Paranoia: In the Computer's Trouble-shooter Service
As a Troubleshooter, you are tasked with finding trouble and shooting it, all in the service of Alpha Complex’s leader, Your Friend, the Computer.
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EXPERIENCE
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About the adventure
Good morning citizen! Your Friend, the Computer, has chosen you and your clones for a promotion to Security Clearance Red. And you've been selected to be one of Alpha Complex's brandest newest Troubleshooters! Please report to your barrack's Production, Logistics, and Commissary distribution booth for your brand new, slightly worn, Red-level Troubleshooter uniform; a Teela-O-MLY AlgaeYum Bar; and a laser pistol. That's right citizen! You are authorized to shoot trouble! And what loyal citizen doesn't want to shoot trouble? A treasonous one! which is not you because the Computer would never promote a traitor. Run — don't walk — to Mission Briefing Room 74A-vve Sector RAT for your first Troubleshooter mission briefing. No time for breakfast. You will be 17.4916 minutes late to your briefing, and being late is treasonous! Citizen, records indicate that you have failed to fill out Form Y32-dke2-[redacted]-zzezz-[redacted]-[redacted] upon being promoted to a Red Clearance Troubleshooter. Failure to not complete and submit said form is treason. --- In this darkly humorous roleplaying game inspired by works such as Brave New World, Logan's Run, and Nineteen Eighty-Four, you live in an underground complex overseen by the Computer. The Computer [is insane] loves you. The Computer will send you on [impossible] glamorous missions filled with [Catch-22s] fun. Your teammates are out to [betray and kill] support you, and you are out to [betray and kill] protect them. All in all, your missions will be [dangerous] entertaining and you will likely [die] be promoted. And that's okay because in its infinite wisdom, the Computer made you with five clones because treason and accidents happen. Don't worry if you fail to fill out and submit Form Y32-dixe2-[redacted]-zzezz-[redacted]-[redacted]. Don't worry if your teammates discover you're a mutant. Don't worry if your teammates figure out you belong to a secret society. Don't worry because your newly decanted clone will be treason free. As will clones three, four, five, and six. All Hail The Computer, Our Glorious Friend and Benefactor!
Game style
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Meet the Game Master
2 years on StartPlaying
24 games hosted
Highly rated for: Inclusive, Teacher, Creativity
Average response time: Under 1 hour
Response rate: 100%
About me
Welcome! I'm Gunnhrafn (he/him), and I'm a long-time GM (26 years of experience) who loves to run a wide variety of games for a wide variety of people, including introducing new players to role-playing games and introducing players to new games. I first started GMing in 1986 and I first began playing TTRPG back in 1982. As a GM, I enjoy shared story-telling and collaborative world building. I run one-shots (which can run 1 to 3 sessions), campaigns, and can be hired to run a game for a group, run a one-to-one single-player games, or teach a game system or help with character creation. If I'm not currently offering a game you're interested in or at a time that works for you, drop me a line and we'll see what we work out. For custom bookings please contact me with an inquiry. I'm available to run one-shots, short-run games, and campaigns for groups and individuals (for one-to-one gaming). I'm also available to teach game systems. Rates will vary depending upon the request. I use Discord for communication, and a mix of theater of the mind, Foundry VTT, Roll20, and Google Sheets depending upon the game.
View Profile →Reviews (9)
Proficiencies
Players say this GM is great at:
Inclusive
Teacher
Creativity
I'm a broad-spectrum geek with some RPG experience, but far from expert. I've enjoyed playing several different games with this GM and would recommend him for many reasons. He's good at working with groups with players who have different skill/experience levels. Players feel respected and heard, and players' safe/comfort zones are his first priority. You can raise any topic with him (e.g., I'm okay with coming across dead bodies, but I'm less comfortable when the NPC died by suicide) and he will address your concerns discreetly and compassionately. Gunnhrafn is someone you want to introduce young people to the joy of RPGs. In the past, I've asked him for advice on behalf of teenage gamers who were unsure of how to deal with a difficult personality in their group. He had a wealth of age-appropriate materials on game etiquette and advice on resolving their situation. If you want your kids to grow up to be good company in any RPG, let them learn with him. This GM doesn't just allow for player creativity, he thrives on it. It's like being in an advanced improv class, really. If you want rigid conformity and a script that's carved in stone, look elsewhere. If you want to hang out with cool people and go on an adventure, or travel back in time, or solve a mystery, or get in touch with your inner "Theatre Kid" (or any combination of those), ask for Gunnhrafn.
