The Endless Rime
In Icewind Dale’s eternal night, whispers of an ancient power stir—survive the cold, uncover the truth, and challenge the Frostmaiden’s wrath.
About the adventure
North of the Spine of the World and beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? This campaign runs from level 1 all the way to level 12
Game themes
Meet the Game Master
About me
🎶 Hello adventurers! Stay a while and listen as we embark on a fantastic journey! 🎶 You can call me Mashby. I've been playing Dungeons & Dragons since 2e when I was a teenager. My favorite system was definitely 3.5e and my longest running game has been in 5e. Previously I've worked as an animator and production designer, and now I am an experience designer specializing in gamified learning. New players and folx with marginalized identities will find a safe space at my table, for it is my firm belief that all people deserve to create and have their stories heard. Collaborative storytelling is the portal through which we can explore the deepest dungeons and the furthest stars together.
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Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Teacher
Mashby has an incredible knack for making a group of strangers feel like friends you’ve known for years. The Campaigns they run are always ripe with opportunities for player characters to have a direct and meaningful impact on the outcome of any given scenario. 10/10 would recommend.
Character creation
Creating your character
Characters can be created during a free session 0 to answer any questions and make sure everyone is comfortable and has their character ready. For character creation you may: 🧠 Create your own original character from scratch 👨🏾🤝👨🏼 Work with me to create an original character 🎫 Select a pre-generated character 🧬 Accommodations for in-character disabilities or conditions You can choose any character options from: 📕 The Player's Handbook 📗 Tasha's Cauldron of Everything 📘 Xanathar's Guide to Everything 📙 Rime of the Frostmaiden Adventure 📒 Combat Wheelchair 🛑 GM permission required for other sources
What to expect
Preparing for the session
Before playing, you will need: ✔ Microphone ✔ Discord account (free) ✔ Web browser to access Foundry (free) ✔ Webcam is a plus Optional: 💠 DnD Beyond account 💠 Physical dice 💠 Physical character sheet
What GM Mashby brings to the table
✅ Safe & inclusive space ✅ Wealth of experience teaching new players ✅ An animated world that changes from your actions ✅ Detailed maps & animated tokens ✅ Foundry VTT: a powerful software with dynamic lighting and special effects capabilities
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How GM Mashby creates a safe table
Survival Horror Body Horror Psychological Horror We will go over safety tools and consent in Session 0. I regularly check-in with my players and tailor the adventures to meet their needs and ensure everyone has an amazing experience. A typical session will be everyone joining the Discord voice channel, and then joining the Foundry VTT link a few minutes before the start to load the map and have some time for social chat. After everyone is situated and ready to go then we will jump right into the game. Exploration and Roleplay will be large portions of the game as well as Combat, but these things will be tuned to meet everyone's needs. I like to play games with a healthy mix of role-playing and strategy, keeping time for both serious, dramatic moments and silly, humorous story beats. You can expect the game world to be fully developed, everywhere you go will be saturated in narrative, animated artwork, cartography, voice mods and atmospheric music. My games are a safe space for everyone involved, which we can go over with Lines & Veils. The most important goal for me as the GM is to make sure everyone has a great time playing. In a standard 3 hour game you can expect to have a 20-minute break around mid-session, and quick bio breaks whenever needed.