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✧2024 Tomb of Annihilation in Exandria! ✧Lvl7-17
A death curse grips the world, and the cure lies deep in a deadly jungle. Will you uncover the secrets? Or will the jungle devour you first?
About the adventure
Dive into an Adventure Unlike Any Tal'Dorei Has Ever Seen! A Death Curse is ravaging Exandria, pulling souls into the abyss with no hope of return. Even the most powerful spells have failed to stop it, and those who were once revived now feel the curse pulling them back into death’s grip. Widespread panic grips the land as hope begins to fade. Your journey to unravel this mystery begins deep in the Bramblewood of Tal'Dorei, where a dark and deadly secret awaits. Whispers of an ancient evil stir beneath crumbling ruins, and your party has been tasked with delving into these dangerous cellars to uncover the first clues to stopping the curse. But this is only the beginning. From the haunted depths of the Bramblewood to the perilous jungles of a forgotten land teeming with dinosaurs and primeval forces, you will face deadly traps, ancient ruins, and more in a race against time. Your choices will shape the outcome of this journey, determining the fate of not just your party, but the entire world of Exandria. Every step you take brings you closer to uncovering the secrets hidden in a long-forgotten tomb, but the jungle itself seems determined to consume all who enter. Can you survive the treacherous wilds and stop the spread of death before it’s too late? Or will you fall victim to the jungle’s deadly embrace, lost to the curse that claims all in its path?
Meet the Game Master
1 year on StartPlaying
183 games hosted
Highly rated for: Creativity, Inclusive, Teacher
Average response time: 1 hour
Response rate: 100%
About me
Hi, I'm Kass! I've been a dedicated writer, actor, and storyteller for years, and I've channeled that passion into my work as a Dungeon Master. I love running games that create immersive, narrative-driven experiences that engage players on a deeper level. My ability to blend rich storytelling with engaging, homebrewed elements make each session feel unique and tailored to YOU! Whether you're exploring a frozen wasteland, unraveling the mysteries of an ancient civilization, or navigating tense political intrigue, I ensure every game is an adventure that players will remember. My games are designed to encourage collaboration, character development, and those epic, cinematic moments that bring a table to life. I'm here to help you create stories you will talk about for years to come!
View Profile →Reviews (27)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Teacher
Kass is a very wonderful DM that is fully engaging of each player. She sets up characters arcs for everyone and pays close attention to detail. Combat is challenging and interesting, often tying in side-stories into even random encounters. I could not ask for a better DM.
I have played 5 levels of Sorlock with Kass and company, in Tomb of Annihillation. I never really thought of this as a role-play intense adventure, but she makes that work for people who enjoy a lot of roleplay. I like that she even keeps the narrative going in between sessions. For me, that would have been plenty of roleplay. This keeps the characters engaged during the week, while out of session. It really brings the characters to life in the downtime. If roleplay is your preference, Kass is a great DM. I'm sure she will also accommodate those who crave some combat action. Unfortunatley, life is taking me down a different path at the moment, and I already played through levels 6 to completion in 2023. Tomb of Annihilation is a fantastic adventure. Exploration, roleplay, death (maybe), primative cultures and Yuanti cults, (spoilers), and even dinosaur racing (not a typo) are all part of the fun. Kass says it is "an Exandria remix, an adventure unlike any Tal'dorei has ever seen" . I don't see it. But it wouldn't need to be, Chult is an awesome place to be for this adventure. I'm guessing, maybe, the Exandria part comes in at the end of the adventure (spoilers unknown), because she is running this all the way to level 17. I personally only have finished this at level 12. What are the last 5 levels? Play it and see. I wish I could see the rest of how this plays out, and if she will have me, I would gladly come back at level 12 to see her last 5 exciting levels. Hoping to have exciting evenings again in the future, but my personal life took me out of the game.
Kass is an incredible story teller! She is funny when she needs to be, and also her characters are always so fun to listen to and interact with, I would absolutely recommend a game with her to any person looking for a new DM especially if they are new to the game as she is perfect for setting a high standard for new players!
Character creation
Creating your character
Character will begin at level one with starting equipment and stats via point buy OR standard array! Characters can either be pre-made, or worked together with me, OR I do also have pre-generated characters available upon request! We will be using the 2024 PHB and it's expansions and partnered content is allowed as well. All homebrew and/or 2014 rulings will be on a case-by-case basis, so please reach out and we can make the character you are dreaming of!
