Pathfinder 2e: Spore War

Pathfinder 2e: Spore War

Pathfinder 2e | Campaign

3 SEATS LEFT
$35.00

/ Session

Details

Weekly / Monday - 2:00 PM UTC

Jun 23 / Session 15

4 Hour Duration

4 / 7 Seats Filled

Schedule

Mon, Jun 23 | 1:00 PM - Session 15

Mon, Jun 30 | 1:00 PM - Session 16

Mon, Jul 07 | 1:00 PM - Session 17

Mon, Jul 14 | 1:00 PM - Session 18

Requirements

Experience required: Open to all

Age: 18+

About the adventure

"The demon Treerazer has long lurked in the wretched expanse of Tanglebriar, just south of the elven nation of Kyonin. Long ago, he tried to claim the nation as his own, but the elves pushed back and contained him. Today, many believe Treerazer to be exiled, trapped, imprisoned, or simply cowardly hunkering down in the swamp, afraid to attract attention or to trigger elven wrath once more. Those who believe this are about to learn just how dangerously wrong they are." "Spore War" is a Pathfinder Second Edition adventure path for four 11th-20th-level characters. The Spore War Adventure Path is a three-part campaign. The adventurers start the campaign six months prior to the events that will soon trigger the Spore War, as plague barges filled with undead arrive on the shores of Kyonin.

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Game Designer

3 years on StartPlaying

669 games hosted

Highly rated for: Storytelling, Voices, Creativity

Additional details

How to prepare

Video is not required but also not discouraged. All players require a microphone to participate in sessions, preferably one of ample quality. Rules research is not required but encouraged (you will need to know enough to be capable of creating a character). I frequently make myself available to discuss rules and assist with learning. You must have a browser installed capable of accessing the Forge (a Foundry Cloud Hosting Site) and a device capable of running the VTT. Lastly, Discord will be utilised as vehicle of communication as well as our music hosting service.

What I provide

I will provide players with a fully outfitted adventure module with which to play the campaign on. This includes, but is not limited to the following; High Resolution Visual Resources and Effects, Automated Character and NPC Actors, Atmospheric Sound Cues and Adventure Resource Storage.

Gameplay details

I typically run my games using the rules as prescribed, but if an obvious discrepancy or interesting opportunity arises, the exact ruling may be relaxed to compensate. I pride myself on constructing a in depth and dynamic narrative for my players, one which revolves around and is directly influenced by their decisions. Therefore, inter character roleplay is encouraged at my tables, and individualism is discouraged (unless it makes narrative sense and doesn't significantly exclude others from play).

Content warnings

Safety tools used

Bleed

Breaks

Lines and Veils

Luxton Technique

Open Door

Session 0

X, N, and O Cards

How will character creation work

Characters must be prepared before the session takes place. Typically we will hold a session 0/1 in which everyone will put their characters together, enquire about specifics and conclude their concepts. I typically available at most hours of the day to discuss character creation (amongst other concerns) via my Discord server.

Players can expect

Combat / Tactics

Medium

Roleplay

Medium

Puzzles

Medium

Experience level

Open to all

Platforms used

Foundry VTT