Character creation
Creating your character
We will discuss and begin character creation during our Session Zero. If you would prefer a pre-generated character, just ask.
🖥️ This is a beginner-friendly game designed to be engaging for experienced players. 🖥️ Balance of roleplay, exploration, social encounters, and combat. 🖥️ This is a welcoming, open table and there is no space for racism, sexism, ableism, homophobia, or transphobia.
What to expect
Preparing for the session
|Equipment| 🖥️ A reliable internet connection. 🖥️ A device capable of accessing Discord, Roll20, and a Google Drive. 🖥️ A clear, working microphone for voice chat via Discord. 🖥️ Headphones are optional but encouraged to help limit ambient noise. 🖥️ Web cameras are optional. 🖥️ A free Discord and Roll20 account. |Software| 🖥️ A free account with Discord and Roll20 is required. We'll use Discord for voice during sessions and text chat in and out of sessions. We'll use Roll20 to manage character sheets and dice rolling. |Game Understanding and Virtual Table Top Use| 🖥️ I don't expect familiarity with the rules, but it's always helpful. I'll provide resources to help learn the game, and we'll learn as we go. The same goes for Roll20 🖥️ I do expect you to know how to log into Discord and join a Voice channel; however, please let me know if you need help with that and we'll get you sorted out. |Mindset| 🖥️ Paranoia is a game of absurd, dark humor, backstabbing, betrayal, (near) impossible catch-22 situations, and arbitrary rulings. In Paranoia, the Rule of Cool goes both ways: PCs doing awesome things and encountering the most absurd, arbitrary, and impossibly disastrous result or consequence, all in the pursuit of FUN. It's not a game for everyone, but when approached with the right mindset it is great fun. |To Prepare| 🖥️ Please join our Discord and Roll20 servers. 🖥️ Please fill out our modified Monte Cook RPG Consent Checklist so we may establish our game's expectations for lines, veils, ask first topics, and issues and themes of interest. 🖥️ Please access our player's guide from our Google Drive.
What Gunnhrafn brings to the table
🖥️ A set of dedicated Discord channels for our use, both before, during, and after play, and a Roll20 game space to host character sheets, make rolls, etc. 🖥️ A player's guide of sorts — it's treasonous to demonstrate too much knowledge of the rules! 🖥️ Premade characters on request. 🖥️ My 26-years experience as a GM, and my ability to run games that are both beginner-friendly and enjoyable for long-time players.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Gunnhrafn creates a safe table
Paranoia is a game about a distopic future run by a well-meaning but glitched artificial intelligence, set in an underground complex, where people have lived far longer than intended. Its tone is that of dark humor arising from the absurdity of situations. Violence and character death can be arbitrary, which is why each player starts with six clones. PC vs. PC betrayal and violence is expected as characters seek to pin mission failure and acts of treason on teammates before teammates pin it on them. Honestly, it's fun, but it's a particular kind of fun that doesn't work for everyone. While I don't engage in graphic descriptions of violence, abuse, or gore, each of us have different tolerance thresholds, so I strongly encourage players to make use of our safety tools, and we can revise our lines and veils as needed. To help ensure we all do enjoy our game, we'll use the following Table Tools: 🖥️ Monte Cook RPG Consent Checklist 🖥️ X-Card 🖥️ Script Changes 🖥️ Open Door Policy 🖥️ Breaks 🖥️ Post session Debriefing 🖥️ Stars and Wishes 🖥️ Thorns and Roses I strongly encourage player feedback, both in what you like about current play, what you would like to see happen in future play, and what isn't working for you. My job as trying to create the best experience I'm able to for each player, and that requires good feedback from you.