Dunchan Hunter
he/him
5.0
(50)
Timezone
Language
Identity
About Dunchan Hunter
You’re looking for a world that remembers what you do. I’m Dunchan, the GM behind Mythveil Chronicles. My campaigns span horror, fantasy, science fiction and the World of Darkness. NPCs have their own motives, factions act between sessions, and player choices carry forward. New to tabletop roleplaying or a particular system? Many of my campaigns welcome newcomers. I’ll guide you through character creation and help you find your footing; each listing explains its own experience requirements. I build atmosphere with story, sound, visuals, maps and handouts where they fit. Platforms and preparation vary by game, so each campaign page lists the system, tools, schedule, group size and content notes. The per-session price shown on a campaign listing is that game’s price; private bookings use the profile rate. Mythveil draws on real history, mythology and belief to create worlds shaped by the people inside them. You don’t just visit the setting—you leave a mark.
At a glance
4 years on StartPlaying
527 games hosted
Highly rated for: Storytelling, Creativity, Sets the Mood
$45 per session
Average response time: 5 hours
Response rate: 100%
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Featured Prompts
I got started GMing...
I started with a cereal box as a GM screen and stories built from scraps. What began as improvisation became a craft: building reactive worlds, guiding emotion, and helping players step into their role. Simple entry, deep immersion, real impact.
My 3 systems I'd bring to a desert island would be
Warhammer — for the grime, the grit, and the slow collapse of a dying world. World of Darkness — for the fractured mirror of human nature, where every choice reveals something uncomfortable. Call of Cthulhu — for those who seek the truth… and learn too late that it was never meant to be found.
The three words my players would use to describe me are...
Immersive. Unpredictable. Cinematic. I run living worlds where every scene matters and every NPC has a purpose. From Ravenloft’s shadows to neon back alleys, the story moves — with or without you. …and somehow, Chibi always shows up.
How Dunchan Hunter runs games
Atmosphere supports play, but your choices drive it. I prepare character-led mysteries, rival factions and NPCs with goals of their own. Sound, music, voices, maps and handouts help bring a scene to life when they serve the game. Expect roleplay, discovery, hard decisions and consequences that can carry across sessions. The balance of investigation, social play and combat depends on the campaign; its listing describes that table’s mix. I welcome creative plans and talk through rules fairly. The world can push back, and not every plan succeeds, but your character’s choices always matter.
Featured Prompts
I prep by
I prep for immersion. Sound, music, and visuals pull you in. Every clue connects to something deeper. The world moves even when you’re not there, NPCs remember, and stories evolve. Built around one question: what if the truth is worse than the myth?
My games focus on...
Atmosphere. Immersion. Real player choice. You shape the story — but the world pushes back. Expect personal horror, hard decisions, and meaningful consequences. Sometimes, you get to be a hero. Sometimes, you just survive.
When it comes to voices
I become the NPCs. Each has a motive, memory, and something they want from you. They exist for themselves, not just the story. Factions move in the background, shaping the world. You’ll hear it in the voices—whispers, orders, quiet threats—before you understand them.
Dunchan Hunter's ideal table
You’ll fit well if you enjoy curiosity, character choices and a world that keeps moving. You can be quiet, theatrical, tactical or new to the hobby; there’s room to find your own way into the story. My tables are collaborative and atmospheric, with room for investigation, roleplay and meaningful decisions. They may not suit players who want every conflict to be safe or every story to follow a fixed script. Campaign tone, rules expectations, group size and content notes vary. Please check the individual listing before booking; I discuss boundaries using the safety tools listed for that game.
Featured Prompts
I am for a vibe that's...
Cinematic. Gothic. Emotionally driven. My games feel like forgotten books from the wrong shelf of reality — where music swells, shadows know your name, and every choice echoes. I don’t run stories. I build worlds that stay with you.
I think min/maxing...
Min-maxing has its place — just not at this table. Here, story outweighs stats. Who your character is matters more than what’s on the sheet. I care more why your character fears mirrors than how many bonus actions they get. We focus on immersion — not math.
My table is not the place for...
This table is built on respect, collaboration, and shared storytelling. It’s not about winning — it’s about the story we create together. Players who enjoy curiosity, character, and meaningful moments will feel at home here.
Dunchan Hunter's Preferences
Systems
Platforms
Game Mechanics