🦸🏽A New Generation of Heroes...💥|Beginner♀️🏳️‍🌈⚧️Friendly!|

🦸🏽A New Generation of Heroes...💥|Beginner♀️🏳️‍🌈⚧️Friendly!|

Masks: A New Generation, Powered by the Apocalypse RPG | Campaign

3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Thursday - 6:00 PM UTC

3-3.5 Hour Duration

1 / 5 Seats Filled

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 4 players have joined
About the adventure

💸Free Session 0!💸 「 ✦ Description ✦ 」 🦹🦸🏾‍♀️🦸🏽‍♂️🦹🏻‍♂️ This is a game of Masks: A New Generation.🦹🏻‍♂️🦸🏽‍♂️🦸🏾‍♀️🦹 You are the youngest generation of superheroes in the sprawling Halcyon City! 🌆 The Bronze, Silver, and Golden generations have left their mark, defining and redefining what a superhero is... and leaving you to carry the burdens of their unanswered problems. 🤦🏽‍♀️ Will you uphold their ideals, or create your own? 🗯️ Masks is a game about identity, growing up, and kicking villain butt. 👊💥 Check out the MegaRecap I made for my last game! https://docs.google.com/document/d/1gX1mpHwNXxiL-hx-3JFI8t7uYr8PNRtr3v7aHNV0HSQ/edit?usp=sharing Check out my Masks Patch! https://docs.google.com/document/d/1rHSefhKJFZsjy8t-Xfj45AXaMBwnyyVObISDiRbfFOY/edit?usp=sharing Check out my Joined Playbook Patch! https://docs.google.com/document/d/1D84HjZ9VygV5S7pRoHscFVO2KXRg1S0ze2AqHPUnZKw/edit?usp=sharing

Game style

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Theater of the Mind

“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.

Party notes

💸 Free session 0 🤝 New players always welcome ♀️ Woman-led and woman-inclusive space 🏳️‍🌈 LGBT+ friendly 📝 PC-first game with backstory integration 💪 Challenging combat and diplomacy 🔥 Emotional intensity and mature themes 🎶 Background ambience/music 🎙️ Character voices 📜 Thoughtful homebrew content

5.0

(8)

Queer
Neurodivergent
Women/Femme Identifying

1 year on StartPlaying

16 games hosted

Highly rated for: Storytelling, Inclusive, Voices

Average response time: Under 1 hour

Response rate: 100%

Additional details

How to prepare

Players are expected to have a microphone of reasonable quality, a discord account, and a roll20 account. Character creation will be a discussion with myself and/or the group before the first session. A basic reading of the rules is strongly encouraged, but not required.

What I provide

「 ✦ TLDR ✦ 」 💎 Engaging Roll20 game template 📜 Thoughtful homebrew 📝 Session recaps 👑 Player-driven narrative 💥 Balanced, diverse NPCs with distinct voices 📰 PDFs and handouts 「 ✦ Description ✦ 」 I have a lovely roll20 game template setup for Masks games, containing all the references for mechanics and character creation that a player should need, along with helpful visuals and handouts. I have made some quality of life improvements to the game as well, in collaboration with another very experienced Masks GM and player, all of which is easily accessible in the Roll20 game. I write recaps for each session, and at the end of the game there will be a full recollection of the campaign available to all of the players. I encourage my players to be proactive, and let their actions shape the narrative first and foremost. My aim is to center "plot" elements around the player characters as much as possible. The players act, and the world reacts to them. That being said, I do still consider and implement independent narratives where inspiration strikes- but I make an effort not to be married to any particular outcomes, and take every chance to tie them back into the PCs narratives. I do my best to give non-player characters memorable, distinct voices. I consider diversity when creating the cast of NPCs with a balanced, realistic approach. Also keeping balance in mind, I purposefully craft NPCs that both challenge and uplift player characters according to their comfort levels.

Gameplay details

I list many trigger warnings in my listing because I do not know what my players will wish to explore, and I am usually open to exploring any topic so long as it is done respectfully and thoughtfully. It is very important that everybody understands that character behavior and beliefs ≠ player behavior and beliefs. At my table, we play with good faith first, then address conflict in a respectful manner. In Session 0, we will set up general expectations for themes, content, and setting. In sessions, there will be a 5 minute break every hour unless otherwise requested. After each session, there will be open dialogue about the experience and players will be encouraged to post roses, thorns, and buds- which be explained in session 0, replacing stars and wishes. Between sessions, I will occasionally check in with players and give them a chance to voice their thoughts on the previous session, and to discuss any intended future content they might like to see. Should there be any issues, players are encouraged to speak up verbally, or message me privately, so that a discussion or break can take place, whichever is necessary. I will also monitor for potential issues and reach out appropriately when I feel something needs to be addressed.

Content warnings

Safety tools used

Aftercare

Breaks

Open Door

Session 0

Stars and Wishes

How will character creation work

I will work with each player before Session 0 to put together a character concept, and I will offer support and guidance with character sheet set-up depending on the experience level of the player. Players will also be free to discuss character/group concepts in the discord server.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Low

Experience level

Open to all

Platforms used

Roll20

Discord