Requiem for Unity: An Avatar Legends Mystery

Requiem for Unity: An Avatar Legends Mystery

Political intrigue lines this Avatar adventure set in the Roku Era. Can you preserve the technology summit, or will the Four Nations fracture further?

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
2 SEATS LEFT
$15.00

/ Session

Details

Bi-weekly / Saturday - 12:00 AM UTC

Dec 20 / Session 3

Session Duration / 2–3 hours

Campaign Length / 5–10 Sessions

3 / 5 Seats Filled

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Schedule

Sat, Dec 20 | 12:00 AM – Session 3

Sat, Jan 03 | 12:00 AM – Session 4

Sat, Jan 17 | 12:00 AM – Session 5

Sat, Jan 31 | 12:00 AM – Session 6

Sat, Feb 14 | 12:00 AM – Session 7

Sat, Feb 28 | 12:00 AM – Session 8

Fri, Mar 13 | 11:00 PM – Session 9

This game will begin once 2 players have joined
About the adventure

The greatest minds from all nations of the world gather for the Four Nations Summit & Technological Symposium in the Fire Nation, each hoping to be the delegation with a breakthrough finding that will one-up their academic rivals. But when multiple crates of rare meteorite ore are stolen, it may be up to you to solve the mystery… or at least find a way to stop this incident from becoming a war. This campaign uses the Avatar Legends module Fire & Brimstone as its sourcebook. Fire & Brimstone is an adventure module appropriate for players of age 14 and higher. It’s set in the capital of the Fire Nation in the Roku era, before the start of the Hundred Year War portrayed in Avatar: The Last Airbender. Players must navigate a world of political tension and rivalry as the Four Nations struggle to find balance with one another. Additionally, Fire Lord Sozin’s new practice of Dragon hunting has left the spirits agitated, throwing the world further out of balance. How will you ensure this summit goes well and avoid unnecessary conflict? Or will you embrace the conflict as a way to restore peace and balance?

Game style

Combat Lite

Puzzle / Mystery Focused

Roleplay Heavy

Meet the Game Master

5.0

(13)

LGBTQ+
Asian
Veteran
Teacher/Educator

2 years on StartPlaying

90 games hosted

Highly rated for: Inclusive, Teacher, Creativity

About me

The number one rule of tabletop RPGs is simple: "Everyone should be having fun." That philosophy guides every game I run. Whether it’s diving into epic battles, solving mysteries, or roleplaying your heart out, my goal is to ensure we’re all enjoying the adventure together. So let’s roll some dice and make it happen! As a narratively-focused GM, I specialize in crafting worlds that respond to player backstories. I love creating memorable NPCs, engaging missions, and opportunities for character-driven storytelling. Collaboration is key: I’m always excited to work with players to weave their characters into the fabric of the world and develop arcs that will be talked about long after the final session. I also love my special effects - I edit loops of music for optional background use, create custom tokens, and utilize scenes, maps, and animation to help draw players into the story. Most of my games contain slightly less combat than is the average, but I'm more than happy to bring the game to fisticuffs more often if that's what the players enjoy. When I’m not running games, I’m reading books, watching videos, or otherwise expanding my knowledge of TTRPGs to keep evolving my style. My sessions are organically planned, focusing on story and player agency. While combat isn’t always guaranteed, I’m happy to adjust its frequency to fit the group’s preferences. A TTRPG isn’t defined by its Game Master — it’s defined by the collaboration of everyone playing, GM included. The world we create is ours to shape together. So, grab your dice, bring your imagination, and let’s tell the next unforgettable story in gaming!

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Character creation

Creating your character

Character creation will begin in Session Zero. While you're welcome to have a draft of a character ready, there are a lot of worldbuilding and character-building questions that must be answered as a group before a character is finalized. All official playbooks from all currently-released materials are permitted for use with the exception of The Elder from Wan Shi Tong's Adventure Guide.

What to expect

Preparing for the session

Needed technology: webcam; microphone; desktop, laptop, or personal computer (please do not use your phone for everything). Needed software: Discord (messaging system), web browser. Optional technology: Document camera (for physical dice rolling).

What Gear brings to the table

Games will use a Virtual TableTop (VTT) system, but the Avatar Legends system doesn't use grid-based battlemaps. Instead, the VTT will be used to set the mood with images and music, as well as for showing important characters and scenes. In Avatar Legends, the rules allow for a lot of flexibility in interpretation, thus this campaign will stick very closely to Rules as Written. However, everything is flexible, and the goal is to tell the best story possible, so changes and exceptions to the rules will be rare, and evaluated on a case-by-case basis.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Gear creates a safe table

Session Zero will focus on character creation, Lines and Veils, as well as discussions regarding what is expected from myself as the GM, and from you as a player. My door in Discord is always open if you have questions, concerns, or ideas.

Content warnings

Safety tools used

Frequently asked questions