:) Party has just achieved Level 7 and is heading through the Jungles of Rifenmist! The party has learned where the source of the death curse might be and will soon be heading there! Just starting to get into the nitty gritty of this adventure!! Party Comp: Grave Cleric Life Cleric Soulknife Rogue Battle Master Fighter Circle of the Moon Druid 🎲What else you can expect: 🦥 Jungle Exploration & Survival: Traverse the untamed wilds of the Rifenmist Jungle on Tal'Dorei within Critical Role's Exandria, filled with perilous creatures, ancient ruins, and relentless hazards testing your wits and endurance. No previous experience with Critical Role Lore Required!! 🕸️ Deadly Curses & Dark Mysteries: Uncover the terrifying Death Curse that threatens all life in Exandria, as you piece together cryptic clues and navigate the eerie lore of a forgotten civilization. 🕵️ Ruthless Foes & Exotic Factions: Encounter dangerous beasts (DINOSAURS ANYONE?!?!), ruthless mercenaries, and mysterious cults vying for power amidst the jungle, each with their own agenda and secrets to protect. 🏛️ Treacherous Temples & Deadly Traps: Face the challenges of ancient tombs and treacherous dungeons, where every step could be your last, and only the clever and courageous survive to claim their glory. ⚔️ No matter your experience level, all are welcome to join the adventure! Whether you're a seasoned hero or a novice explorer, there's a place for you at my table. 🌟 Gather your party, sharpen your blades, and prepare to embark on the adventure of a lifetime!
What to expect
Preparing for the session
You will need to have/bring: 🎤 A Microphone and Discord Downloaded 🎲 A DNDBeyond and a Roll20 account (They're both free) 🗡️ Beyond20 Browser extension for Firefox or Chrome (Not necessary but allows you to roll from DNDBeyond!) 🙋 Your character, if you've decided to make it in advance (pre-gens are available on request!) 📸 A Webcam (If you would like to use video, but this isn't required) 😊 A Positive Attitude and a Smile!
What Kass | The Paradox DM brings to the table
Roll20 maps: Colorful maps with Dynamic Lighting to really set the scene. Tokens: NPC's and Players get unique tokens to represent themselves. Music: Ambient music and combat tracks to help set the mood and try and get you in your character's head! Content on D&D Beyond: Freedom to choose the subclass and features you want with content sharing from my Library containing hundreds of $$$ of D&D content! Access to an exclusive discord community of like-minded TTRPG-loving people with an unmatched love for this form of Storytelling! Unique Storylines: Every table and game is completely unique and YOURS! No game of mine ever runs the same way twice. Positive, Safe & Inclusive Atmosphere: I love sharing my passion for this game and making sure everyone at the table feels included and seen. I am a Rules meets Cool DM. I am almost always happy to allow a good idea at the table, and will reward quick thinking and roleplay decisions. We will default to Rules as Written in cases of disagreement, but I am more concerned about the narrative aspect of your story and will push to give you those whenever possible!
Homebrew rules
Potions as Actions: Drinking a healing potion only requires a bonus action. However, if you use a full action you do not need to roll for the points, instead taking the full healing. Same rules apply for feeding someone else a potion. Death Saves in Secret: Death saves will be rolled secretly by the DM, adding suspense and urgency to character death. Flanking: Flanking an enemy grants a +2 to melee attack rolls instead of advantage. Spell Scrolls: Spell scrolls can be used regardless of class (including non-spellcasters); however to activate a scroll a character must use their action to make an Intelligence (Arcana) check; the DC is equal to 10 + spell level. On a success, the character activates the scroll and casts the spell; on a failure, the scroll crumbles to dust and becomes unusable.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Kass | The Paradox DM creates a safe table
When it comes to player safety and comfort nothing is more important, pre-session every player will fill out an RPG Consent Checklist which will allow me to avoid triggers before the game even begins. Then every session zero includes letting players know any content warnings that may be present in the adventure and informing them about my open door, break and debrief policies. Players are also welcome at any time to either take breather or a break from the game, and at no point will they ever be asked to go into detail about ANYTHING they may not be comfortable with. Also, while the game is going on, if at any point a player needs content to stop immediately, they may hold up an X/N or type one in chat or private DM. This will allow me to make the necessary moves needed to make sure everyone continues to have a great time playing! Lastly, I am a huge believer in debriefing/aftercare. At the end of each session I will always hang around for anywhere between 15-30 minutes to chat about the session and to just generally hang out with anyone who wants to stick around! This is great for sessions where we may get into some heavier content so we can either discuss it or unpack it if need be! Remember, your comfort and your fun come first!