The Sablewood's Withering Feasts
A missing artifact leaves everyone vulnerable to the wild forces of the Sablewood's ever-sprawling and mutated flora and fauna. Can you help?
About the adventure
Take up the roles of a band of potential heroes as you explore a blending of the Sablewood Forest, the Withering Wilds and Beast Feast campaign frames from Darrington Press' Daggerheart! Here we will explore the city/kingdom of Haven and fend off the always encroaching Sablewood Forests and it's strange mutated hybrid creatures. Take a trip to the mines of the Red Round Mountains to the east. Take a fan-boat through the Gulping Gulch Swamp. Visit and trade with the farmers up in the Purple Plains. Or, brave the bitter cold of the desolate Snowy Desert. Don't forget that you'll likely be called upon to take out a monster and beat back the ever-sprawling woodlands. Not only are ferocious creatures hidden in the leaves, but bands of thieves and ruffians known as the Thistlefolk. Explore the world that while is set before you, is still moldable! Together you, the other players, and I can populate the city and the wilds outside it with landmarks, npc's, and more! Whether you're brand new to Daggerheart or ready to jump into a full campaign after hitting up a one-shot or two, we're going to have fun toghether!
Game style
Rule of Cool (RoC)
Roleplay Heavy
Theater of the Mind
Sandbox / Open World
Game themes
Meet the Game Master
2 years on StartPlaying
14 games hosted
Highly rated for: Creativity, Teacher, Rule of Cool
Average response time: 3 hours
Response rate: 83%
About me
Hey there, I'm Alex. After finally embracing my nerdiness on my 30th birthday, I got into D&D and soon after, TTRPG's in general. I enjoy the story telling, the interesting mechanics, and the camaraderie that unfolds at the table during these games. With me as your game master, you'll have someone who is on your side to help you tell your character's story! You'll have a pacing manager to make sure you and your fellow players get equal time in the spotlight and get the things done you want done! You can count on effective and appropriate communication skills to squash beefs or avoid them before any little snafus even become beefs! I am well versed in D&D (2014) and Pathfinder 2e. However, I've also picked up a plethora of other games and am happy to teach (and learn together with) players: Root RPG and other Powered by the Apocalypse games, Ten Candles, Savage Worlds, etc.
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Proficiencies
Players say this GM is great at:
Creativity
Teacher
Rule of Cool
Character creation
Creating your character
Feel free to come in with an idea of a character (or several), but one of the cornerstone's of this game is building a crew that meshes well together! We'll create connections to make sure every player has a good idea of what ever other player's character is about.
What to expect
Preparing for the session
Hit up Demiplane and mess around with their free options, but once you join hop in and join up, I'll send you links to both Discord and Demiplane and unlock the content for you during character creation.
What Mythcal Miller brings to the table
I've built up a knack for RPing and can provide plenty of "yes ands" for players to roll off of. Rule of Cool thrives in this game and that's the way I like it. Take a big swing and roll the dice! I love having fun with players but I'm not above throwing a dark complication their way to balance out the moods. All in good fun, though!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Mythcal Miller creates a safe table
We will discuss lines/veils and other safety tools in Session 0.
Content warnings
Safety tools used
Additional tables
1 available
Weekly / Friday – 5:00 AM UTC
4 / 5 Seats Filled