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Mysteries in Icewind Dale [D&D 2024, Lvls 6-12]
Icewind Dale. Edge of the world. As winter gets harsher, nights become longer, sanity is falling apart... You are a on-way traveller... there... Why?
$18.00
/ Session
Details
Weekly / Friday - 2:00 PM UTC
Jan 2 / Session 30
Session Duration / 3–3.5 hours
Campaign Length / 40–50 Sessions
5 / 5 Seats Filled
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Schedule
About the adventure
Icewind Dale is the frostbitten end of the world. The windswept tundra in the region is the true test of one’s mettle. It’s survival of the fittest! Ten small towns have managed to survive so far by learning to respect the weather... But as the winter is getting harsher and harsher, and the nights become longer, town folk start to believe that the Frostmaiden, A Goddess— and a cold-hearted one— stands behind this brutal change.... Desperate, they seek White Clerics' advice and start to offer sacrifices to the Goddess... food, lives, the little they still have... As sacrifices are offered every New Moon... Sanity is falling apart... Desperation becoming common place... You are a traveller that bought a one way ticket to Icewind Dale... Why? What is your motivation? Investigate the mystery? Help the Dale folk? Search the hidden secrets and uncover the prophecy of the Lost Tomb? Join a caravan travelling from Luskan to Bryn Shander and find yourself in the middle of a complex, dark, and daunting puzzle that threat the Ten Towns of extinction...
Game style
Rule of Cool (RoC)
Combat Heavy
Puzzle / Mystery Focused
Meet the Game Master
4 years on StartPlaying
50 games hosted
Highly rated for: Creativity, Rule of Cool, Sets the Mood
Average response time: 2 hours
Response rate: 100%
About me
If I were a Character, I'd say.... Race: Human, Latin American (but I'd rather be an Elf). Background: University professor. Class: Game Master. Sub-class: Dungeon Master (D&D since 1st ed... Currently 5e). I like to DM as much I like to play. And I like creating homebrew rules and worlds as much as I like knowing Rules-as-written (RAW) and official adventures. So I'd say I'm Lawful Good. I go by the rules, but my Good alignment urges me to use Rule-of-Cool if that improves gameplay and player engagement. As a DM, I will work to embed players in the storyline, weaving their backgrounds into the main campaign even in official adventures (after all, they all need adjustments anyway). I'm looking to collectively build amazing stories and experiences while rolling dice. We must remember that dice bring the unexpected into our game and help creating unforgettable moments! Let's roll some dice!
View Profile →Character creation
Creating your character
🎲 Characters start at Level 1, rolling stats (or point buy if you dislike the rolls). Character creation is on DNDBeyond where you have 24x7 free access (If you have never used DnDbeyond, we will create the character in Session Zero) 🎲 The Campaign takes you from Level 1 to 12/13 (40-50 sessions), but can be expanded up to Level 20 on a follow-up extension I have designed if the group agrees on continuing.
! RECRUITING ONE BRAVE HERO ! Characters are Level 6: - Dwarf (Forge) Cleric - Tiefling (Moon) Druid - Githzerai (Zealot) Barbarian - Aasimar (Elements) Sorcerer - Aasimar (Elements) Paladin Players have just started the Second Arc! Now the plot thickens and there is a lot to be uncovered in the hostile cold of Icewind Dale! We will play from Level 6 to 12!
What to expect
Preparing for the session
🎲 You will need a mic and accounts created on Discord and DNDBeyond (both free!). The Foundry VTT is accessed via a weblink, so no account needed. 🎲 Characters can be created in DNDBeyond as soon as you get the link, but we will jointly finalized it during Session Zero. 🎲 During Session Zero, we will cover the Guidebook to Icewind Dale, Homebrew rules, and table dynamics. You can bring any character concept you want, and I will help you tie their motivation to the storyline/campaign.
What Dagema | Leo brings to the table
🎲 Play this acclaimed Campaign enriched with top quality art/maps by James' RPG, Morvold Press, and others, and refined with supplements such as the Gazetter, the Complete DM's bundle (Eventyr), and due to my past experience as both player and DM of this full campaign. 🧙 Benefit from a Discord channel that allows downtime activities, a DNDBeyond library with WotC content, and a Foundry platform customized for our Campaign - All these are free of charge for Players! ⚔️ Enjoy a fast-paced level advancement that allows you to progress while deep diving into the plot's challenges and mysteries 📜 Immerse yourself in a game with a rich blend of storytelling, ambiance music, and rich art and maps 📖 Experience your character become a core element of the story. Even if we are playing an official module, we will weave the main plot with each character background and motivations.
Homebrew rules
⚔️ A Player Character can accumulate up to 3 Inspiration Points [granted by the DM and other Players after each session] ⚔️ Flanking provides a -2 to AC, and Surrounding (4 Enemies) provides advantage on attack rolls against the Surrounded creature ⚔️ Deadly critical: base dice is maximized, and extra dice is rolled ⚔️ Dropping to zero HP grants 1 level of exhaustion
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Dagema | Leo creates a safe table
This Campaign includes a free individual Session Zero where we will go through safety tools, game style, and character creation. And a free collective Prologue where the group will agree on certain rules, lines and veils.
Content warnings
Safety tools used

