Image by Pandora Young
Agents of Dune • Beginner Friendly
Enter a world of intrigue and betrayal in DUNE. Build your House, deceive your enemies, and rise to power in a dangerous game of politicking.
About the adventure
Welcome to the world of Dune: Adventures in the Imperium, where power is fleeting and betrayal lurks behind every curtain. This campaign is crafted for players new to Dune 2d20—whether you're a longtime fan of the books, movies or stepping onto Arrakis for the first time. Your House is to become the new governor of Arrakis, where you must ensure the supply of the vital spice melange to the Known Universe. With the eyes of the entire Imperium watching your every move, can you retain control of Arrakis? Or will this appointment spell the destruction of your House?
Game style
Roleplay Heavy
Combat Lite
Theater of the Mind
Sandbox / Open World
$25.00
/ Session
Details
Weekly / Wednesday – 12:00 PM UTC
Session Duration / 2–2.5 hours
Campaign Length / 5–10 Sessions
0 / 6 Seats Filled
Each player will be charged when a session starts.
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Meet the Game Master
2 years on StartPlaying
368 games hosted
Highly rated for: Creativity, Teacher, Sets the Mood
Average response time: 2 hours
Response rate: 100%
About me
I’m the Norse GM—also known as Jórekr or JK—a lifelong storyteller from the wild and myth-steeped lands of Scandinavia. I grew up surrounded by long winters, old forests, and the quiet magic of northern folklore, and I strive to bring that same sense of wonder and depth into every game I run. Roleplaying games have been my creative heartbeat for over a decade, offering a space to tell stories, share laughs, and explore the unknown together. I’ve run dozens of adventures and campaigns for players from all walks of life, and I’m passionate about welcoming newcomers just as much as challenging seasoned veterans. Outside the virtual table, I’m a laid-back, thoughtful presence—always happy to chat, help with character ideas, or just nerd out over game mechanics and lore. I'm usually available for games on weekday afternoons and evenings (CET/CEST). Feel free to reach out if you want to chat before joining the table—I'm always happy to talk games!
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Proficiencies
Players say this GM is great at:
Creativity
Teacher
Sets the Mood
Character creation
Creating your character
In Dune: Adventures in the Imperium, all player characters serve a single noble House—one we’ll create together in Session Zero. You’ll help decide its domains, expertise, trait, and even enemies, which will shape the world and your role within it. Then, you’ll build a character who serves that House: a Scion of the House, Mentat Advisor, Bene Gesserit Agent, Swordmaster, Physician, Smuggler or Officer with their own drives and ambition. You can make a full character before play, or organically develop the character sheet details as the story unfolds. No deep Dune knowledge required—just bring a love for drama, intrigue, and roleplay.
What to expect
Preparing for the session
𝗬𝗢𝗨 𝗪𝗜𝗟𝗟 𝗡𝗘𝗘𝗗: ✦ Free Discord account ✦ Headphones with a microphone ✦ Webcam ✦ A relatively modern computer for Foundry (check this link for minimum and recommended client specs: https://foundryvtt.com/article/requirements/) ✦ A Chromium based browser likes Google Chrome, MicrosoftEdge, Brave etc.
What The Norse GM brings to the table
✦ High-quality scenery and custom tokens designed to pull you straight into the world of Arrakis and beyond. Whether you're infiltrating a palace or riding a sandworm, you'll see the world unfold around you. ✦ Carefully curated ambient sounds and music to set the mood—whether you're navigating tense political negotiations or sharing a quiet drink in a spice market tavern. ✦ Scheming nobles, loyal retainers, and dangerous agents—each with unique goals and secrets. You’ll remember them… and they’ll remember you. ✦ Rules-light, story-rich. Bold moves, clever plans, and dramatic roleplay is rewarded. Rules support the story, so let’s make it happen.
Equipment needed to play
Computer
Microphone
Headphones
Webcam
Platforms used
Safety
How The Norse GM creates a safe table
This game explores themes like politics, ecology, religion, and fate—but it will always do so with care, respect, and clear boundaries. We’ll start with a collaborative Session Zero to set expectations, establish tone, and define boundaries as a group. I use multiple safety tools, including: ✦ Deck of Player Safety – A quick and anonymous method to signal hot-button topics players want excluded from their gaming experience. ✦ X-Card – A simple, immediate way to pause and revise scenes that cross a line. ✦ Half-Time Break – 10 minute break to give everyone time to reset and decompress. ✦ Debriefing – A chance to reflect and make sure everyone’s feeling good about the direction the game is moving. All players are encouraged to speak up or check in at any time. This is a collaborative, respectful space, and your enjoyment—both in and out of character—is a top priority.