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DUNGEONS OF DRAKKENHEIM+ | Urban Apocalypse | Ch 1 | Lv 3 | 5e24

Image by Lutwi Kurniawan | CC BY 2.0

DUNGEONS OF DRAKKENHEIM+ | Urban Apocalypse | Ch 1 | Lv 3 | 5e24

Dark and deadly adventure through the famous city of Drakkenheim. Expanded with new published and homebrew content.

TYPE

Campaign

EXPERIENCE

Open to all

AGE

18+
About the adventure

- 📈 Levels 3–13 - 🗺️ Officially partnered world - 🧭 Open-world/non-linear story - 📚 Dark/horror fantasy genres Prepare to be challenged by a deadly world wielded by a skilled gamemaster. 15 years ago, an eldritch storm destroyed the capital. Once a beacon of culture, now it is a den of horrors and lost treasure. Do you have what it takes to master it? This level 3–13 adventure is friendly to all classes and experience levels. It follows your journey through the ruins as you try to survive and thrive. Simple jobs unravel into complex plots. Loyal allies become sudden foes. Creatures never-before-seen lurk in the fog. Delve deep into a labyrinth of ruins. Salvage the secrets of the fall to build a brighter future. Do battle with mutants, mad-men, and more, Try to keep your sanity, if you can. In this realm of terror you must forge your own fate, or meet your doom. Art: 'The Nun' by Lutvi Kurniawan, edited by me, licensed under CC-BY 2.0

READY TO START
$25.00

/ Session

Details

Bi-weekly / Monday – 7:00 PM UTC

Campaign Length / 40–50 Sessions

2.5–3.5 Hour Duration

3 / 6 Seats Filled

GAME MASTER

John (Big Bad Evil Gamer)

he/him

5.0

(79)

Each player will be charged when a session starts.

Meet the Game Master
Published Writer
Artist
Voice Actor
Game Designer

4 years on StartPlaying

500 games hosted

Highly rated for: Storytelling, Sets the Mood, World Builder

Average response time: 7 hours

Response rate: 100%

About me

Yo, I'm John (27/M/US-ET). I like long walks on the beach and total party kills. I offer high-value adventures, versatile gamemastery, and 100% human-made art. My games focus on player-driven stories, great characters, complex tactics, deep roleplay, and good VTT use. 🔵 STYLES • Varied content (big fight one session, hard puzzle the next, long talk the next…) • Voice-acted characters • Lots of maps and moving pieces • Ambient soundscapes • Custom worldbuilding, creatures, items, and more 🔵 COMMISSIONS • Many systems, any genre • Official or custom content • Large group, small group, or duet • Specialty offerings • See pricing below 🔵 EXPERIENCE • 4+ years public speaking • 7+ years acting (10 theater performances, 1 year formal improv training) • 14+ years gamemastering • 20+ years worldbuilding • 11+ years "Dungeons and Dragons 5e" • 3+ years "Pathfinder 2e" • 2+ years Old School Renaissance (primarily, "Without Number") • 2+ years "Forged in the Dark" • 1+ year "LANCER" • <1 year experience "City of Mist", "Cortex Prime", "The Contract", and others 🔵 PERKS All perks only provided at request. • After your first session, I will credit you up to $75 USD to purchase a character portrait by an artist who uses human methods (no gen-AI) of your choice. Credits are provided as a per-session discount of 10% of the purchase price (up to $7.50) for the next 10 sessions. • Prior to your first or second session, I will call you for a free 30–60 minute character creation consultation. • For any private commission of custom content, I will call you for a free 30–60 minute adventure design consultation. • At any time, I can help you source a human-generated image for your character portrait from my library of purchased assets or freely-licensed content libraries I have access to. • After one session, I will write ~1,000 words (~2 pages of text @ 12-point font, single-spaced) at your direction for your character to create narrative anchors to the adventure, explore your backstory, answer lore questions, or define a personal quest. One revision cycle allowed. 🔵 PRICING Listed fees for public games may differ, below prices reflect fees for private requests. • Official/published content: $35 per person per session • Ready-to-play homebrew content, yours or mine: $40 per person per session • Custom content I design for you: $50+ per person per session, complex or specialty requests may cost more. Labor-intensive designs may incur a nonrefundable retainer equal to the cost of 1–2 undiscounted session(s), credited to the first session(s). I may require 2-4 weeks to prepare content. • Private groups of 2–5 players: 6 × regular cost of 1 person, either distributed equally between all players or serviced by special arrangement. Arrangement is renegotiable upon gain or loss of group members. This price modifier reflects the opportunity cost of hosting a smaller private game when I could otherwise host a public game of 6+ players. • Single-player adventures (duets): 7 × regular cost of 1 person. This price modifier reflects the same sentiments as above, as well as the additional labor required to entertain and advance a solo player through an adventure without the social and creative reliefs provided by multi-player party. • New system beyond my current offerings: Upfront retainer equal to the cost of 1 undiscounted session, credited to the first session(s). I may require up to 2–4 weeks to become competent with the system. • Play-by-post (play slowly via text-messaging): -15$ to regular cost. You are guaranteed up to 6 hours of messaging availability per week, schedule to be determined by interview. 🔵 TRIVIA • I used to do heavy equipment mechanics. • I once drove a puppy-powered dog-sled atop an Alaskan glacier. • I once sang at Carnegie Hall (with my high-school chorus, I sung baritone). • My director typecast me as the designated "drunk" character-actor for 5 of our plays (Twelfth Night, The Tempest, The Plow and the Stars, Our Town, Threepenny Opera,). • I have lived in two US states and one EU country.

