Limb World: Ambassadors of the Severed Realm (Play by Post)

Limb World: Ambassadors of the Severed Realm (Play by Post)

As diplomats of a newborn alliance, you must explore, negotiate, or ignite war—every kingdom you meet is a step toward unity or ruin.

TYPE

Campaign

EXPERIENCE

Open to all

AGE

All Ages
4 SEATS LEFT
$30.00

/ Session

Details

Weekly / Thursday – 12:30 AM UTC

Jul 24 / Session 8

2 Hour Duration

1 / 5 Seats Filled

Schedule

Thu, Jul 24 | 12:30 AM – Session 8

Thu, Jul 31 | 12:30 AM – Session 9

Thu, Aug 07 | 12:30 AM – Session 10

Thu, Aug 14 | 12:30 AM – Session 11

Thu, Aug 21 | 12:30 AM – Session 12

Thu, Aug 28 | 12:30 AM – Session 13

Thu, Sep 04 | 12:30 AM – Session 14

Thu, Sep 11 | 12:30 AM – Session 15

Thu, Sep 18 | 12:30 AM – Session 16

Thu, Sep 25 | 12:30 AM – Session 17

Wed, Oct 01 | 11:30 PM – Session 18

About the adventure

Limb World: Ambassadors of the Pact Setting: In the vast stretch of drifting space lies Limb World, a continent formed from the severed limb of an astral giant—an ancient cosmic being whose divine death left behind fertile land, deep secrets, and scattered power. Upon this colossal, god-flesh terrain, nine kingdoms have risen, each shaped by unique peoples, cultures, and philosophies. From towering walled cities of the dragonborn to vast fruiting forests of elves and halflings, from war-forged empires to undead enclaves, this is a world teetering on the edge of greatness—or destruction. The gods are distant, but their echoes remain. The kingdoms are vast, but divided. And so, a fragile alliance pact has formed between five nations, desperate to prevent the next great war. Tone: This campaign blends high fantasy with political drama, exploration, and moral choices. It’s a world of mystical wonders and deadly negotiations, ancient undead and radiant golems, secrets buried in both mountains and monarchies. The tone balances serious stakes and imaginative worldbuilding, inviting character-driven storytelling with both tension and whimsy. Players can expect a mix of: Intrigue and diplomacy Grand exploration Kingdom-scale consequence Cross-cultural encounters Moments of humor, heartbreak, and heroism Core Mechanics & Structure: Each player takes the role of an ambassador, representing one of the five allied kingdoms. The ambassadorial party is the living will of the alliance—sent to foreign nations to forge treaties, solve crises, earn trust, or, if necessary, wield force. Your decisions directly influence the fate of the world. Key gameplay elements: Diplomatic Roleplay: Negotiation, persuasion, and political manipulation are core to solving problems or creating them. Sandbox Exploration: There is no main quest—only nations, threats, and opportunities. Where you go, who you ally with, and what you do is up to you. Faction Dynamics: Each kingdom and faction has goals, needs, and secrets. Gaining or losing their favor changes everything. Alliance Integrity: The players represent different kingdoms, and while they travel together, they may not always agree. Internal conflict is a feature, not a flaw. Reactive World: Nations remember your choices. Start a war, save a king, break a pact—consequences are real and ongoing. What Makes It Unique: Ambassador Gameplay: You’re not wandering adventurers—you carry political weight. Your voice may save cities or doom them. Five Kingdoms, Five Voices: Each player brings a distinct national interest, which means cooperation is earned, not assumed. Epic Scale, Personal Stakes: The fate of nations depends on your words, but personal bonds, rivalries, and ambitions are just as important. Living World: From ancient undead councils to fungal merchant courts, the world is rich, reactive, and strange in the best ways. Come and join the world and introduce your Ideas and Dreams

Game style

Play By Post

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

2 years on StartPlaying

28 games hosted

Highly rated for: Inclusive, World Builder, Creativity

About me

Greetings Adventurers I am Samuel Grace Blackraine, Pick a name and call me by it (Any Pronouns) I am an experienced DM with multiple full campaigns under my belt. LGBTQ+ Friendly I enjoy making Worlds and letting others live out their characters lives in my worlds, I do make Questlines but I've never followed one while I play so I don't mind when my players don't. I use Discord and a few different VTT'S Feel Free to add me on discord

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Character creation

Creating your character

Working with the Dm you will get to craft a noble house, custom faction, or whatever you want for your diplomat's backstory. 2014 creation rules.

What to expect

Preparing for the session

Discord & DND Beyond

What Samuel Grace brings to the table

A Lot of Lore channels World map Custom Kingdoms a living world that'll react to the events caused by the players.

Homebrew rules

with a group all typing together 1 turn message chains will be quite critical. Other Rules will be created when they are needed, and will have a channel for them.

Equipment needed to play

Internet

Computer

Platforms used
Safety

How Samuel Grace creates a safe table

If a topic comes up your uncomfortable, send a message to the dm immediately and the chat will be paused and the situation handled A Session 0 will take place

Content warnings

Safety tools used

Frequently asked questions