Kender Stone
he/they
5.0
(3)
Timezone
Language
Identity
About Kender Stone
Howdy Folks! My name is Kender and I've been playing TTRPGs for nearly 20 years. I've been a GM for nearly that same amount of time, so I believe this puts me firmly in the "Forever GM" category, but if I'm being honest, I don't mind that because I really enjoy it. My game history includes D&D (A / 3.5 / 4e / 5e), Vampire the Masquerade (20th / 5e), Werewolf the Apocalypse (20th), Scion (2e), Exalted (2e / 3e), Call of Cthulhu (6e / 7e), Pathfinder (1e / 2e), Kids on Bike/Brooms, A Familiar Problem, and several other systems that I don’t even remember anymore. Come play. I would love to tell a story with you.
At a glance
3 years on StartPlaying
Highly rated for: World Builder, Teacher, Creativity
Featured Prompts
The three words my players would use to describe me are...
Narrative Driven, Adaptable, and Good at Planning. Not exactly three words, but those were the descriptors that some of my players used when I asked them this question.
How Kender Stone runs games
I enjoy Role Play and Tactical Combat equally, so I'm down for whatever my players are looking for when it comes to that in a game. I try to do character voices when I can, even if my voice doesn't always agree with me. I use various safety tools to ensure all my players have an enjoyable experience and I expect my players to be as respectful of each other as I intend to be of them.
Featured Prompts
I deal with rules issues by...
I lean towards the Rule of Cool in situations where a rules issue may call for it. However, I tend to do that by creating an on the fly mechanic so that the player can feel like they accomplished something by rolling for it, rather than just "letting something work."
Kender Stone's Preferences
Systems
Game Mechanics
Game style
Roleplay Heavy
Combat Heavy
Rule of Cool (RoC)
Sandbox / Open World
Puzzle / Mystery Focused