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Nate (he/him)




Published Writer
Game Designer

1 year on StartPlaying


35 games hosted


Highly rated for: Sets the Mood, Storytelling, Creativity

About me

▐░░░░░░░░░░░░░░░░░░░░░░░░▌ See my game mastering in action: ▐░░░░░░░░░░░░░░░░░░░░░░░░▌ Hi there! I'm an experienced Dungeon Master who has hundreds of hours behind the screen. I have decades of experience and training both in public speaking, leading groups, and most importantly, ensuring everyone is having fun. When running games, it's imperative to me that I make sure all my players feel safe and have fun in a welcoming and inclusive environment. Safety is the upmost priority for me and as such I have a strict policy against misuse of safety tools and/or joking about them; both are grounds for immediate kicking from the group. By far, the most amount of experience I have is running the adventure Lost Mine of Phandelver, along with the other adventures in its neighborhood (Dragon of Icespire Peak, The Shattered Obelisk). With almost 10 complete campaigns under my belt specifically for this adventure, you'll be hard-pressed to find someone out there who knows the adventure as thoroughly as me. In addition, I run an open-table megadungeon campaign called Outcasts that is oriented towards marginalized folks. As a black man living in America, I understand what it means to be treated as "other" or "less than" and I strive to *never* make someone feel that way in my games. Outcasts is a direct transposition of that goal and I couldn't be more proud of it. I also do game mastering for hire in events such as birthdays, pre-wedding parties, work retreats, and more. Let's get in touch and get you one step closer to your best game yet!

GM style

My DM style is characterized by collaborative storytelling and a focus on character-driven narratives. I believe in sharing the narrative space and encouraging player input to create a dynamic and engaging game world. Whether its a tactical life-or-death battle, a roleplay sequence to bring you to tears, or exploration of the strange and stranger, I always ensure that the primary focus is on the players and their characters. That being said, my worlds are rich with details, secrets, and characters that move on their own - waiting for the players to get enmeshed in their machinations. I aim to strike a balance between improvisation and pre-session preparation, allowing for flexibility in response to player choices and actions while still ensuring a cohesive and engaging story.


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