Waterdeep:Dungeon of the Mad Mage | Saturdays

Waterdeep:Dungeon of the Mad Mage | Saturdays

Beneath Mount Waterdeep, the greatest dungeon of all time awaits adventurers equal to its challenges. The Mad Mage's treasures await your discovery!

TYPE

Campaign

EXPERIENCE

Beginner

AGE

18+
1 SEAT LEFT
$30.00

/ Session

Details

Weekly / Saturday – 5:00 PM UTC

Jul 19 / Session 4

3–4 Hour Duration

5 / 6 Seats Filled

Schedule

Sat, Jul 19 | 5:00 PM – Session 4

Sat, Jul 26 | 5:00 PM – Session 5

Sat, Aug 02 | 5:00 PM – Session 6

Sat, Aug 09 | 5:00 PM – Session 7

Sat, Aug 16 | 5:00 PM – Session 8

Sat, Aug 23 | 5:00 PM – Session 9

This game will begin once 4 players have joined
About the adventure

Undermountain is the most infamous dungeon in all of Faerun, a sprawling complex beneath Mt Waterdeep that stretches on beyond reckoning into the depths. This mega-dungeon is the domain of Halaster Blackcloak, the titular Mad Mage, who delights in drawing hapless adventurers to their dooms. He came to Undermountain centuries ago, stealing much of the land from an ancient dwarven mine. Today, his dungeon is known as a curiosity, the centerpiece of the famous tavern The Yawning Portal in the city of Waterdeep. Everyone knows that great treasures lay within, and many descend into the depths, but few return. Durnan, the proprietor of the Yawning Portal, will lower you into Undermountain for only a single gold piece--and why not? It could only cost you a coin and your life, and you'll get both of those for free. This adventure will appeal to dungeon enthusiasts a great deal, but there is a shocking amount of roleplay opportunity to be had, as the massive dungeon has its own true ecosystem that interacts between levels in interesting ways. This module starts at level 5 and goes all the way to level 20, inviting you to experience the depths of true power D&D offers.

Game style

Dungeon Crawl

Rules as Written (RaW)

Game themes

Meet the Game Master

5.0

(62)

LGBTQ+
Artist

3 years on StartPlaying

563 games hosted

Highly rated for: Sets the Mood, Knows the Rules, Visual Aid

Average response time: 1 hour

Response rate: 50%

About me

Yooooooo I have been a DM for close to a decade, but in a roundabout way it took me a few years to find D&D. I rolled with a group that was too cool to play something as 'mainstream' as D&D. Sad to think I spent so long fiddling around in vague things like FATE to appease them! Now I've been my own DM for about five years, running things like Pathfinder 1e and D&D 5e in campaigns both prewritten and homebrewn. I've learned a lot of lessons, made a lot of mistakes, and I think I've come out the other side, if not a great DM like my players tell me, then an experienced one. You deserve my time and attention, much as I expect the same from my players in return. So why charge? I really put everything I have into my campaigns. I care about not only making them as good as they can be, but trying to make them as fun as they can be for you. I'm usually amenable to discussion on making a story that works for all of us. I want to provide sessions that are fun both as a roleplaying experience as a game. For a time, I was in this for the love of the game and to make it economically viable for me to just spend more time doing what I already love doing. That hasn't changed, but as I found myself dedicating more and more of my time to it, picking up more and more groups, I decided that for now, it's my full-time job. It's something I invest a lot of time in that players don't 'see' before the session time. It's time spent crafting custom encounter maps, reviewing and rebuilding adventures and jury-rigging the complex interactions of the virtual tabletop to run as smoothly as I can imagine with automation and user-friendly interfaces that work for you. I care about delivering on that.

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Character creation

Creating your character

Characters begin at level 1, they will be created together at session 0 within Foundry VTT itself. I own all the sourcebooks and can make any necessary knowledge readily available. Point buy determines ability scores. Starting equipment (plus extra for level 5) Feats are allowed Official classes only(Twilight/Peace cleric banned, soreee) Race restricted to Forgotten Realms canon(No Wildemount/Eberron/Spelljammer/MTG books)

What to expect

Preparing for the session

Know the basic 5e ruleset, have internet, a microphone, and Discord, and relax. No need to install other software or purchase anything. A desktop computer or bare minimum a laptop is needed. You will be connecting to my server via an easy link on your internet browser.

What Prism DM brings to the table

Foundry VTT and D&D Beyond, amazing maps and music, many automation and animation tools that make games immersive and painless. Everything will be provided to you in digital format. I will also help with keeping a log of some important details, but players should expect to take notes for things they care about remembering.

Equipment needed to play

Computer

Microphone

Internet

Platforms used
Safety

How Prism DM creates a safe table

We will go over possible house rules and adventure overview in Session 0. It is one long dungeon from beginning to end, so expect to spend a lot of time on a map and little in the theater of the mind. Dungeon crawling might be broken up with some roleplaying, but the journey to the bottom of Undermountain is the focus.

Content warnings

Safety tools used

Frequently asked questions