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Forgotten Realms: Icewind Dale, Legacy of the Crystal Shard D&D5

Forgotten Realms: Icewind Dale, Legacy of the Crystal Shard D&D5

Dungeons & Dragons 5e | Campaign

About the adventure

Beyond the blizzards and biting winds of the far north, a shadow stirs in the Icewind Dale. Ten-Towns, isolated and desperate, stands on the brink of disaster as unseen forces weave their schemes in the dark. Ancient magic, frozen ambition, and whispered omens of an eternal winter conspire to shape the fate of this land. Legends even tell of a power long buried beneath the snow, a relic of a time when the land was ruled by frost and fear. Now, that power stirs once more. As rival factions tighten their grip and unseen horrors creep closer, your choices will shape the future of the Icewind Dale. Will you uncover the truth before the last light is snuffed out beneath the ice? Or will you become another lost soul swallowed by the storm? --- Adventurers, I am GM Valrik, and I invite you to a table where immersion is key, choices matter, and the cold bites deep. This is not just a game; this is a journey into the frozen unknown, where every choice, every word, and every footstep in the deadly snow could be the difference between survival and oblivion. Expect a world that reacts to you, allies who remember your deeds, and foes who won’t wait politely for you to be ready. If you seek an adventure where the stakes feel real, where the world breathes around you, and where your story is woven into the very fabric of Icewind Dale, then step forward. The storm is coming (winter is already there so...), and only the bold will endure. Are you ready?

Game style

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Streamer
Veteran
Neurodivergent
Multi-lingual

3 years on StartPlaying

7 games hosted

Highly rated for: Inclusive, Sets the Mood, Rule of Cool

Game Master Reviews (2)

Proficiencies

Players say this GM is great at:

Inclusive

Sets the Mood

Rule of Cool

Jasmine avatar

Jasmine

Played 3 sessions

Really chill, gives players a chance to express themselves and play their characters how they'd like.

Bay Wharton avatar

Bay Wharton

Played 1 sessions

Valrik is a wonderful GM! As a player with severe ADHD, I struggle to stay invested in a session (especially during combat), and Valrik definitely has a storytelling/roleplaying style that draws you right in and keeps you there. He also has a "do the big cool thing even if its not necessarily in the rules" mentality, which is always great for player creativity. Valrik also was a wonderful guide into learning a new system, and takes you step by step through character creation and rules learning. He uses Foundry, which really added a special something to playing the game (and which dealt with all the math, a double win). On top of it all though, Valrik is just a wonderful human being. He's got a great sense of humor and wit. Unfortunately, I had to step out of the game I was playing due to personal reasons, and Valrik was extremely understanding and safe to talk to. I cannot recommend this GM enough!

Additional details

How to prepare

A good mic and a headset to avoid echo. Discord. Google Chrome, as Foundry is optimized for it. And bring a lot of Hype !

What I provide

First and foremost, I am excited with the prospect of living an incredible journey with each table, and I’ll be thrilled to have you here. Let’s start with the most important rule of all: the Rule of Fun. The goal is for everyone at this table to enjoy themselves, whether we’re navigating epic battles, uncovering dark secrets, or laughing over some absurd turn of events. If it’s fun and it fits the moment, we’ll roll with it—pun intended. Now, let’s talk about immersion. This game is at its best when we all do our part to bring it to life. Embody your character as much as you can—whether through their thoughts, actions, or speech. Don’t feel pressured to do a voice if that’s not your thing, but stay in character when addressing the world around you, the NPCs, or the other PCs. Every little effort adds to the atmosphere, making the story more vivid and engaging for everyone. Being on online game, I put a lot of effort in the atmosphere with fitting visuals, musics and sounds. For every scene, the tone is set with well crafter narated introductions. I spend too much time for my own good finding perfect musics for my games (music addict, guilty as charged). When I plan a combat, I focus on two things: - Does it serve the story, the atmosphere and the stakes ? - Is it fun to play (which includes balance) ? - What kind of twist can I use on this one ? (I said two things ?) As for the story, even if I take inspiration in different existing contents, each game is different as I always draw elements for the PC's backstories. Speaking of Backstory, I am always amazed by what you folks can come up with ! But if you lack the time, or inspiration, I will work with you to tailor a character that you want to be invested in !

Gameplay details

We all dive into TTRPGs for one ultimate reason—to have a great time. To ensure that happens, Session 0 is essential. I will always be upfront about what you can expect from my games and give you the space to share your expectations, desires, and any concerns you might have. I also love post-session debriefs, as they not only extend the adventure beyond the table but also provide a chance to discuss the pacing, content, and group dynamic openly. With the sheer variety of games and styles available today, everyone can find the experience they’re looking for. Because of that, I believe in mutual fit—if I feel that a player’s expectations are too far from what I can confidently provide, I’d rather part ways respectfully than force a mismatch. The goal is to create a table where everyone is engaged, immersed, and excited to be part of the story.

Content warnings

• Alcohol Use

• Animal Death

• Blood

• Character Death

• Child Abandonment

• Child Death

• Cults

• Death

• Devils / Demons / Fiends

• Drugs (addiction, use, withdrawal)

• Execution

• Fire

• Freezing

• Hangings

• Hostages

• Kidnapping

• Language/Cursing

• Memory Erasing

• Mind Control

• Mind alteration

• Murder

• Paralyzation

• Scars

• Slavery

• Violence

Safety tools used

Bleed

Breaks

Debriefing

Lines and Veils

Luxton Technique

Luxton Technique Discussion

Open Door

Session 0

How will character creation work

Character Creation will happen Post Session 1 (Session 0s). In the frozen wilds of Icewind Dale, survival favors the bold, the strong, and the cunning. But before you carve your legend into the ice, we must first shape the essence of your character—your very strengths and weaknesses. Here’s how we do it: You will roll 4d6, six times. For each roll, drop the lowest die and sum up the rest—that's one of your six ability scores. Repeat this process three times, forging three different sets of stats. But fate has more than just your hands at play—I, as your GM, will roll a fourth set myself. Once the dice have spoken, you will have four sets of stats to choose from. Pick the one that calls to you, and distribute the numbers however you see fit across Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Will you be a hardened warrior, unshaken by the storm? A silver-tongued rogue, slipping through the cracks? Or something else entirely? The dice will whisper your potential, but the choice of who you become is yours. Roll well, adventurer, for at my table, we believe in the will of the Dice as they always find a way to tell a great tale. Races and Classes can be rolled as well, but if a player has a clear idea of something they would love to play, I am down. My only restriction is to make it make sense within the world and setting. But I am very open minded about creativity. That being said, all things available will be limited to the Player Handbook content, as well as Tasha's content for a seemless integration to Foundry.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Low

Experience level

Open to all

Platforms used

Discord

Foundry VTT

3 NEEDED TO START
$25.00

/ Session

Each player will be charged when a session starts.

Details

Monthly / Friday - 6:30 PM UTC

3-4 Hour Duration

0 / 5 Seats Filled

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 3 players have joined