Atticus's 5e Planeswalker Campaign

Atticus's 5e Planeswalker Campaign

Dungeons & Dragons 5e, Homebrew Game | Campaign

Warning: Game may not start today
It may be too close to this game's start time, or this game may have too few players to start today. This Game Master needs at least 4 hours to prepare for a new player to join and at least 3 players to start the game today. Joining now may not leave enough time to set you up.
About the adventure

This is a gestalt classing game, in addition to your normal base class that you pick, you also have extra class features from my homebrew class based on the Magic: The Gathering concept of a Planeswalker. The game is going to be pretty magic heavy, however due to the increased power of the characters, the combats the players enter will be somewhat more difficult to compensate. The players will find their characters right after they gained their Planeswalker powers, their "spark," which saved them from a traumatic or near death experience by sending them to another plane of existence. Just so happening to end up where the other characters did. The main plot of the game, without spoiling major details, will consist of the characters figuring out what happened to them along with where they are, potentially the characters trying to find a way back home while coming to terms with their newfound powers.

Party notes

If you're interested in playing a high magic adventure game with a large focus on the players, then this would be a great game for you to join!

LGBTQ+

Less than a year on StartPlaying

Highly rated for: Inclusive, Creativity, Knows the Rules

Additional details

How to prepare

All my players would need to have prepared is having Discord(with mic access if possible) and Tabletop Simulator.

What I provide

In Tabletop Simulator, I have access to almost every mini that I need for combat among other things. I have multiple books to use for the games with me physically that I can relay the information of if needed. I attempt character voices and I use music if its something that the players want. Homebrew is something I use quite often and I tend to use rule of cool if it doesn't take away from any other player's experience.

Gameplay details

The session 0 will be going over most of the safety tools and which ones the players would prefer to use. As I don't have many hard limits to my enjoyment of things, I would be looking to what players would be uncomfortable with or what players want to see to judge what I will put into my games. The X, N, and O cards will be sent either to the chat or can be said aloud in order to get their point across. There tends to be breaks in my games in case I need to take a pause for things. I usually tend to ask my players their thoughts on the session and what they did/didn't enjoy about it.

Content warnings

Safety tools used

Aftercare

Bleed

Breaks

Debriefing

Lines and Veils

Luxton Technique Discussion

Open Door

Session 0

Stars and Wishes

X, N, and O Cards

How will character creation work

Character creation will happen before the first session, likely on session 0, and I will be helping create the characters. The characters will be starting level 1. Stats will be decided with rolling during character creation.

Players can expect

Combat / Tactics

High

Roleplay

Medium

Puzzles

Medium

Experience level

Intermediate

Platforms used

Tabletop Simulator

Discord

2 NEEDED TO START
$10.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Wednesday - 8:00 PM UTC

3-4 Hour Duration

1 / 6 Seats Filled

Requirements

Experience required: Intermediate

Age: 18+

This game will begin once 3 players have joined