The End of the World (as we know it)
Cypher System | Campaign
About the adventure
The power has gone out. Phones are not working. Your car is dead on the roadside. What happened? Possibly an EMP over the local area+? It has been about 12 hours since the event happened. We are hiking out of the Ocoee River as we speak, with several friends and a small party of random but cool-seeming travelers. The beginning of the end is here. What will happen when electronics and infrastructure collapse in the USA during contemporary times? Scary thought... come and experience how swiftly society can degrade and see how your characters interact and uphold in that world. This is just the beginning. There are more layers of excitement and adventure coming. Quickly. Think of all the opportunities! Governments, corporations both domestic and foreign. Genetic mutations both in plants and animals? Disease, pollution, changing environments, forgotten knowledge, aliens(?)...? the possibilities are endless. What will be next? Who is responsible for this catastrophe?
Game style
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
West Marches
West Marches games are typically ran as “drop-in / drop-out” campaigns, where a pool of players hop into sessions as they are available or as sessions align with their schedules. These games focus on a player-led story and exploration, with each session acting as a self contained adventure, allowing for players to experience a variety of stories within an overarching campaign.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
The EMP has hit, we are on our way to Blue Ridge, GA after Copper Hill, TN; to hit up a stocked survival shelter which is also their home...
1 year on StartPlaying
53 games hosted
Highly rated for: Knows the Rules, Creativity, Teacher
Average response time: 4 hours
Response rate: 100%
Additional details
How to prepare
Please have a decent Mic and headset, thanks.
What I provide
Roll20, Theater of the Mind, Discord. Plenty of end of world hijinks. Love combat, no music please.
Gameplay details
We can review safety tools during session 0
Content warnings
Safety tools used
• Breaks
• Deck of Player Safety
• Lines and Veils
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
We will discuss and build characters during session 0.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Medium
Experience level
Beginner
Platforms used
• Discord
• Roll20
$11.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Monday - 2:00 PM UTC
May 12 / Session 2
2.5-3.5 Hour Duration
1 / 4 Seats Filled
Schedule
Requirements
Experience required: Beginner
Age: 18+