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Reviews (79)

Proficiencies

Players say this GM is great at:

Storytelling

Sets the Mood

World Builder

Roger  avatar

Roger

Played 103 sessions

The GM has a thorough understanding of Foundry VTT with which he helped me better understand and use the VTT. Also, to note is the great voices he is able to do. I would recommend them highly.

Cole W avatar

Cole W

Played 82 sessions

This was my second campaign ever and finchy was always there to help with character creation to background creation to in game and the party i was with was amazing as well as the atmosphere finchy creates is easygoing while maintaining order and following the rules of the game i’ve had a great time so far as a novice and recommend finchy to all

Josh Walker avatar

Josh Walker

Played 81 sessions

I'm in two campaigns and can't decide which is my favorite because something great happens after each session! He encourages roleplaying, makes the world come alive with sounds and visuals, and works with you to make your characters shine, combat flows well, and he is willing to run with the players' ideas, even if that means hijinks.

Aedan A avatar

Aedan A

Played 56 sessions

Finchy, or whatever variation on the theme he’s going by on discord today, is simply one of the most incredible DMs. Where to begin? First, I guess, it’s worth mentioning almost all of his games are set in his own highly developed homebrew world, mainly in the region of the Western Reaches. It’s a really cool place, kind of more Renaissance than mediaeval, analogous to our own Age of Discovery as Finchy likes to explain it. The world itself is incredible - a vast range of complex, intriguing NPCs, from the mundane to the international and I fully expect cosmological level (although none of my campaigns with him have progressed that far yet). Finchy has wonderful ideas for campaigns that go well beyond any standard module, which creates a beautiful, living and breathing world that the characters can influence, indeed sometimes with a little overlap even between his different games. And in terms of the experience of playing with Finchy? I fell in love with the style of his games the moment I began - narratively, he has the perfect soporific, almost hypnotic, yet still fascinatingly engaging voice. He also achieves a range of different voices for his NPCs, all of which are engaging, appropriate, and interesting (although some overlap between different games, ha ha). I loved it so much I immediately signed up to any other open games, and now play in 7 different campaigns with him. He’s just that good - and each of them uses the most beautifully unique premises to keep you engaged. In terms of character creation, Finchy is a master at working with the player to create complex, fully rounded characters that are both a pleasure to play and to engage with other PCs. He also has developed his own randomised character creation system, which if you choose to use it (you don’t have to) gives you bonus in game rewards. It’s pretty damn cool. Finchy is also a master of Foundry, introducing a lot of useful automation and fun mods for a smooth flow - when the server isn’t lagging, of course, virtual tabletops being what they are. One of my favourite things about his approach as well, however, is rather than just using battle maps, he also introduces a series of beautiful animated vignettes for the screen between scenes. If you want complex characters, a clever DM with a beautifully worked out campaign, genuine attention and care given to your characters and their back stories, Finchy is pretty much perfect, definitely the DM for you. Thinking outside the box is often rewarded, as are clever solutions, shenanigans and fun, but he will also be true to his world and the rules, telling you when something, you know, just isn’t feasible. It’s a good balance that adds to immersion and realism. As does his inclusion of several alternative rules, like lingering injuries, which happen often enough to keep things interesting for your characters but not debilitate the game. Combat is always challenging, but the potential for death is real every single time. First and foremost, however, to my mind, Finchy is a storyteller: committed to the world, his campaigns and his players. A simply sublime DM. Couldn’t recommend him more.

Tristan avatar

Tristan

Played 44 sessions

The only reason not to play with Finchy is that it will make other DMs seem lackluster. This guy does it all. The voices, worldbuilding, narrative depth, art, music, mechanical understanding, balanced homebrews, and community all stand out. He also uses Foundry VTT, so the arithmetic is basically automatic, resources are tracked in easy to follow ways, and you can fully customize each one of your dice with special effects on a crit. If you're looking for more than that, you're gonna be looking for a long time.

Jordan Smith  avatar

Jordan Smith

Played 35 sessions

"The Finchmeister", This right here is an amazing DM. Terrific story telling and descriptions that brought the world alive. The interactions, visual aids and soundscape was 10/10. Role-playing NPC's, Combat behavior, wounding system and failures made for crazy randomness that I enjoy. Every Dice roll had weight, meaning and impact from the DM. Character design was also great additive with additional rules and balancing changes from 3rd party. Even though I had never used foundryvtt.com/ it was easy to pick up. Finch, his mods and his website were extremely helpful... The amount of craftmanship and hard work shows.... "The Finchmeister" is a Pro!

