DM Rax
he/him
5.0
(14)
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Identity
About DM Rax
With over 20 years of experience behind the screen, I lean into the "Master" in Dungeon Master... not as an adversary, but as a dedicated architect of your story. I am a friendly, well-prepared guide who treats official modules as a canvas rather than a script. I believe the best games happen when we look beyond the character sheet. I’m a student of philosophy, art, and religion, and I weave those "Big Questions" into the narrative: Why are we here? Where are we going? If you enjoy a game that makes you think as much as it makes you roll, we’ll get along great. The Experience Tactical & Narrative Balance: I am a by-the-book DM when it comes to mechanics, ensuring a fair and consistent world. However, I prioritize cooperative storytelling and cinematic events over "slugfest" combat. Immersive Atmosphere: I utilize Foundry VTT for in-person games, enhanced with custom music and special effects. We use Discord for voice, though webcams are always optional. Character-First Philosophy: We start with a Session Zero. We build characters together to ensure they are deeply rooted in the world and the campaign’s specific themes. Roleplay Forward: I love bringing NPCs to life with distinct voices and motivations, and I encourage my players to truly inhabit their characters' headspace. The Toolkit While I primarily run Wizards of the Coast 5e modules, I customize them heavily using top-tier supplements from: - Kobold Press (for that extra bite) - Sly Flourish (for "Lazy DM" inspired narrative flow) - Personal homebrew adapted to your character’s background.
At a glance
4 years on StartPlaying
105 games hosted
Highly rated for: Creativity, Visual Aid, Storytelling
Average response time: 9 hours
Response rate: 100%
Featured Prompts
My favorite books are
The Lord of the Rings trilogy.
How DM Rax runs games
I enjoy running campaigns with strong themes and narrative unity, where characters are closely integrated with the world and the setting. I put a lot of effort into adjusting the campaign to the characters created jointly by the players during session zero. I tend to run published official 5e modules from WOTC (or updated modules from other editions), but I always make changes to suit each group. I pride myself on running pretty fast-paced campaigns and adventurers, and I like to think that my players feel that they have achieved something significant in each session. Of course, every campaign is different and I like to suit the "feel" of the campaign to the theme. The balance between roleplaying, combat and exploration can vary widely between each campaign, as well. While one campaign might feature many epic, strategic battles, another might require players to find creative solutions to avoid conflict altogether. There is a big difference between adventuring in a well-governed city like Waterdeep and a fetid swamp in far-off Chult! The best way to find a game that suits your expectations is to have a discussion about what parts of fantasy roleplaying excite YOU the most: Send me a message telling me what kind of fiction you enjoy reading, what kind of video games you enjoy, or what kind of films you see your character starring in, and that will tell me a lot about what the right campaign for you is. Why Foundry VTT instead of Roll20? I used to DM using Roll20 for a while and after I learned about Foundry, it was hard to go back. In Foundry, with the server quality we use in AWS, everything loads almost instantly and there are awesome modules to streamline the boring parts of the virtual game and add some fantastic effects when you attack or cast spells that make that game this much better. Player Agency - It's important that players know that their choices matter. The game environment will change and react to the player's actions from minute to minute, and session to session Immersion - I do my best to get players to focus on the game environment, instead of their dice or specific rules. If you tell me a story that would make sense and it would be fun for you and the group, there should be a way to try it. Dice - 99% of the time I roll in front of players unless it would give away too much about what is going on, like a stealth check or something similar, but I review the roll later using Foundry hide and show rolls system when appropriate. Using Foundry I can hide the name of the NPCs and Monsters so that you are not tempted to look them up online. :) NPCs - I customize a lot of my NPCs, specially as the campaign progresses, and for some reason, the characters might be at a different level than the campaign was designed for at a particular point. Monsters - I follow the Dungeon Master rules for new monsters and CRs, and any customization I make. Magic Items and resources - I am a generous DM, and I love what magic items bring to the game, so if you want something, please feel free to message me. Otherwise, expect to have access to magic items and currency. I also follow the recommendation in the Dungeon Masters Book for magic items and currency distribution. Levelling - I love how levelling brings new ground to be explored with different dimensions for each character and to our game, so you can expect to level up every two to three sessions, depending on how things progress. You are welcome to learn how to use Foundry VTT beforehand: https://youtu.be/ja88yRVQmck
DM Rax's ideal table
My table is story-first, consequence-driven, and emotionally grounded. The worlds are dark, often gothic, morally complex, and politically tense, but never hopeless. Heroism matters here. Choices matter more. I run games where decisions ripple outward, sometimes in ways that aren’t immediately visible. If you’re looking for a living world that reacts to you, not one that bends around you, you’ll fit right in. I value players who lean into character depth. Trauma, loyalty, guilt, ambition, faith, doubt, these themes are welcome. I encourage internal conflict and meaningful dialogue just as much as tactical combat. Some sessions may be heavy with negotiation, moral dilemmas, or quiet tension. Others may explode into brutal, high-stakes battles where survival is not guaranteed. Combat is transparent, dangerous, and cinematic. Rolls matter. Positioning matters. Preparation matters. There are no hidden deus ex machinas. If something powerful is present, you will feel it before you see it. Victory is earned. My table works best for players who: * Respect group cohesion and shared spotlight. * Communicate intentions clearly. * Embrace slow-burn tension and long-term arcs. * Understand that retreat, patience, and restraint are sometimes heroic choices. * Are comfortable with emotional weight and difficult decisions. Travel takes time. Night is dangerous. NPCs have limited knowledge unless told otherwise. Information must be earned. Trust must be built. The vibe? Collaborative but serious. Immersive. Character-focused. Occasionally intense. Humor exists, but it lives naturally within the world, not above it. If you enjoy layered storytelling, moral complexity, and a world that feels alive even when you’re not looking at it, you’ll thrive at this table. If you want guaranteed victories and low consequence? Probably not.
Featured Prompts
I love it when a player
I love when a player leans fully into their character, flaws, faith, fear and all. When they choose conviction over convenience, protect others at cost to themselves, and make hard decisions without asking for safety nets. That’s when the story becomes real.
I think metagaming...
I think metagaming weakens tension. If your character doesn’t know it, neither do you. Discovery, fear, and uncertainty are part of the experience. Trust the process. Let your character make imperfect choices, that’s where the best moments and real stakes are born.
I think min/maxing...
I think min/maxing is great, when it serves the story. Build strong characters. Be clever. Optimize. But power without personality falls flat. If your build supports your character’s beliefs, flaws, and growth, then optimization becomes part of the narrative, not a shortcut around it.
DM Rax's Preferences
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