StartPlaying logo
🔥 Descent into the Nine Hells – Dis! 🪙

🔥 Descent into the Nine Hells – Dis! 🪙

Dungeons & Dragons 5e | Campaign

About the adventure

Descent into the Nine Hells – A D&D 5e Campaign From the gates of Baldur’s Gate to the throne of Asmodeus himself… Are you prepared to tread the path of damnation? What begins as a mission to save Elturel quickly spirals into an epic journey through all Nine Layers of Hell. Encounter the horrors of Avernus in Descent into Avernus, then descend even deeper into the infernal abyss with Chains of Asmodeus. Challenge archdevils, navigate diabolical politics, and perhaps even dethrone the Lord of the Nine Hells. What Awaits You: - A Full Infernal Saga – Begin in Elturel (Level 5) and journey to the Throne of Asmodeus (Level 20). - Explore All Nine Layers of Hell – From the war-torn wastelands of Avernus to the frozen prison of Nessus. - Demonic War Machines – Drive, upgrade, and wage war across the infernal highways. - Deals with Devils – Will you bargain, betray, or outwit the forces of Hell? - Epic High-Level Battles – Face Zariel, Dispater, Mephistopheles, and even Asmodeus himself. - Roleplay & Strategy – Infernal contracts, court intrigue, and the ultimate battle for your soul. - VTT-Optimized Play – Custom maps, automation, and seamless online play. Only the boldest adventurers will survive. Sign up now and carve your legend into the fires of Hell!

Recruiting notes

The party composition is Wizard, Rogue, Druid and Ranger. The group is doing point buy. They are level 13. The group has chosen the Path of Demons and are evil aligned! The "Avernus" part of the campaign just ended and the players are heading to the second layer of Hell, Dis! It is an excellent point for a new player to join!

5.0

(74)

Multi-lingual

3 years on StartPlaying

836 games hosted

Highly rated for: Creativity, Sets the Mood, Storytelling

Average response time: Under 1 hour

Response rate: 100%

Game Master Reviews (74)

Proficiencies

Players say this GM is great at:

Creativity

Sets the Mood

Storytelling

Jim avatar

Jim

Played 9 sessions

Very immersive, and fun. A good balance between knowing the rules and allowing players' crazy ideas. Love the twist on the mad mage with the cooking the monsters!

John avatar

John

Played 18 sessions

Ted is a fantastic DM for new and experienced players alike. He makes sure every player has their chance to shine and takes character backstories into consideration, with adjustments to the story to fit them into the narrative in a very satisfying way. I joined my current campaign later than the others, but it feels like I've been there since the beginning because Ted fosters such a friendly, patient and immersive environment. I would highly recommend you give him a try, and enjoy the ride!

Taeuk avatar

Taeuk

Played 18 sessions

I've been playing in Ted's Dragonlance campaign for a few months now, and it has been one of the best campaigns I've played in during my 5 years of playing D&D. One of the most important things in TTRPGs is pacing, and it's often difficult for a game master to find a good balance between going too fast and going too slow, especially online. However, every session I've played with Ted has had optimal pacing, and I always feel that I have enough time to roleplay and explore while never feeling like things are dragging on or bogged down. Ted also demonstrates an impressive level of system mastery for fifth edition, and is good at making quick rulings for creative things players do that aren't covered by the rules, which always feel balanced and fair. Additionally, his comfort with the Dragonlance setting is reflected in a campaign and world that feels truly immersive and alive.

Denki avatar

Denki

Played 20 sessions

Ted's an amazing dm not just because of how good of story teller he is but because of how he encourages creativity so long as you have a good justification for what you wanna do, celebrates he party's wins with us and is super humble overall.

Clay  avatar

Clay

Played 29 sessions

Ted has been an excellent storyteller and fully utilizes battle maps to their maximum capacity. He allows characters to explore the space and ensures that everyone is getting an opportunity to participate in the story. He also encourages creativity and fun!

Kub avatar

Kub

Played 26 sessions

I've been playing with Ted for the past couple of months, and it has been so much fun! When it comes to professional DMs, Ted is the gold standard. He is always prepared, and I appreciate his open communication with players during gameplay and between sessions. Ted has many loyal players, and I believe I have become one myself! Highly recommended!

Additional details

How to prepare

All players need to have a working mic and a stable internet connection. Webcam is not necessary but always appreciated (it's nice to see the faces of the people you're talking to). Everyone should have a basic understanding of the rules, of course they will be assisted if they don't remember something. Roll20 as well as Discord account are necessary. Finally, players will need a Syrinscape Online account where I will be streaming music and ambience sounds from.

What I provide

I have a Pro account on Roll20, as well as all core rulebooks that I can share with my players. I am very proficient with scripts and macros on Roll20 that speed up combat a ton. Music and ambience will be streamed from Syrinscape Online.

Gameplay details

On Session 0 we will discuss the rulings we will follow (for example vote if we want flanking or not), introduce ourselves, decide on the party composition and go over the way the campaign works. We will roll for stats, but everyone will use the array we roll. If the rolls are bad, we will go with point buy instead. Players get a free feat at level 1. We will use the "X, N and O" cards as macro on Roll20. Players can expect a fast paced and rules light gaming experience. The official title of the module is "Baldur's Gate - Descent Into Avernus". The "Baldur's Gate" part is infamous for how badly is it made so we will be skipping it altogether.

Content warnings

• Blood

• Body Horror

• Fire

• Guns

• Memory Erasing

• Murder

• Violence

• Abuse

• Character Death

• Death

• Deep or Large Bodies of Water

• Devils / Demons / Fiends

• Execution

• Extreme Violence

• Freezing

• Gore

• Hostages

• Kidnapping

• Mass Death

• Mutilation

• Scars

• Torture

Safety tools used

• Aftercare

• Breaks

• Debriefing

• Lines and Veils

• Session 0

• Stars and Wishes

• X, N, and O Cards

How will character creation work

Players will start from level 5 and progress to level 20 in the span of this campaign. Each player should have a general idea of what character they'd like to play and then we will make the concept a reality together. Characters will be created at Session 0. Every character will have a free feat from character creation.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Low

Experience level

Intermediate

Platforms used

• Roll20

• Discord

1 SEAT LEFT
$25.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Thursday - 8:00 AM UTC

May 8 / Session 28

3-3.5 Hour Duration

4 / 5 Seats Filled

Schedule

Thu, May 08 | 8:00 AM - Session 28

Thu, May 15 | 8:00 AM - Session 29

Thu, May 22 | 8:00 AM - Session 30

Thu, May 29 | 8:00 AM - Session 31

Thu, Jun 05 | 8:00 AM - Session 32

Thu, Jun 12 | 8:00 AM - Session 33

Requirements

Experience required: Intermediate

Age: 18+