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Dead Men Walkin' - A High Fantasy Weird West Adventure

Dead Men Walkin' - A High Fantasy Weird West Adventure

On the continent of Domadune, an enemy rises whose existence threatens to upset the balance between the celestial and infernal orders.

TYPE

Campaign

SYSTEM

Dungeon World

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$25.00

/ Session

Details

Weekly / Friday - 11:30 PM UTC

Session Duration / 4–5 hours

5 / 5 Seats Filled

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Schedule

This game will begin once 3 players have joined

Meet your party members

5/5

About the adventure

The hot sun on a dry, cracked expanse of unforgiving no-man's land. The gleaming eyes of a half-mad goblin mage. The snarling, blood-soaked snout of a werewolf as it howls at a pair of twin moons in the night sky. And you, with a six shooter in one hand and a spell in the other. It's tough out here in Domadune. DEAD MEN WALKIN' is a high fantasy dark western set in the homebrew world of Eldermyst. It's a perfect setting if you want to engage with the genre of westerns without the inherent historical baggage of a real-world setting. THE SETTING: In the shattered world of Eldermyst there is a small continent known as Domadune, an island that sits isolated in the middle of the vast, open sea. The once great land has been largely lawless for at least a millennia, but a new power structure has formed. Near the middle of the continent, nestled in a caldera between mountain ranges and at the center point between 3 large necropoli, the city of Rotchapel has begun to amass power. There, groups of powerful necromancers, liches, and infernal creatures have set the city as the capital of the region, and have wasted no time in establishing control of the continent. THE CAMPAIGN: will see you and your cohorts in a sandbox adventure while you defend yourselves and the innocents around you from the powers of greedy and corrupt tycoons and lawmen as they attempt to spread their sphere of influence across the land. THEMES INCLUDE: justice, retribution, conflicts between nature/civilization, individual/community, and law/good GENRE: High fantasy, Western, Gothic Horror, with flavors of splatterpunk thrown in.

Meet the Game Master

5.0

(3)

2 years on StartPlaying

86 games hosted

Highly rated for: Storytelling, Teacher, Visual Aid

About me

Hello there! Since I was a small child I have always been enamored with storytelling; and from the age of 16, when I was handed my first character sheet for D&D 3.5, I've loved TTRPG's. Over a decade later and I am an actor and indie filmmaker based out of NYC (a couple awards under my belt to show for it) and I have never stopped playing them. By now I have played/learned to run a plethora of games. (D&D, Dungeon World, BitD, MotW, etc) I love running games in styles from High Fantasy to Cyberpunk, from Comic book/Anime style to Noir, from Light hearted romps to White knuckle stress fests. As an avid lover of horror since I could walk, I love infusing my campaigns with moments of terror. Sometimes even running full dark fantasy or horror campaigns. Regardless of what style or flavor the game has, I strive for player buy-in and emotional journeys and catharsis in every game I run. Laughter and tears, highs and lows. You're getting it all! I do in person games as well as online!

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Character creation

Creating your character

We will be starting at Level 1. Players will be asked to have character ideas in mind. Character creation will be done together in Session 0. Links to available character species and classes will be sent, prior to Session 0, and I will be available to answer any questions before, during, or after.

What to expect

Preparing for the session

All the will players need is a mic and Discord. Character Sheets and dice will be handled in Foundry. Basic rules will be covered in Session 0, but I encourage my players to take a look at some of the basic rules before hand so that everyone is at least familiar with the flow of the game.

What Killian brings to the table

I use Foundry/Forge, a VTT with a built in chat function, virtual dice, character sheets, and battle maps (most of which will be custom) As an actor/filmmaker I prioritize narrative and immersion. I do character voices and accents, especially for major NPC's. I'm a "yes, and" type of GM, meaning that I will do my best to hear what you're trying to accomplish and follow that thread, within reason. (We're not breaking the game for a bit, but we'll let some craziness happen) In terms of rules, I strive for a mix between RAW and Rule of Cool. If what a player is asking for is not strictly RAW, but is rad and doesn't break the game then we're full steam ahead. In terms of combat, I don't require intense tactics but I will always reward creative and critical thinking.

Equipment needed to play

Computer

Internet

Microphone

Webcam

Safety

How Killian creates a safe table

There are a fair number of tags here, rest assured that all of these are only within the bounds that make sense within the world. (There are necromancers, vampires, demons, werewolves, etc...) I do my best to stay away from anything gratuitous or poor taste. SAFETY TOOLS: - Monte Cook RPG consent form will be sent to you via a link, this will be sent out pre-Session 0. - X, N, and O will always be allowed to be put in chat during game. - Debriefing/aftercare can be asked for during/after any session and I will do my best to call for it after a particularly rough session if one occurs.

Content warnings

Safety tools used

Frequently asked questions