Gear
he/him
5.0
(13)
Timezone
Language
Identity
About Gear
The number one rule of tabletop RPGs is simple: "Everyone should be having fun." That philosophy guides every game I run. Whether it’s diving into epic battles, solving mysteries, or roleplaying your heart out, my goal is to ensure we’re all enjoying the adventure together. So let’s roll some dice and make it happen! As a narratively-focused GM, I specialize in crafting worlds that respond to player backstories. I love creating memorable NPCs, engaging missions, and opportunities for character-driven storytelling. Collaboration is key: I’m always excited to work with players to weave their characters into the fabric of the world and develop arcs that will be talked about long after the final session. I also love my special effects - I edit loops of music for optional background use, create custom tokens, and utilize scenes, maps, and animation to help draw players into the story. Most of my games contain slightly less combat than is the average, but I'm more than happy to bring the game to fisticuffs more often if that's what the players enjoy. When I’m not running games, I’m reading books, watching videos, or otherwise expanding my knowledge of TTRPGs to keep evolving my style. My sessions are organically planned, focusing on story and player agency. While combat isn’t always guaranteed, I’m happy to adjust its frequency to fit the group’s preferences. A TTRPG isn’t defined by its Game Master — it’s defined by the collaboration of everyone playing, GM included. The world we create is ours to shape together. So, grab your dice, bring your imagination, and let’s tell the next unforgettable story in gaming!
At a glance
2 years on StartPlaying
90 games hosted
Highly rated for: Inclusive, Teacher, Creativity
Featured Prompts
I became a GM because
I love collaborative writing and storytelling.
My 3 systems I'd bring to a desert island would be
D&D, Avatar Legends, and Shin Megami Tensei. Sorry Power Rangers, but you've got some rough edges still...
The three words my players would use to describe me are...
Flexible, funny, and accommodating.
How Gear runs games
I definitely lean toward more humor in my campaigns, usually through absurdist humor and brick jokes. I encourage my players to create their own silliness at the table (within reason...) so we all walk away with fun inside jokes and things to chuckle about between sessions. I personally enjoy the roleplay aspects the most, but don't expect that to mean combat won't be challenging. I'm very accustomed to, and fond of, teaching new players as we go. I want my players to feel comfortable asking questions when they don't understand something.
Featured Prompts
My games focus on...
narrative elements, character development, and explorable frontiers.
Rules are...
guidelines that are important to adhere to... as long as they don't get in the way of the story.
When it comes to voices
...apparently people enjoy how bad I am at them. So they definitely give "character" to my NPCs.
Gear's ideal table
The overall vibe is just "fun." I don't want anyone taking the game so seriously that they start stressing over it; that's my job. Instead, I want everyone to enjoy the scenes we act out and the adventures I take you on. So lots of open communication, roleplay encouragement, and an emphasis on being accepting and kind.
Featured Prompts
I love it when a player
uses their backstory to leverage information, compliance, or other narrative effects (when it makes sense to).
I think metagaming...
can be unlearned. Take some time to put yourself in your character's mindset AND emotional state. Then act out the approach again.
I think min/maxing...
will wipe the floor with my encounter design, but I can adapt.
Gear's Preferences
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