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Wardens of Wildwood|Protecting the Forest Peace| Book 1 Ch 2
Adventure, intrigue, chaos and a Gala all in the beautiful Verduran forest!
$20.00
/ Session
Details
Weekly / Wednesday - 12:30 AM UTC
Session Duration / 2.5–3.5 hours
2 / 5 Seats Filled
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About the adventure
---We are currently in chapter 2 of the first book and looking to add some new players to the party! Plenty of story to discover and become an integrated party member! --- The young empire of Taldor arose on the edges of the Verduran Forest, an ancient wilderness filled with towering trees, mystical creatures, and long-forgotten mysteries. As Taldor expanded, it came to see the forest not as a sacred barrier but as a valuable resource to be exploited. A cycle of conflict ensued over centuries, with Taldan settlers gradually encroaching on the Verduran’s borders, eroding its natural defenses and suppressing uprisings. Only after many long centuries did Taldor and the forest’s leading druids, known as the Wildwood Lodge, reach an uneasy peace. The Treaty of the Wildwood allowed controlled, sustainable logging in exchange for Taldor’s commitment to oversee, protect, and conserve what remained of the forest. Despite the treaty, resentment simmers among most forest inhabitants. Now, as the forest-dwellers prepare for the annual Greenwood Gala they also gather to elect Lodge leaders and renew the treaty. There lies a fragile chance to settle old scores peacefully, but also carries the risk of igniting a new, devastating conflict. Things to note: We will use Free Archetype, alternate crafting rules and monster harvesting will be available as options. Any common or uncommon ancestry is available with Rare needing approval. Battlezoo ancestries from the Monster (Classic Creature) and Legend lines are available to be picked with a final approval as well.
Game style
Combat Heavy
Roleplay Heavy
Meet the Game Master
Less than a year on StartPlaying
18 games hosted
Highly rated for: Knows the Rules, Teacher, Visual Aid
Average response time: Under 1 hour
Response rate: 100%
About me
Welcome! I have been playing TTRPGs for about 11 years, starting with 3.5 DnD/Pf1e. I've been GMing either Westmarches or regular campaigns for about 9 years and would love for you to join me in telling and creating new stories together! I run my own homebrew game to stretch my creative limits with my worldbuilding so that I can be an even better GM for premade games to adapt and expand for players no matter what they want to do. I love to use extra subsystems if people are interested and try to give as much player agency as I can as it is through group play that we get the best stories.
View Profile →Character creation
Creating your character
Characters begin at level 5 and go to level 14. Come prepared with at least 1 concept, full build is fine but be open to changes as we will have a session 0 to nail down the party. Ancestries and Heritages are open for common and uncommon, Rare needs approval. Battlezoo options are available for the Monster (classic creature) and Legends lines but also require approval. Come up with 3 bonds that could be used in the game. Items, NPCs, previous actions or events to give your character depth.
What to expect
Preparing for the session
Mic is required as well as Discord as we will use it for audio. Come with character concepts at minimum.
What Syrenthra brings to the table
I will provide the Foundry module and with extra modules for UI changes, music, some animations as well as automation where possible to make the game smoother to run.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Syrenthra creates a safe table
People are free to message or ask thinks to pause without judgement or concern. Scenes pivoted, tone changed etc. Players should feel good about the game they are playing, even when it is designed to be intense.
Content warnings
Safety tools used