Character creation
Creating your character

Contact the gamemaster for a free character creation consultation or premade character sheet. Your character sheet will live in Foundry VTT, but that application is not ideal for generating character sheets. D&DBeyond is the most preferred method of character sheet generation, but a PDF or text file also works. The initial character sheet is imported into Foundry, and then may be archived or discarded. Follow the D&DBeyond campaign link in the onboarding materials to gain access to shared content, if needed. The gamemaster may not have the certain content in D&DBeyond, but does have it in Foundry VTT. If so, contact the gamemaster to ensure that the content is made available. All officially published content is legal. Homebrew and non-partnered 3rd party content is banned. Partnered 3rd party content may be allowed by the gamemaster on a case-by-case basis. Build your character in adherence to these variant rules: - Optional Class Features: ✅ - Customize Your Origin: ✅ - Advancement Type: Milestone - Hit Point Type: Fixed - Feat Prerequisites: ✅ - Multiclassing Prerequisites: ✅ - Encumbrance Type: Standard - Ignore Coin Weight: ✅ Also, if you are using D&DBeyond, ensure the following is true on the `HOME` menu of the character sheet builder: - Homebrew: ✅ - Expanded Rules: ✅ - 2024 Core Rules: ✅ - Public: ✅ The level you should build your character at is posted in the title of this listing.

What to expect
Preparing for the session

1️⃣ Carefully read this listing and the preparation materials that are revealed to you after joining 2️⃣ Contact the gamemaster at the address given in the preparation materials 3️⃣ Create a character with the guide given in the character section of this listing 4️⃣ Prepare a comfortable gaming space and check your audio hygiene

What John (Big Bad Evil Gamer) brings to the table

🔵 VIBES • Casual atmopshere, professional performance • Smooth radio voice • Cute dog (cameos by request) 🔵 CONVENIENCE • No purchase of books or tools required • Easy automation (no math!) 🔵 COMMUNITY • Friendly players • Group events • Free play offers for members 🔵 AESTHETICS • Thousands of maps and tokens • Curated soundscapes • Custom worldbuilding

Homebrew rules

🧙 TALENTED GM 🧙 - Smooth radio voice - Decade+ experience (gamemastery, creative writing, roleplay, public speaking, theater acting, worldbuilding) - Good people skills - High rules/tools knowledge 🎨 BEAUTIFUL ART 🎨 - Premium maps, tokens, music - Animated backgrounds - Curated playlists - Custom worldbuilding 🖥️ High Tech 🖥️ - Fancy mods, macros, and more - Fully automated virtual tabletop (no math!) 🎉 GOOD VIBES 🎉 - Inclusive gaming community - Charismatic host

Equipment needed to play

Computer

Headphones

Internet

Microphone

Platforms used
Safety
How John (Big Bad Evil Gamer) creates a safe table

ACCESSIBILITY NOTICE Please reach out to me for accessibility concerns not covered here. Special accommodations can and will be made where possible. - VTT use not necessary. Special attention can be given to 'theater-of-the-mind' descriptions at request. Also, the gamemaster can click buttons for you at need. Allowing you to enjoy a more movie-like experience. - Specific content tropes can be culled from the narrative to better suit your comfort. CONTENT WARNING Rated R/TV-MA/M for Mature. We use these "lines" and "veils" to moderate certain content: Lines (will not feature): - Out-of-character/real-world prejudice against protected groups - Sexual violence Veils (will "fade to black"): - Explicit sexual content - Very graphic descriptions of violence, gore, etc. - Violence towards children, pets, and other innocents FEEDBACK METHODS Feedback is always welcome in any form (Discord messages, voice calls, snail mail, etc.). Criticisms or personal issues will be duly heard and considered; changes to the game structure will be made where possible to better accommodate everyone involved. We use "stars" and "wishes" as a form of feedback. At every session's end, each player may share things they enjoyed, and want to experience more of (stars), and things they hope to experience (wishes). TIME POLICY You are asked to arrive on time, but your time is your own, you will not be penalized for arriving late. The game begins approximately 15 minutes after the listed start time (with that time usually being given to socialization and notes). We play for 3 to 3.5 hours, ending where possible at a good "story moment". We enjoy a 5—10 minute screen-break twice each session, typically at hour intervals. SCHEDULE POLICY We play 3 of every 4 week. The 4th week is a creativity and scheduling break for all involved. Typically, the break week off occurs at regular intervals, but may sometimes be shifted to best suit a majority of players during a weird scheduling period. You are free to skip an upcoming session without penalty up to 24 hours before the scheduled start time. After the 24-hour mark, your placement and payment are locked-in. Refunds in the form of site credit will only be issued for cases conforming to the StartPlaying refund policy: https://intercom.help/startplaying/en/articles/8719194-refund-policy You can skip an upcoming session from the Upcoming Games tab of your StartPlaying player portal. SESSION ZERO Session zero refers to a meeting where we discuss expectations and totally prepare you for the game, including building or at least initially designing a character sheet. If you are joining after the first session, our session zero will be private: a short voice call (or text session, at preference) to review the same details.

Content warnings
Drugs (addiction, use, withdrawal)
Language/Cursing
Extreme Violence
Safety tools used

Frequently asked questions

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