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Nate

he/him

5.0

(12)

Timezone

America/new York

Identity

Streamer
Published Writer
Artist
Game Designer

About Nate

▐░░░░░░░░░░░░░░░░░░░░░░░░▌ See my game mastering in action: https://youtu.be/tk8q34Us7x8 ▐░░░░░░░░░░░░░░░░░░░░░░░░▌ Hi there! I'm an experienced Game Master who has hundreds of hours behind the screen. I have decades of experience and training both in public speaking, leading groups, and most importantly, ensuring everyone is having fun. When running games, it's imperative to me that I make sure all my players feel safe and have fun in a welcoming and inclusive environment. Safety is the upmost priority for me and as such I have a strict policy against misuse of safety tools and/or joking about them; both are grounds for immediate kicking from the group. I also do game mastering for hire in events such as birthdays, pre-wedding parties, work retreats, and more. Let's get in touch and get you one step closer to your best game yet!

At a glance

3 years on StartPlaying

35 games hosted

Highly rated for: Sets the Mood, Storytelling, Creativity

$35 per session

Featured Prompts

My favorite books are

Book of the New Sun (Series) Blame! Moby Dick

My favorite system of all Time is

Wolves Upon the Coast

People are always surprised when I tell them

I started playing TTRPGs in 2018.

How Nate runs games

My GM style is characterized by collaborative storytelling and a focus on character-driven narratives. I believe in sharing the narrative space and encouraging player input to create a dynamic and engaging game world. Whether its a tactical life-or-death battle, a roleplay sequence to bring you to tears, or exploration of the strange and stranger, I always ensure that the primary focus is on the players and their characters. That being said, my worlds are rich with details, secrets, and characters that move on their own - waiting for the players to get enmeshed in their machinations. I aim to strike a balance between improvisation and pre-session preparation, allowing for flexibility in response to player choices and actions while still ensuring a cohesive and engaging story.

Featured Prompts

I deal with rules issues by...

Making a ruling to keep session momentum, then revisiting the rule after hours and communicating if / when future adjudications change.

My games focus on...

Evoking a setting for players to tell their stories.

Rules are...

not good, not bad. They simply are.

Nate's ideal table

My table is very player and setting focused. I do not write plots nor do I enjoy self-inserting GMPCs or the like. If I were to describe my ideal scenario, I would set up the world and then let the players do whatever they want in that little world. Once players land in it, its not just mine - its all of ours. Respect from player to player is very important to me, as is being cognizant of time, who has or hasn't been speaking much in a session, and maintaining the role of a neutral arbiter (with, perhaps, a slight lean in favor of the players).

Featured Prompts

I love it when a player

Really starts to find a niche in the setting for their character.

I think metagaming...

is fine. The fiction should fall away when the needs of the real people at the table require it to.

I think min/maxing...

has its places, but I'm personally not a huge fan of attempting to "game the game."

Nate's Preferences

Platforms

Game Mechanics

Game style

Dungeon Crawl

West Marches

Sandbox / Open World

Hexcrawl / Exploration

Realm Building

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