Yanas
he/him
Timezone
Language
Experience Level
Identity
About me
I am a researcher who studies fish by day and an avid Fantasy Fan and general geek by night. I started playing D&D around 2016, I got into the hobby with the board games. I have run both premade adventurers and my own homebrew world for my friends, local gaming community and people across the globe since then.
My preferences
I like to play...
I prefer to play on...
I prefer games that have...
Roleplay Heavy
Combat Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Reviews I've given (6)
I've enjoyed playing in and running for this module. It is a great romp through some of the highlights of Critical Role's world of Exandria and it does a good job of enabling the more contemporary high-fantasy style of play. The rival adventuring party is a unique and fun mechanic, especially for keen social roleplayers. That and the main plot allows for an exploration of what it means to be a fantasy hero, although there could have been more in the middle of the module that might've helped cement this theme. The second half of the campaign is an abrupt change and can meander a bit, and the earlier encounters therin are a bit unchallenging. Some players may lose attention if they or their characters don't enjoy having a lot of downtime or the GM has to put in a lot of work to flesh it out. All-in-all, my favourite module, but not perfect.
