The Path to Eden

The Path to Eden

Food’s gone. Water’s foul. The Elder’s dying. To save your Ark, you must risk everything and venture into the deadly Zone.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

Bi-weekly / Friday - 12:00 PM UTC

May 29 / Session 19

Session Duration / 2.5–3 hours

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Fri, May 29 | 12:00 PM – Session 19

Fri, Jun 12 | 12:00 PM – Session 20

Fri, Jun 26 | 12:00 PM – Session 21

Fri, Jul 10 | 12:00 PM – Session 22

Meet your party members

4/5

About the adventure

You are one of the People—mutants who have lived your entire life inside the Ark, a rusting sanctuary in a poisoned world. But the stores are empty, the water foul, and the Elder is dying. If the Ark is to survive, someone must venture out into the Zone… and that someone is you. Out there lie dangers beyond imagining—rot-storms, mutant beasts, and the ruins of the Ancients. Yet also hope: artifacts of lost technology, whispers of Eden, and the truth of who you are and why you were changed. 🔦 In this game, you will: Scavenge through the ruins of a dying world Discover relics and secrets of the Ancients Build, defend, and shape the fate of your Ark Search for the mythical Eden—and the truth of your mutation Will you save your people… or doom what’s left of them?

Game style

Rules as Written (RaW)

Roleplay Heavy

Combat Heavy

Meet the Game Master

4.8

(44)

TOP GM
Streamer
Podcaster
Neurodivergent
Teacher/Educator
Game Designer
Multi-lingual

5 years on StartPlaying

728 games hosted

Highly rated for: Storytelling, Creativity, Knows the Rules

Average response time: 7 hours

Response rate: 100%

About me

I specialize in atmospheric, story-rich RPGs where tension builds naturally, characters matter, and the world feels vividly alive. My games are designed for players who want immersion, meaningful choices, and stories that stay with them after the session ends. I particularly love horror, mystery, and dark fantasy, and I work hard to make those experiences both intense and welcoming. That means strong scene-setting, memorable NPCs, approachable guidance through complex systems, and a table culture that takes safety and inclusiveness seriously. Whether you are a veteran player or trying a new system for the first time, I aim to make the experience seamless, engaging, and player-driven. You will have room to explore, influence events, and build the kind of moments that feel earned rather than scripted. If you are looking for a polished online game with real atmosphere and real agency, you are in the right place. 🎲 Grab Your Seat Today and Let’s Create Something Amazing Together! Find me on YouTube https://www.youtube.com/channel/UC3NLvax-01FJ5MTQoMdZ_hA And Twitch: https://www.twitch.tv/mythmachin3

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Character creation

Creating your character

Characters will be beginners (equivalent to DnD level 1). We will create them together, during Session 0, though we can start sketching them before. Key is to create a group of adventurers that will want to stay together for a long, long time, through thick and think, so all characters need to function together with each other. Do not build a character that antagonizes the rest of the group!

The current party

Your PC will: 1. Have a clear motivation. 2. Be able to collaborate effectively with other party members. 3. Have a well-defined personality weakness. Use the 7 deadly sins for inspiration. Background Story Requirements: 1. Your story must align with the setting. 2. Your character's backstory should not exceed their current level of power. 3. Be concise, no longer than one page.

What to expect

Preparing for the session

Players need a microphone (camera is optional). They do not need to read the rules ahead of time or create characters. I will supply a Virtual Tabletop (Foundry).

What Mikael Hellstrom brings to the table

I bring: * Immersive acting for NPCs * Epic soundtrack * Virtual Tabletop * Animated Maps! * Character sheets * Tokens * Rulebooks * Adventures * Virtual dice

Equipment needed to play

Computer

Microphone

Internet

Safety

How Mikael Hellstrom creates a safe table

I will send out the lines and veils document before the first session. We go through it thoroughly during Session 0, then we create characters. Mutant: Year Zero is a post-apocalyptic exploration game. A typical session in Mutant: Year Zero looks like this: * Players gather for the Ark Assembly. This is where they make decisions for how to improve their home base- the base building aspect of this game is very strong. * Playing their PCs - Players can adventure in the Ark or outside it, exploring the dangers of the Zone outside. As a sandbox game, the players decide which goals they want to pursue: developing the Ark, search the ruins for Artifacts from the Old Days, or find their origins in the mythical Eden? * Wrap up and de-brief. What worked, what didn't? Experience points to characters, opportunity for players to give feedback on the session. I use Monte Cook's Consent in Gaming checklist. I will calibrate the game according to player needs as expressed through that checklist, so any of the below can be vetoed or handled "off-screen" as needed. In Mutant: Year Zero, as written (and this can be adjusted according to the above), the game contains: * Slavery * Torture * Freezing to Death * Natural disasters * Severe weather * Gore * Harm to animals * Racism * Starvation * Thirst

Content warnings

Safety tools used

Frequently asked questions