βπ₯π£π.πΈππ₯.π»πππππ₯γDrew
he/him
5.0
(36)
Timezone
Language
About βπ₯π£π.πΈππ₯.π»πππππ₯γDrew
β§β¦ You can expect β¦β§ γ Moments that shouldnβt work but absolutely do γ Custom loot made to tempt fate γ Fights where bad ideas get cool results γ NPCs with grudges, gossip, and goals γ Twists you didnβt see coming but definitely caused β§β¦ Looking for a fantasy game that hits like a high-octane anime and plays like a personal odyssey? You found it! Whether you're a total newbie or a battle-scarred vet, I bring the same vibe: inclusive, imaginative, passion, and rule of cool player focus. β§β¦ After years in the TTRPG trenches (plus a few side quests in writing, coding, mentalism, and parenthood), Iβve built tables where gritty fantasy, devil fruit brawls, dieselpunk drama, and grimdark space chaos collide. β§β¦ My players shape the story. I build evolving rivals, custom loot, cinematic scenes, and worlds that breathe. And whether you're theorycrafting your next character or stepping into D&D for the first time, Iβve got your back with patient teaching, Foundry support, and one-on-ones. π₯ https://www.youtube.com/@Ctrl_Alt_Defeat-GM π² https://discord.gg/fBf7xw2bmB
At a glance
3 years on StartPlaying
108 games hosted
Highly rated for: Creativity, Rule of Cool, Teacher
Average response time: 5 hours
Response rate: 100%
Featured Prompts
I became a GM because
I became a GM because creativity flows through me like caffeine and chaos. Building wild stories, anime-level moments, and deep character arcs with players from all walks of life? Thatβs my therapy. Itβs emotional, explosive, and always a little unhinged just like the best sessions.
The three words my players would use to describe me are...
Patient, explosive, and inspiring. You bring the wild idea. Iβll make it real, give it teeth, and set the world on fire around it. Let's see if you survive your own legend.
When I'm not running games I'm...
Spending time with my kid, bouncing between improv writing, lore drops, and hyper-focusing on maps, monsters, and cursed loot. I call it prep, but itβs really therapy. Also, probably still in pajamas.
How βπ₯π£π.πΈππ₯.π»πππππ₯γDrew runs games
β¦β§ I love crafting campaigns with rich themes and deep, interconnected narratives, where characters truly feel like they belong in the world. Every story is shaped around your characters and ideals, making the adventure personal and immersive. β§β¦ The balance between roleplaying, combat, and exploration shifts from one campaign to another. Some stories may focus on intricate puzzles and tactical battles, while others challenge players to think outside the box and find creative ways to navigate conflicts. β¦β§ To make each game even more engaging, I blend in elements of mentalism, adding a touch of mystery and excitement that fits naturally into the story. β§β¦ When shaping a campaign, I take inspiration from what excites you whether itβs books, video games, or movies. A quick chat about the stories you love can help create a world thats tailor-made for you. Letβs bring your perfect adventure to life!
Featured Prompts
If my games were Movies they'd be directed by...
If my games were movies, theyβd be a chaotic fusion of Kill Bill (Tarantino), Fury Road (George Miller), John Wick (Stahelski), and The Matrix (Wachowskis). Stylish violence, world-shaking choices, cinematic tension, and just enough madness to keep the table on fire.
I prep by
I prep by designing rivals, gear, and lore as a vault ready to react. Player choices light the fuse. The more they shape the world, the more I can fill it with meaning. They lead the charge, I just make the fallout fun and worth living for.
Rules are...
Rules are the bones. I use them to keep the world grounded just enough to throw you through a wall. If something sounds crazy but cool, Iβll probably let you roll for it. Push the limit, and Iβll push back with something worse.
βπ₯π£π.πΈππ₯.π»πππππ₯γDrew's ideal table
β§β¦ My tables feel alive full of bold choices, rivals, cinematic tension, rule of cool, and wild roleplay moments. Expect custom items, unique art, and Foundry VTT support. Worlds evolve with every session, always growing with new content, mechanics, and visuals tailored to keep things fresh and immersive.
Featured Prompts
I love it when a player
I love it when a playerβs βbad ideaβ turns into the most legendary moment of the campaign, and I have to say, βYeah, thatβs not in the rulesβ¦ but itβs way too cool not to allow.β
I think min/maxing...
I think min/maxing is exactly what heroes would do in-universe: sharpen strengths, cover weaknesses, and I respect the hustle.
My perfect party mix is
My perfect party mix is players who make me laugh, surprise me, treat combat like a puzzle, roleplay like a stage, and force me to rewrite the world mid-session.
βπ₯π£π.πΈππ₯.π»πππππ₯γDrew's Preferences
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