Pathfinder 2e: Worlds Apart

Kisetushima's divine creator and custodian has receeded within himself, leaving the seasonal islands to fall out of balance with the natural order.

TYPE

Campaign

LEVELS

11–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$35.00

/ Session

Details

Weekly / Monday - 1:00 PM UTC

Apr 20 / Session 10

Session Duration / 4 hours

Campaign Length / 1–80 Sessions

6 / 7 Seats Filled

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Schedule

Mon, Apr 20 | 1:00 PM – Session 10

Mon, Apr 27 | 1:00 PM – Session 11

Mon, May 04 | 1:00 PM – Session 12

Mon, May 11 | 1:00 PM – Session 13

Mon, May 18 | 1:00 PM – Session 14

Mon, May 25 | 1:00 PM – Session 15

Mon, Jun 01 | 1:00 PM – Session 16

Mon, Jun 08 | 1:00 PM – Session 17

Meet your party members

6/7

+1
About the adventure

"Abandoned by the princess of the sun, the islands of Kisetsushima have been thrown into chaos. Once interconnected, the spiritual gateways no longer transport wanderers to their intended destinations. Will the damned heroes restore balance to an apathetic kingdom?" "Worlds Apart" is a Homebrew Pathfinder Second Edition adventure path for four 1st-20th-level characters inspired by japanese history, folklore and mythology. The Worlds Apart Adventure Path is a six-part campaign. The campaign begins shortly after the PCs' untimely deaths, where they stand before Dieoh Footago, The First to Die. After interrogating the group, he swiftly realizes the PCs have passed before their time and offers them a route to redemption. In exchange for a second chance at life, they are tasked with delivering a missive to Sassokoo, The Inviter. However, the mission proves far more complicated than the party may have first anticipated due to the isolation of the isles' most sacred resource, the transportation Torii.

Meet the Game Master

5.0

(41)

Streamer
LGBTQ+
Neurodivergent
Voice Actor
Game Designer
Multi-lingual

4 years on StartPlaying

846 games hosted

Highly rated for: Storytelling, Voices, Creativity

About me

Hi there! My name's Rob, but I'm probably better known as TheBipolarDiceRoller. I have been running TTRPG sessions professionally for the last 9 years. Aside from my daily sessions, I also develop content for members of my Discord community. If you are interested in checking out some of my games, make sure to head over to my Twitch or YouTube channel: BipolarDiceRoller. - Rob, a.k.a Bipolar

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Character creation

Creating your character

Characters must be prepared before the session takes place. Typically we will hold a session 0/1 in which everyone will put their characters together, enquire about specifics and conclude their concepts. I'm typically available at most hours of the day to discuss character creation (amongst other concerns) via my Discord server.

What to expect

Preparing for the session

Video is not required but also not discouraged. All players require a microphone to participate in sessions, preferably one of ample quality. Rules research is not required but encouraged (you will need to know enough to be capable of creating a character). I frequently make myself available to discuss rules and assist with learning. You must have a browser installed capable of accessing the Forge (a Foundry Cloud Hosting Site) and a device capable of running the VTT. Lastly, Discord will be utilised as vehicle of communication as well as our music hosting service.

What Bipolar brings to the table

I will provide players with a fully outfitted adventure module with which to play the campaign on. This includes, but is not limited to the following; High Resolution Visual Resources and Effects, Automated Character and NPC Actors, Atmospheric Sound Cues and Adventure Resource Storage.

Homebrew rules

My tables utilise the following variant rules: Ancestry Paragon, Free Archetype and Gradual Ability Boosts.

Equipment needed to play

Computer

Microphone

Headphones

Internet

Safety

How Bipolar creates a safe table

I typically run my games using the rules as prescribed, but if an obvious discrepancy or interesting opportunity arises, the exact ruling may be relaxed to compensate. I pride myself on constructing in depth and dynamic narratives for my players, ones which revolve around and are directly influenced by their decisions. Therefore, inter-character roleplay is encouraged at my tables, and individualism is discouraged (unless it makes narrative sense and doesn't significantly exclude others from play).

Content warnings

Safety tools used

Frequently asked questions