerade 20th Anniversary Edition
Marvel Multiverse Role-Playing Game
Transformers Roleplaying Game
S5E: Superheroic Roleplaying
Hunter: The Reckoning
Conspiracy X 2.0
Covert Ops
Star Trek:The Role-playing Game (FASA)
Feng Shui
Feng Shui 2
Pulp Cthulhu
Marvel Heroic Roleplaying
Trail of Cthulhu
Mekton Zeta
Middle-earth Role Playing - MERP
The Lord of the Rings™ Roleplaying 5e
Advanced Fighting Fantasy
Ubiquity
Werewolf: The Apocalypse 5th Edition
Heavy Gear
Necessary Evil
Gangbusters
Labyrinth Lord
James Bond 007: Role-Playing In Her Majesty's Secret Service
Dragon Warriors
Torg
Brave New World
Warhammer: the Old World Roleplaying Game
Basic Roleplaying
Vampire: The Masquerade 1st Edition
Prose Descriptive Qualities (PDQ)

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)