STAR TREK 1-shot! Make character & adventure in just 3 hours!
Collaborative roleplaying that is fun, easy, and faithful to Star Trek!
TYPE
SYSTEM
EXPERIENCE
AGE
About the adventure
Teleporters! Tricorders! Replicators! Holodecks! Warp Drive! Star Trek! You are first officer, head doctor, chief engineer, or other department head aboard the USS Bunker Hill, one of the most decorated Constitution-class ships in Star Fleet. Your mission is explore the galaxy, seek out new life and new civilizations, and to boldly go where no one has gone before! You don't have to be a Trekkie to have an awesome time with us, but players whose heads are full of franchise canon will find plenty to enjoy. In harmony with what makes Star Trek great, this game encourages non-violent resolution while still making room for exciting brawls and throwing gunfights. You'll make First Contact with alien species and discover things unknown to science, but we'll also focus on the friendship and respect you build with your fellow officers. You'll engage in interstellar diplomacy that affects the fate of billions. You'll also get to pet a tribble. LIVE LONG AND PROSPER
Game style
Rule of Cool (RoC)
Theater of the Mind
Roleplay Heavy
Game themes
Meet the Game Master
About me
Hosted podcasts, won a D&D tournament, and GM'd hundreds of sessions using dozens of different systems. But so what? Yes, I create interesting adventures, talk in funny voices, and orchestrate cinematic fight scenes, but you breathe life into it by joining my games. The best story centers on your character, not my NPCs, the monsters you're killing, nor some plot object you're trying to find. Creating fun, believable universes is my passion, yet it's all just a backdrop for your adventures!
View Profile →Reviews (181)
Proficiencies
Players say this GM is great at:
Teacher
Storytelling
Voices
John really gets into his npc voices. It is so much fun. He knows how the keep the game moving and always has great pictures to show us the fantastic places we travel to. he provides great roleplay prompts in many moments to evoke the emotions of the characters. His passion shows and encourages everyone to bring passion into their character. All hail the Norklings. John specializes in heroics. Whenever I play, I feel heroic. He uses the world and its people to celebrate our victories and to change from our defeats. Basically every session, he starts with "Hello heroes." It's a simple phrase, but I've noticed it brings a joy and excitement to each game. Also, I'm deciding that I will randomly walk up to a stranger and say, "Hello hero." John is a exceptional, extraordinary, illustrious, distinguished, stupendous, exquisite, and incredible GM. All hail the Norklings.
John's a great GM. Would happily play in any game he ran. Gives everyone a opportunity to shine. Overall great world building/ story telling. Have loved every minute in one of Johns games. This is an update of an old review. But I played a game with John that I hadn't played before that I felt totally included in and would still recomend anyone hop inhis game.
Character creation
Creating your character
All you need is a character concept like "shy Human doctor" or "arrogant Vulcan engineer." We'll do the rest as a group. Contact me on Discord (thenorker) if you have questions.
What to expect
Preparing for the session
You will need a mic, headphones, and a Discord account. No previous experience is necessary. Some of the best players I know never played a session before they met me.
What John the Norker brings to the table
I have all the books.
Equipment needed to play
Internet
Microphone
Computer
Headphones
Platforms used
Safety
How John the Norker creates a safe table
This adventure may contain depictions of violence, torture, cruelty, horror, and prejudice. The Monte Cook RPG Consent Checklist is offered to all players. Players are encouraged to message the DM about any concerns they might have. All concerns are taken seriously and with no drama so that fun continues uninterrupted.