Christopher banner

Christopher

he/him

5.0

(5)

Timezone

Asia/jakarta

Language

Dutch
English
Indonesian

Identity

DMs Guild Writer
Asian
Game Designer

About Christopher

Hello, my name is Christopher. I've been a forever GM since my very second TTRPG session that I've ever played and I've found that unlike many I actually quite like being a forever GM. I started out with D&D 5e, as a good friend of mine from back then introduced me to the system. It didn't last beyond the first session because of scheduling reasons, but it got me interested. When we tried to gather again for another game, I volunteered to be the DM. My experience with TTRPGs dates all the way back to my childhood when I played Baldur's Gate (AD&D 2e) on my dad's PC, but my first actual TTRPG would be D&D 5e, which was a gateway for me to get into all the other TTRPGs that I now play.

At a glance

Less than a year on StartPlaying

Highly rated for: Knows the Rules, Beginner Friendly, Creativity

$10 per session

Featured Prompts

My favorite books are

Lady of Poison by Bruce R. Cordell. It's my favorite book of all time not because it's particularly thought-provoking or stands out. In fact, I like it because of how un-unique it is. It's the best novel you can read for a traditional D&D adventure, and an example I try to live up to for my games.

My favorite system of all Time is

A coin toss between AD&D 2e and D&D 3.5e. They represent, in my opinion, the pinnacles of the two styles of play. AD&D 2e is all about the game getting out of the way for the player's skill. 3.5e is all about you getting out of the way so that your *character* (and how you build them) is the focus.

When I'm not running games I'm...

Usually worldbuilding or trying to tinker with existing rules for games. I like system mastery games as much as I like my OSR, and I always try to find some way to extract the most fun out of a game with as little as the unfun parts as possible.

How Christopher runs games

I like to facilitate inter-player roleplay! All of my games focus on the player characters as the narrative. I am, however, very good at making combat scenarios. All of my battlemaps are custom made for those specific encounters, and each one are almost always unique. When it comes to settings, I like to use existing settings. I find that it's better for players and DMs alike because we have a shared ground that we can look things up from. This doesn't mean I never create my own - in fact, many of my favorite settings are settings that I created with my players together, but for most games, I generally steer towards running it in existing settings. The rules and settings of my games are always subservient to the group. If, say, the setting doesn't have a specific race, then this doesn't actually mean the race is fully banned. We can always create entirely new things. The three things I'm best at are narrative, combat, and intrigue. Unfortunately, I'm not very good at the exploration part of play. I like creating stories and putting everyone's characters as the "main characters" of those stories, just as I like creating interesting combat encounters that require more than just character sheet button clicking. I have a rule for all mysteries that I run that I call the "Fair Play" rule, in which I don't and I would never intentionally obscure clues from PCs to pull the rug from under them just because I want to do a twist or something. All mysteries are always telegraphed.

Featured Prompts

My games focus on...

You! Both as a player and as a character. A game is a means to an end and that end is always for everyone's enjoyment. PCs are always the protagonist of the game, and the people playing them, the audience. If something isn't fun for you, then why are we doing it at all?

Rules are...

Guidelines that are supposed to make the game fun. It's what forbids a roleplaying game from descending completely into children's make-believe. At the same time, the rules of a game are guidelines still, and if something isn't fun, why keep it?

When it comes to voices

I'm not that good at it, sorry! I try my best. I'm good at accents, but when it comes to doing distinct *voices*, I'm... unfortunately not that good at it.

Christopher's ideal table

My table is a place that welcomes anyone and everyone that is here to play a fun game! It's only unwelcoming to people that are unable to set aside differences or conflicts to just play the game. Basically, if you're here to play, you're welcome! The point of every single game that I run is simple: to have fun. I'm all for adjusting my own GMing style if it's a necessity for the group. Both you and I deserve to have fun when we play games - it's what games are for!

Featured Prompts

I love it when a player

Engages with the setting and lore! I love my settings and I love it when your characters feel like they're part of the world. There's no better feeling than your character belonging to the setting.

I think min/maxing...

Is something appropriate or inappropriate for different games. I always try to set expectations in the actual post. If I'm running, say, 3.5e D&D, where min-maxing is the point of the game, I obviously won't forbid it. But many, if not most games I run are narrative-focused, and I discourage it.

My table is not the place for...

Bigotry, real-world political arguments, and general bad behavior. Good manners is the only thing I expect from you - everything else is perfectly welcome. All good character are downstream of manners.