Atticus's 5e Planeswalker Campaign

Atticus's 5e Planeswalker Campaign

TYPE

Campaign

SYSTEM

EXPERIENCE

Intermediate

AGE

18+
About the adventure

This is a gestalt classing game, in addition to your normal base class that you pick, you also have extra class features from my homebrew class based on the Magic: The Gathering concept of a Planeswalker. The game is going to be pretty magic heavy, however due to the increased power of the characters, the combats the players enter will be somewhat more difficult to compensate. The players will find their characters right after they gained their Planeswalker powers, their "spark," which saved them from a traumatic or near death experience by sending them to another plane of existence. Just so happening to end up where the other characters did. The main plot of the game, without spoiling major details, will consist of the characters figuring out what happened to them along with where they are, potentially the characters trying to find a way back home while coming to terms with their newfound powers.

2 NEEDED TO START
$10.00

/ Session

Details

Weekly / Wednesday – 8:00 PM UTC

3–4 Hour Duration

1 / 6 Seats Filled

GAME MASTER

Atticus

they/them

4.8

(6)

This game will begin once 3 players have joined

Each player will be charged when a session starts.

Report Adventure

Meet the Game Master
LGBTQ+

Less than a year on StartPlaying

Highly rated for: Inclusive, Creativity, Knows the Rules

About me

Hello, I'm Atticus, I'm a DM that has been running games for about 5 years. I mostly do virtual games with my friends but most of them said I should try being a professional so here I am! My playstyle tends to be about the players, tending to shift the course of my sessions based on what they want to do, while still giving subtle hints on where to go if they have nothing in mind. A large amount of my games play with gestalt classing homebrew, where you get to play two classes as one class.

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Reviews (6)

Proficiencies

Players say this GM is great at:

Inclusive

Creativity

Knows the Rules

Nelo avatar

Nelo

Really helped me out with playing the game, and quite patient with my questions. Im not the quickest learner, but he has made every game quite pleasant. He also puts a decent amount of work into the sessions, and overarching campaign. Even taking backgrounds the players make up. All in all quite the fun times.

Eli McScifi avatar

Eli McScifi

Been a player of Atticus's for at least two or three years. Their games are always a blast allowing for all sorts of surprises and adventures, with fun & wacky encounters made for almost any character you could come up with. A great DM and an even better friend.

Alexander Brueske avatar

Alexander Brueske

Atticus Von Schwoll is a clever and conscientious game master who can “read the room” effectively and communicate efficiently. They run their games with a focus on group enjoyment and comfort. Atticus is dedicated to being consistent with session dates and usually has groups of players who also maintain consistency in attending sessions. Players will find Atticus a good fit if they: enjoy high power campaigns; dungeon delving-style adventures featuring plentiful combat and lasting several sessions each; exploring player-made content; and/or a light-hearted campaign story with plentiful jokes. One of my personal favorite moments was combining the extreme power of my companion’s paladin, a variety of buff spells from myself and the rest of us on said paladin, and a couple consumables to deal ~200 damage to a “boss”, slaying it before it got its turn! Since the game was MTG+Terraria themed, we slew the Eye of Cthulhu in one combat round. Beautiful.

Mossy avatar

Mossy

I have been in Atticus’ campaigns for nearly 4 years. They are extremely creative with a great rule of cool balance! They create compelling npcs that aid in organic story telling, very comfortable role playing with varying rp comfort levels. World building is grown naturally as the campaign is played, and there are a lot of opportunities to explore it. There are also a lot of opportunities for party members to collect cool items and create fully rounded personalities through role play. I’ve laughed and cried at Atticus’ table, from Greek tragedy character arc, to tap dancing to intimidate out of a grapple. I would recommend them to anyone, at most any level. On the technical side, they are very good at receiving and implementing feedback. They create a safe space at the table for everyone. Very much a “playing with the party” DM instead of a “playing against the party” DM. Very communicative and perceptive! It’s honestly faster to ask them a rules question than to google it! Extremely familiar with rules and mechanics.

Saodine avatar

Saodine

Atticus is very knowledgeable and friendly. Great humor, patient, and always a pleasure to talk to. They are awesome at creating a balanced experience, in equal parts roleplay, combat, and creativity. They have experience with teaching newer players but is also good at creating more complex scenarios for veterans. Atticus is a safe and inclusive person for all walks of life. They also understand the troubles with real life interfering with campaigns, and is open to working through those issues.

Michael avatar

Michael

Atticus is a great DM. They are a great person to be around in general for some great laughs or even learning things (Like MTG for example.) They strive to make sure that the players are having fun while keeping everything understandable and on track for the most part, It's DND and there's gonna be moments where everyone's dying of laughter. Atticus is very understanding of things that can happen or if you're in a rough spot, be it financial (Can't get a Mini or unable to get Tabletop) or mental where you just need a break, Atticus makes sure that you can be included while also doing what you may need to do as They'll save your character and protect them with their life while being ready with open arms for you to return when you're comfortable. Atticus is overall a great person and quite the joy to be around since you'll also probably be offered and invited to just generally hang out like his other groups, just chatting and watching videos together or even playing some non-DND games together that are a blast for just goofing off and having a laugh when it's not game day. Atticus is also great for homebrew stuff, having made a couple of big homebrew things themself while also generally allowing it, of course, make sure to swing it by them as most DMs prefer, and there ya go, that way your character can be your character. Overall, Atticus is a great DM and friend and I highly recommend joining one of their games and seeing what unfolds while being added to the ever-growing friend group!

Character creation
Creating your character

Character creation will happen before the first session, likely on session 0, and I will be helping create the characters. The characters will be starting level 1. Stats will be decided with rolling during character creation.

The current party

If you're interested in playing a high magic adventure game with a large focus on the players, then this would be a great game for you to join!

What to expect
Preparing for the session

All my players would need to have prepared is having Discord(with mic access if possible) and Tabletop Simulator.

What Atticus brings to the table

In Tabletop Simulator, I have access to almost every mini that I need for combat among other things. I have multiple books to use for the games with me physically that I can relay the information of if needed. I attempt character voices and I use music if its something that the players want. Homebrew is something I use quite often and I tend to use rule of cool if it doesn't take away from any other player's experience.

Safety
How Atticus creates a safe table

The session 0 will be going over most of the safety tools and which ones the players would prefer to use. As I don't have many hard limits to my enjoyment of things, I would be looking to what players would be uncomfortable with or what players want to see to judge what I will put into my games. The X, N, and O cards will be sent either to the chat or can be said aloud in order to get their point across. There tends to be breaks in my games in case I need to take a pause for things. I usually tend to ask my players their thoughts on the session and what they did/didn't enjoy about it.

Content warnings
Spiders
Snakes
Character Death
Devils / Demons / Fiends
Deep or Large Bodies of Water
Death
Fire
Guns
Insects
Language/Cursing
Murder
Scars
Violence
Safety tools used

Frequently asked questions

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