Masks: A World Without Supers! A Beginner's Play by Post Game!
Masks: A New Generation | Campaign
About the adventure
You were a normal high-school kid just like everyone else. All you had to think about was your social standing amongst your peers, keeping up with your family's expectations, and preparing for college or starting a career. Everything changed the day you learned you and your friends have super powers! Now, you are a high-school kid with epic abilities who needs to keep it all together so no one discovers your amazing superhero persona! — Break from the status quo! Realize your true potential as a young super hero! — Build your reputation as a hero or villain in a city which had nearly forgotten about Supers! — Protect your secret identity at all costs! — Face challenging decisions as we explore your character's storyline! Our story begins when Superheroes are becoming a fading memory to the people of Halcyon City. A couple museums are dedicated to their past heroic efforts, but no one has seen a Superhero for decades. Halcyon City is now under the protection of The Three: One of the last veteran Superheroes: The Pacifier, an AI mainframe: The Whisper Machine, and Commander Vroot: the leader of an alien race called the Vrutt. Will you be able to handle the pressure of high school AND becoming a superhero?! We will learn by playing! The Masks system and play-by-post format will all be taught as we play.
Game style
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Asynchronous play by post. Generally, players post once per day or more during a Mission and then Downtime between each mission is slower. Saturdays are the GMs day off. Players are not charged until they join their first mission. “Inactive” players can miss 2 (two) missions before being asked to give up their seat for the next mission. Inactive and unresponsive players will be charged for 1 week to hold their seat as life happens. If I do not hear from a player in over a week to 10 days, they will lose their seat.
4 years on StartPlaying
90 games hosted
Highly rated for: Creativity, Storytelling, Teacher
Average response time: Under 1 hour
Response rate: 100%
Additional details
How to prepare
Access to a free discord account is all you need for play by post! No video/audio needed. I will teach the basics to start playing quickly. Players will be charged the game fee when their character starts the next mission, not during their character preparation or introduction to the group.
What I provide
I bring the world of Halcyon City and its citizenry to life! You will experience the balancing act of being a young super-powered person living a dual life. Prepare to navigate story-changing decisions and interact with quirky NPCs!
Gameplay details
Safety Tools: Player onboarding will include an individual session 0 to ask questions and establish Lines and Veils. GM will have regular check-ins with players via an out of character channel and through discord direct messaging. Lines and veils will be a living document players can reference. Gameplay: - Players will have more agency over the story than typical D&D games. Narrative flashbacks, teamwork, and adding to the world building will be highly encouraged. - I will on occasion introduce side quests to further explore character building in 2-player mini-missions separate from the main storyline. - Players should lead with narrative actions first rather than limit themselves by their character abilities or stats. "How would my character accomplish this goal?" instead of "What skills/spells/abilities limits are available to accomplish this goal?"
Content warnings
• Blood
• Car Accident
• Child Abandonment
• Classism
• Deep or Large Bodies of Water
• Drugs (addiction, use, withdrawal)
• Drowning
• Fire
• Freezing
• Guns
• Hostages
• Illness
• Language/Cursing
• Paralyzation
• Scars
• Torture
• Violence
Safety tools used
• Breaks
• Debriefing
• Lines and Veils
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
To get started crafting your character we can use: 1. The Character Builder Tutorial: This is my collaborative character creation process where players bring their favorite character traits and we will build your character sheet around how you want to play. 2. A pre-built character: If you are already familiar with Masks, you can use the available playbooks and resources to craft your character right away. 3. GM provided pre-built characters are available for players who are eager to jump in to the action!
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Text/Play by Post
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Saturday - 9:30 PM UTC
4-5 Hour Duration
4 / 5 Seats Filled
Requirements
Experience required: Open to all
Age: 18+