Dunchan Hunter
he/him
5.0
(29)
Timezone
Language
Identity
About Dunchan Hunter
LLooking for the cinematic GM your dreams warned you about? That’s me. I was raised by shadows and storybooks. My first GM screen was a cereal box in the ’80s. My dice were chipped — my imagination wasn’t. Since then, I’ve told tales in blood-soaked crypts, neon back-alleys, and forgotten cities buried beneath the sand. I’m not just a Game Master. I’m a narrative architect, a ritualist of consequence, and the creator of Mythveil Chronicles — a living multiverse powered by deep research, emotional storytelling, and a world-simulation engine that reacts to every choice you make. I hold a Master’s in History, Religion, and Philosophy, so even my monsters come with footnotes. Over the decades I’ve run games for hundreds of players, hosted international LARP chronicles, and built campaigns where every NPC, every legend, and every location has roots in real-world folklore. When you play at my table, you’re not just part of a story. You step into a world that breathes with you… and without you. And from the moment you arrive, you’re already a legend in the making.
At a glance
3 years on StartPlaying
315 games hosted
Highly rated for: Creativity, Storytelling, Sets the Mood
Average response time: 1 hour
Response rate: 100%
Featured Prompts
I got started GMing...
I started GMing as a teenager with a cereal box for a screen and stories made from scraps. What began as improvisation became a craft: building worlds, guiding emotion, and helping players shine. Those early days shaped everything I do now.
My 3 systems I'd bring to a desert island would be
Warhammer – for the grime, the grit, and the endless echo of a dying Imperium. World of Darkness – for the fractured mirror it holds to our own sins and secrets. Call of Cthulhu – for the scholars, the seekers, and the terrifying truth that knowledge is never safe.
The three words my players would use to describe me are...
Immersive. Unpredictable. Cinematic. I guide players through living worlds where every scene matters and no NPC is just an extra. From Ravenloft’s shadows to neon alleys, the story breathes— and Chibi somehow always shows up.
How Dunchan Hunter runs games
🎭 You stand at the edge of a story. One that won’t hold your hand. One that remembers. One that evolves with you — and without you. Cold winds shift. Shadows breathe. And somewhere in the trees, the world itself watches. This is not a show. It is a living world. Simulated by a unique AI-driven system where every NPC has memory, motive, consequence — and death echoes through the whole town. You don’t explore a map. The map reacts to you. 📜 Every place, legend, and document you encounter exists in real life. This is reality-anchored mystery, wrapped in folklore, deep research, and a faint hum of the impossible. An ARG woven into a story you can touch. 🎲 Rule of Cool is our gospel. If it fits the moment, the world bends. If it’s bold, true, and cinematic — it happens. Drama outranks damage. Emotion outweighs mechanics. In Mythveil, storms speak, silence has weight, and NPCs breathe harder than some player characters you’ve met. Foundry opens its gates, the soundtrack crawls under your skin, and your character? A quiet spark waiting to become thunder. 🧭 There are no rails here. No trophy quests. No destiny handed to you. Only the choices you carve and the consequences that follow. Some players come expecting control. Some come expecting comfort. Some come expecting to consume a story instead of helping build one. They sit back. They wait. They whisper, “What happens now?” And when the world stares back, demanding action — they flinch. ❗But Mythveil is not built for passengers. I don’t run sessions. I build haunted worlds that bleed, breathe, and remember. Worlds where downtime matters, influence shapes factions, and henchlings carry out your risks in the dark between scenes. If you are still reading, perhaps you’re different. Perhaps you want wind in your face, thunder under your feet, the sting of consequence, the heat of real immersion — a story that scars and sings. Then step forward. Bring your voice. Bring your ghost. The world will answer. Mythveil is not a stage. It is a summoning.
Featured Prompts
I prep by
I prep for immersion: Syrinscape storms, AI-painted scenes, deep research, and real-world lore that turns every clue into ARG. My living world moves without you; NPCs remember. I map emotion over dungeons and always start with one question: What if the truth is worse than the myth?
My games focus on...
Atmosphere, immersion, and narrative agency. Players shape the story, but the world pushes back. Expect personal horror, beautiful failures, and rare sparks of quiet heroism before the world folds into symphonic dread.
When it comes to voices
I become the NPCs. Each has a soul, a motive, a memory. Factions move with or without you, plotting against one another in the dark. Monks mutter in Latin, cult leaders whisper like silk, hive-scum bark orders— and when the Mask smiles, your bones hear it first.
Dunchan Hunter's ideal table
My table is built for players who want to feel something. It’s a place where atmosphere matters, choices echo, and the world is more than a backdrop — it’s a living presence that watches, shifts, and remembers. If you thrive in deep roleplay, love exploring character emotions, and enjoy shaping a story through action rather than waiting for prompts, you will feel at home here. My worlds reward curiosity, boldness, and vulnerability. Quiet players find their voice. Courageous players carve destinies. Every player helps shape the tone. This is not a passive table. It’s a cinematic, immersive sandbox where your decisions matter — sometimes more than you expect. Factions move behind the scenes, NPCs carry their own souls and scars, and the ground beneath your feet may shift when you're not looking. Players who shine here: those who take initiative, enjoy narrative agency, embrace consequence, and want to be moved by the story instead of consuming it like a product. If you like mysteries layered with folklore, emotional stakes, and the occasional brush with dread, you will thrive. My vibe is simple: respect, immersion, collaboration, and courage. We tell stories together. We build worlds together. We breathe life into characters who deserve more than numbers on a sheet. If you want a table that challenges you, embraces your ideas, and pulls you into a living world that evolves with and without you — then Mythveil will welcome you like an old ghost remembering your name.
Featured Prompts
I am for a vibe that's...
Cinematic, gothic, and heavy with emotional gravity. My games feel like forgotten books from the wrong shelf of reality—where music swells, shadows know your name, and every choice echoes. I don’t run stories; I build haunted cathedrals of meaning.
I think min/maxing...
Min-maxing has its place—usually in a lab, not a séance. At my table, story outweighs stats. I care more why your character fears mirrors than how many bonus actions they get. We maximize immersion, not math.
My table is not the place for...
This table isn’t for spotlight hogs, edgelords, or players who treat roleplay like a competition. If you think the goal is to win, you’re in the wrong story. Mythveil is for those who value respect, curiosity, and building legends together.
Dunchan Hunter's Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Play By Post
Sandbox / Open World