Requiem for Unity: An Avatar Legends Adventure
Political intrigue lines this Avatar adventure set in the Roku Era. Can you preserve the technology summit, or will the Four Nations fracture further?
About the adventure
The greatest minds from all nations of the world gather for the Four Nations Summit & Technological Symposium in the Fire Nation, each hoping to be the delegation with a breakthrough finding that will one-up their academic rivals. But when multiple crates of rare meteorite ore are stolen, it may be up to you to solve the mystery… or at least find a way to stop this incident from becoming a war. This campaign uses the Avatar Legends module Fire & Brimstone as its sourcebook. Fire & Brimstone is an adventure module appropriate for players of age 14 and higher. It’s set in the capital of the Fire Nation in the Roku era, before the start of the Hundred Year War portrayed in Avatar: The Last Airbender. Players must navigate a world of political tension and rivalry as the Four Nations struggle to find balance with one another. Additionally, Fire Lord Sozin’s new practice of Dragon hunting has left the spirits agitated, throwing the world further out of balance. How will you ensure this summit goes well and avoid unnecessary conflict? Or will you embrace the conflict as a way to restore peace and balance?
Game themes
Meet the Game Master
About me
The number one rule of tabletop RPGs is simple: "Everyone should be having fun." That philosophy guides every game I run. Whether it’s diving into epic battles, solving mysteries, or roleplaying your heart out, my goal is to ensure we’re all enjoying the adventure together. So let’s roll some dice and make it happen! As a narratively-focused GM, I specialize in crafting worlds that respond to player backstories. I love creating memorable NPCs, engaging missions, and opportunities for character-driven storytelling. Collaboration is key: I’m always excited to work with players to weave their characters into the fabric of the world and develop arcs that will be talked about long after the final session. I also love my special effects - I edit loops of music for optional background use, create custom tokens, and utilize scenes, maps, and animation to help draw players into the story. Most of my games contain slightly less combat than is the average, but I'm more than happy to bring the game to fisticuffs more often if that's what the players enjoy. When I’m not running games, I’m reading books, watching videos, or otherwise expanding my knowledge of TTRPGs to keep evolving my style. My sessions are organically planned, focusing on story and player agency. While combat isn’t always guaranteed, I’m happy to adjust its frequency to fit the group’s preferences. A TTRPG isn’t defined by its Game Master — it’s defined by the collaboration of everyone playing, GM included. The world we create is ours to shape together. So, grab your dice, bring your imagination, and let’s tell the next unforgettable story in gaming!
View Profile →Reviews (11)
Proficiencies
Players say this GM is great at:
Inclusive
Teacher
Creativity
Gear is one of the most accommodating and easy-going DMs I've ever played with. He was a fantastic choice for bringing my teen kids on their first adventure and is able and willing to work around their busy schedule and build a fantasy world for them to play in. Gear has set the standard for me of what a DM should be.
Gear is a solid 5/5. He is very personable. He is very good with new players, helping them understand game mechanics and allowing everyone to shine in their own way. He leverages his extensive nerdy background to build worlds that are both familiar and exciting that will keep you invested.
This was my first session with Gear, and I'm not a really skilled role player type of gamer, but I do love to explore worlds. Gear provided a rich world, interesting NPCs, and a supportive environment to dip my toe into actual role play. I'm looking forward to developing my character over future sessions.
Character creation
Creating your character
Character creation will begin in Session Zero. While you're welcome to have a draft of a character ready, there are a lot of worldbuilding and character-building questions that must be answered as a group before a character is finalized. All official playbooks from all currently-released materials are permitted for use with the exception of The Elder from Wan Shi Tong's Adventure Guide.
What to expect
Preparing for the session
Needed technology: webcam; microphone; desktop, laptop, or personal computer (please do not use your phone for everything). Needed software: Discord (messaging system), web browser. Optional technology: Document camera (for physical dice rolling).
What Gear brings to the table
Games will use a Virtual TableTop (VTT) system, but the Avatar Legends system doesn't use grid-based battlemaps. Instead, the VTT will be used to set the mood with images and music, as well as for showing important characters and scenes. In Avatar Legends, the rules allow for a lot of flexibility in interpretation, thus this campaign will stick very closely to Rules as Written. However, everything is flexible, and the goal is to tell the best story possible, so changes and exceptions to the rules will be rare, and evaluated on a case-by-case basis.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Gear creates a safe table
Session Zero will focus on character creation, Lines and Veils, as well as discussions regarding what is expected from myself as the GM, and from you as a player. My door in Discord is always open if you have questions, concerns, or ideas.